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| 1. SimCity 4 (Mac) by Aspyr Media | |
![]() | list price: $49.99
our price: $47.49 (price subject to change: see help) Asin: B00008YGMU Catlog: Video Games Manufacturer: Aspyr Media Sales Rank: 506 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (28)
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| 2. Sid Meier's Alpha Centauri Planetary Pack by Electronic Arts | |
![]() | (price subject to change: see help) Asin: B00004NHFD Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 1884 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Alpha Centauri employs the same basic game play, rules, and concept as Civilization 2, but features enhanced diplomacy and a new, slicker interface. Players begin by assuming leadership of one of seven colony factions, establishing a base on the unexplored world. Conquering territory, developing technology, expanding the faction's population, and dealing with native life forms are critical priorities that must be correctly balanced for survival. If a faction's military output is low, it may be vulnerable to attacks by others or by dangerous mind worms that roam the landscape. On the other hand, building war machines at the expense of scientific research may result in trying to manage a massive but obsolete war machine or a rebellious population. Within the game, you can now automate tasks that--in the earlier game--were repetitive and dull. The factions also have a better mix of leaders; three of the seven factions are headed by women. The computer AI for the other groups does a good job of making decisions in accordance with each faction's particular philosophy and world view, and will often surprise a human player with an offer of strategic alliance or a sudden double-cross. Alien Crossfire, the official add-on pack for Alpha Centauri, expands on the original game by adding seven factions, new facilities, additional secret projects, and new branches to the elaborate technology tree. The pack also provides new enhancements to Alpha Centauri, including play-by-e-mail multiplayer mode, hot-seat multiplayer mode, and numerous tweaks to the interface and unit properties. Alien Crossfire's new factions include cyborgs, drones, pirates, and two sets of alien societies. Factions are balanced by a set of predetermined statistics and characteristics, such as bonuses for particular government and production styles. This easy-to-learn and thoroughly absorbing game takes the best features of the classic Civ 2 and sets them in a brave new world. The addition of Alien Crossfire's expanded features, missions, and multiplayer capabilities ensures that players will be exploring the fascinating world of Alpha Centauri for a long time. Reviews (21)
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| 3. Sid Meier's Alpha Centauri Expansion: Alien Crossfire by Electronic Arts | |
![]() | (price subject to change: see help) Asin: B00000K3Q2 Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 3233 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Game play means creating and maintaining a flourishing society on a hostile alien world. Players must juggle dozens of civilization settings--such as government style, unit production, and pollution prevention--and discover the best means of conquering enemies through a powerful economy, research and development, or military conquest. Alternatively, players and computer-controlled factions can become allies instead of enemies and trade technologies and unit designs to further bolster scientific advancements and economy. With an exciting new story line, dozens of enhancements, and tried-and-true game play that adds hours of life to the original game, Sid Meier's Alien Crossfire is a must-have expansion pack for Alpha Centauri fans. Remember that you'll need Alpha Centauri in order to play and enjoy Alien Crossfire. --Doug Radcliffe Reviews (13)
The new human factions (Pirates, Drones, Consciousness, Planet Cult, and Datatechs) are fantastic fun!The alien factions are overpowered, irritating, and suck the life out of the game in my opinion.Fortunately you can play without them. Too bad you can only have seven factions max in a game as playing with the 12 human factions would be incredible fun! The new planetary features are worth having for sure. The Manifold Nexus is mysterious and worth fighting over.The crash site of the Unity spaceship has lots of goodies to dig up, and the borehole fields are nice to build near. The new technologies add a lot of excitement to the game along with new base installations like the Aquafarm which gives you more food from kelp farms or the Flechette missile defense which gives you better defense from missile attacks.Brood pits make even bigger and more dangerous mind worms, spore launchers, sealurks, and isles of the deep.New Technologies like marine detatchments can be added to ships so you can board and capture enemy ships!Four new secret projects are also made available:Planetary Energy Grid (energy bank in every base - nice!), Cloudbase Academy (air complex in every base - definitely the most valuable secret project!), the Nethack Terminus (probe team bonus - yawn!), and the Manifold Harmonics (nice for extra food and energy but the game is almost over!). Once you play with the new factions and buildings, it's doubtful you'd go back to playing just the original as much if at all.
Most companies just add a few frills to a computer game with an expansion.But the Alien Crossfire expansion not only adds the frills, it adds totally new thrills.In addition to the new human factions and their units, it adds two Alien races to the mix - making this one of the most original colonization / civilization games available. There are new secret projects to build.There are new units to add to your already full arsenal.There are some new features on Planet that make exploration more interesting.Add to that the alien races - one which is bent on recovering "their" world at all costs, and one that is more interested in working with the humans that have colonized this new world. My favorite new faction is the Nautilus Pirates.They start with a unique advantage - they build their first city in the sea, and they can very quickly achieve dominance of Planet's oceans. If you liked Alpha Centauri, it might be worth your effort to try to find a copy of Alien Crossfire.My only dream is that both discs will be released as a single package someday. Still one of my most played discs.One of my very highest recommendations. ... Read more | |
| 4. SimCity 4: Rush Hour Expansion Pack by Electronic Arts | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00009V3NQ Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 3633 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (25)
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| 5. The Sims: House Party Expansion Pack by Electronic Arts | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B000059S8D Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 1470 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review They'll need all the extra money they make from promotions to pay forall the cool goodies included in this expansion. Party themes rangefrom Wild West campfire cookouts to Hawaiian luaus and room-shakingraves, with plenty of objects provided to keep guests entertained.There's a costume trunk to guarantee everyone will be dressed for theoccasion, and it's even possible to hire a caterer to keep the food anddrink flowing. If you're really lucky, a famous star may pop in for aguest appearance. Every party is packed with surprises, and theinclusion of extra neighborhoods ensures there's always a bash to plan.This is one expansion that no fan of The Sims should be without.--T. Byrl Baker Pros: Features Reviews (197)
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| 6. SimCity 3000 Unlimited by Electronic Arts | |
![]() | list price: $9.99
our price: $9.49 (price subject to change: see help) Asin: B00004T1M7 Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 203 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review No addition to the SimCity family would be complete without some new methods for destroying your creations, and SimCity 3000 Unlimited has four more devastating disasters than the old version. You can re-create the movie Armageddon by unleashing large chunks of flaming space debris, smite your populace with a buzzing swarm of locusts, destroy seaports and coastal developments with a whirlpool, or uncork some toxic clouds. The Building Architect, formerly available as a free download, is now packed on the CD-ROM. This 3-D architectural program lets users create the buildings of their dreams, from dilapidated outhouses to towering skyscrapers to works of modern art that are intended for pure decoration. Don't worry if you don't feel like using this powerful tool to create things yourself--the game comes with dozens of new ways to make your cities unique, and you can always head to the SimCity Exchange to download imaginative add-ons created by other users. The infinite expandability and infinite replayability of this game should keep would-be mayors completely occupied until they move to the suburbs of The Sims. Features Reviews (124)
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| 7. Civilization 2 Gold by MacSoft | |
![]() | (price subject to change: see help) Asin: B00001XDK9 Catlog: Video Games Manufacturer: MacSoft Sales Rank: 3377 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Begin the game in 4000 BC, and choose your country's fate. Will you be aggressive in your technology or in your military tactics? Will you concentrate on trade or focus on exploring new worlds? Whatever your decision, you must take over the world or colonize Alpha Centauri by the year 2040 AD. Choose your first settlement and you are off! Explore new civilizations or destroy them, plan spy attacks to steal their information, and advance through four different architectural eras. This game prompts you to develop your nation with intelligence and ingenuity--whatever your political tactics may be. There is only one glitch in the game play: If you let the video for the discovery of Oracle run to the end, the game crashes. We recommend that you do watch the video portion of Wonders of the World--it is a fascinating part of the game. However, if you prefer to avoid the videos, you can click your mouse to bypass them. Besides the minor technical flaw, Civilization 2 is an excellent strategy game that appeals to the tyrant or the pacifist in all of us. --Madeleine Miller Reviews (48)
You start in the year 6000 B.C. as a single settler and found your capital city and then as you start building warriors (At the beginning of the game, your civilization is primitive and tribal), explore the continent and found new cities to expand your civilization's borders. As the game goes on, settlers, military units will inevidently encounter individuals from other civilizations. Be very careful though because you may have no idea of the other civilizations are friendly, neutral, or hostile so be prepared for anything. After that, there are many options for forging alliances between civilizations and playing the game by dove politics or world domination and conquering the entire planet!! I once in fact did just that, conquer the entire planet on this game! This game comes with 28 Wonder of The WOrld some of which aren't really all that much to write home about except to raise your city (cities) to the Top 5 list but others however will benifit your civilization for the rest of the game. Three architectural styles also are in this game as well. My favorite style is the old fashioned Medievel castles(Pre-industrialization) styles especially when playing the VIkings, English, Spanish, or the Germans. I do love though the big cities by the end and are amazing to look at. The graphics even if a bit crude by todays standards are really amazing even by 1996 standards. The music is mostly ho-hum in my opinion but at least you can run the game without the CD-ROM which is a big plus if you want to listen to a music CD while playing! The game runs quite well on my computer even if the computer is of an older model and I've never experienced any bugs while playing. Watch your civilization evolve from a one-village tribe to a gargantuan military empire over the 'years' and have a swell time! For all we know, it would be useful if there was a magic trick that could transfigure one into a pocketwatch because once you start playing, you just might end up losing track of time and will be playing for hours on end. Sid Meyers truly created a timeless game for all ages. A pity the third installment came nowhere close to this.
I am on a Mac G3 at home, which is fairly fast, perfectly adequate for this game. The game itself is a fascinating look at and convolution of history. This game has an element of learning in it (which shouldn't discourage you from trying it -- it is pure fun despite the educational element!), in that one must become acquainted with a general stream of history, and in particular, the progress of human history charted through technological acquisition; this takes two peripherally related tracks, that of military technology acquisition, and of civilian or societal technology acquisition. One must keep a careful balance of these two in development to be able to grow as a civilisation and be able to defend oneself against competing civilisations. The various civilisation types (Egyptian, Babylonian, Russian, Chinese, American, etc.) have particular outlooks (some are militarily aggressive, some are not so; some can be trusted in diplomacy, other cannot be), and particular aims. To grow as a civilisation, one must either take over other civilisations or maintain reasonable relationships with them to avoid conflict. However, like most of history up to this point, sooner or later there will be conflict. As history develops, too, one gets more options in the way a government can be run. Choices run between anarchy and despotism, monarchy, republic, communist, democracy, or religious fundamentalism. Each of these governmental types have advantages and disadvantages (for instance, who can do dastardly deeds toward other nations, even allies, as a fundamentalist regime, with impunity because it is expected). The real action consists in the military conflicts, which can be as simple as two chariots clashing in the desert to full air/sea/land invasions complete with nuclear weapons and stealth fighters. Defensive technologies develop at a somewhat slower pace than offensive technology, so it is important from a defensive standpoint to be well-funded in research. Technology becomes critically important here -- one tank could overrun an entire horse-centred city, and a few stealth fighters can wipe out an entire early-technology civilisation. Civilisation also includes the opportunity to construct Wonders of the World, which include ancient, medieval, industrial, and modern wonders. These wonders add special aspects to the civilisation that holds them (for instance, the builders of the Pyramids can forego building granaries in their cities). The effects of the Wonders lessen over time, and if the cities in which the Wonders are built are captured, their benefits accrue to the conquering army. A Wonder destroyed is lost forever, much like the real Wonders of the World. Exploration is important in the beginning phases of the game -- the player can opt for a known world (in the form or Europe, or the Pacific, or the entire Earth) or for a unknown world -- these are more fun, for one has to discover the contours of the land and navigate the seas much as early civilisations had to. The two ways to win the game are to create technology to build a spaceship to take settlers to a planet near Alpha Centauri Prime (which then can yield scenarios in the next Civilisation-based game), or to take over the entire world by being the only remaining civilisation. With the CD-ROM enhancement, sound effects and video clips that accompany major developments, this is a real treat, and very addictive. Beware, and be brave!
Some added/new features to Civilization are sea and space development, separation of infrastructure and unit builds, expanded trade and trade routes and a much greater variety of items to build. The addition of sea and space environments are a great idea.The original Civilization series sufferd from a "Y2K" problem in that once you reached present-day technology the game play sputtered to a halt.New environments greatly extend gameplay. The different trade rules are a nice addition.Showing trade routes (and allowing piracy) make ocean forces more necessary.In the original Civilization you could pretty much ignore naval unit development.Not so in Call to Power.Piracy can shut down an empire. However, the game has a couple of fatal flaws.First and most damaging is a bad AI implementation.It is ridiculously easy to win this game, even at more difficult settings.Secondly, there is no provision for obsoleting military units.I've had enemy musketmen "shoot down" my stealth bombers. (!)These flaws make the game unplayable. My advice: don't waste your time with this series unless/until they correct the AI and obsolete military unit problems.
The AI is pretty good and game speed is fine.Try it! ... Read more | |
| 8. Pharaoh Official Expansion: Cleopatra by Vivendi Universal | |
![]() | (price subject to change: see help) Asin: B00004TFLJ Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 5079 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (22)
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| 9. Great Empires Collection by Vivendi Universal | |
![]() | (price subject to change: see help) Asin: B000056OYO Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 3035 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (17)
Ron
The Games are a good mix, but all three games are basically the same. Caesar III is difficult to an extent, and may get boring.The combat system is good, but it is hard to keep your houses from de-moting. Pharaoh is the same with the exemption of flood plains, roadblocks, and archers, chariots, and inpenterey instead of leagens, spearman, and mounted spearman; also you could build things like pyramids. Cleopatra is the same as Pharaoh, but there are zoos, some new industries and pyramids building speed-up. S.S.M.
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| 10. Imperialism 2: Age of Exploration by Mindscape | |
![]() | (price subject to change: see help) Asin: B00001X4Z3 Catlog: Video Games Manufacturer: Mindscape Sales Rank: 2957 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (17)
Pros: Cons: Overall impressions are positive, but there was clearly potential for much more with proper design choices. I sold back my copy for store credit after playing it for a month or two, so it comes to show.
An outstanding feature of Imperialism II is that this does not occur nearly as much as in other games of its type.It is, instead, a true strategy game.You are not a paper-shuffler, you are the pilot of the great ship of state in a multi-dimensional ocean.You need to think carefully under ever-changing conditions to decide where to chart your course and keep it in good trim.If you are going in the wrong direction, heaven help you if you don't realize it soon and face the facts: and then you need a sharp lookout and patience, because a ship of state doesn't turn on a dime. A key concept is balance.You can never do everything you want or need with available resources.At every turn you face policy decisions:Should you increase your road and port building?Your food production?Develop forests, mines, or plantations? Build transport ships-- oops, not enough food for the sailors, but how do you get more food without more ships?Do you sell goods to get money to buy various raw materials?Do you buy raw materials because you need them, or can you afford buying something just to curry favor with a potential colony or ally?Invade Indian territory, or invest in it and try to keep your rivals from invading?Build up your armies, even if it seems that you never have the funds to send them into battle?Join alliances and risk being drawn into a war before you're ready?Or stay aloof and risk the rest of Europe's ganging up on you?Do expensive research yourself out ahead of the pack, or spend less (usually) money and resources for spies, forever playing catchup learning what others already know?The choices are innumerable and the relationships among them infinitely subtle. I do not place a lot of stock in fancy graphics, but must say that the colorfol look of this game, compared to the muted and vaguely depressing colors of Imperialism [I], is another attractive feature.The sugar... the tobacco... the spices, gold, and gems in the New World:they make your mouth water with the desire to reach out and grab'em.It's hard to remember that they are just means to an end, as territory in the old world is the key to winning or losing. I've played many such games, and aside from Civilization, I think Imperialism II has gotten the most things right to date.
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| 11. 1602 A.D. by Atari | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00004KHDN Catlog: Video Games Manufacturer: Atari Sales Rank: 3350 US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description | |
| 12. Call to Power 2 by Activision | |
![]() | (price subject to change: see help) Asin: B00004U55G Catlog: Video Games Manufacturer: Activision Sales Rank: 3389 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Call to Power II is turn based and challenges players to begin a tinycivilization in 4000 B.C. You take your empire through the millennia toapproximately A.D. 2300, passing through all sorts of social and technologicaleras and guiding your civilization into a vast world empire. The game lets youmanage technology, diplomacy, trade, and warfare through well-laid-out screensand information bars. Everything is easy to read and follow once you get thehang of the very complex interface. But the complexity yields tremendousdepth,making it all worthwhile. Fans of the earlier Civilization titles may be disappointed, however,asActivision has once again failed to capture the magic for which Civdesigner Sid Meier is known. This game just feels static and lacking inpersonality, particularly in the all-important diplomacy component. ButCallto Power II is deep enough and strong enough to provide a satisfyingstrategy meal for anyone anxiously awaiting the upcoming Sid Meier'sCivilization III. --Bob Andrews Pros: Reviews (37)
I have played Civilization 3, and was severely disappointed that it was not multiplayer (CTP2 has always been multiplayer).The first expansion pack to Civ3; "Play the World" made the game multiplayer... and added some interesting variations (like not having to wait for other players to finish - something that was not implemented into CTP2).But at the end of the day, we did not enjoy it as much as a good old multiplayer game of Call to Power 2! Also CTP2 you can eventually build under the sea, Civ3 can't!The technology in CTP2 is far more evil than the tame Civ3... it feels that CTP2 covers 3x more technology than Civ3.Also, armies can be configured to attack as one group, in Civ3 everything has to attack separately... This is only a taste of what is missing in Civ3, compared to abundantly featured CTP2! Why play the latest game, if it is far less fun than the previous version? Beware: In multiplayer; Once every 1-4 games or after about 20 hours of play, the game crashes, and you may have a challenge getting back the multiplayer (auto-save) game... really annoying after 15 hours of constant play to have to start it over, totally from scratch again!So _manually_ save often! Buy this for $10 or so, then hire Civ3 and be glad you saved your $60... you'll see what I mean. ;-)
I gave this a 4 because it's missing a few features I'd like to see, such as different civilizations having different capabilities, and the AI could be better.Still, the first Call to Power was surprisingly addictive, and this one builds on Activision's previous success.If you like simulations, get this one.
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| 13. Pharaoh by Sierra | |
![]() | (price subject to change: see help) Asin: B00002CF9G Catlog: Video Games Manufacturer: Sierra Sales Rank: 1910 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Unlike some games of this type, where you build one city indefinitely and watch the population climb, Pharaoh is divided into missions. Players are given a goal--a desired population, food storage targets, and cultural achievements. Play continues until the target is met, unless the city succumbs to plagues, debt, or outside invaders first. Pharaoh is loads of fun. The mission goals are tough but attainable, and city building for a finite time span will appeal to players who find unending development a bore. The usual juggling of civic needs for water, food, entertainment, and jobs is well balanced. The range of industries, religious practices, and municipal services is engaging, and the graphics are clear enough that it is easy to tell what's going on in the city. The mission-by-mission format allows the game to present a few challenges at a time, providing novelties for new levels of play. Take charge of the Nile Valley and become a legend! --Alyx Dellamonica Reviews (96)
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| 14. Civilization 2: Fantastic Worlds by Hasbro Interactive | |
![]() | (price subject to change: see help) Asin: B00000K4YE Catlog: Video Games Manufacturer: Hasbro Interactive Sales Rank: 8310 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (4)
These are not your classic historical scenarios.You will not be trying to recreate Alexander, Caesar, Genghis Khan or any other such history.Instead, you will be traveling more fantastic worlds such as the world of Jules Verne or play the part of an alien invader (my personal favorite of the bunch). Like any scenario, the lands and goals are fixed so you must plan your strategies accordingly.Play is similar to historical scenarios, but with a nice dash of the fantastic.
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| 15. Majesty (Mac) by MacPlay | |
![]() | (price subject to change: see help) Asin: B000053UTO Catlog: Video Games Manufacturer: MacPlay Sales Rank: 1789 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review You don't control characters and events in Majesty so much as you influence them. Players used to more conventional strategy games like Starcraft will be a little perplexed when they click on a hero, order him to move somewhere, and watch as their commands are ignored. Characters in Majesty have unique agendas and personalities and operate on their own in accordance with those characteristics. If you want the avaricious Greedheart Thistlebottom to slay that large green beast that's approaching the village, you'll have to put a price on the monster's head. When the job is finished you can watch the hero squander his reward on warm beer, cheap women, and newer weapons. The entire game plays out like a fantasy soap opera, with you as the director and your minions as the actors (with a lot of room for improvisation). The game's graphics and sound effects aren't too spectacular, but frankly they don't need to be. Majesty's unique and addictive gameplay overcomes any multimedia gripes we can level at it. Our bet is that fans of games like SimCity--as well as open-minded strategy aficionados--will agree. --T. Byrl Baker Pros: Reviews (20)
Basically, you should buy this game if you want to have fun with it for a week or so (it is cheaper then a dvd, so it pays in comparison). Don't expect very much long term intrest in it though.
Some hero's are greedy or ,will do any thing for treasure. You have choices elves, dwarves or, gmomes I like the
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| 16. Sim Mania 2 by Electronic Arts | |
![]() | list price: $19.99
our price: $18.99 (price subject to change: see help) Asin: B00008DPTE Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 6678 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (10)
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| 17. Majesty: The Northern Expansion Add-On by Atari | |
![]() | (price subject to change: see help) Asin: B00005ASGL Catlog: Video Games Manufacturer: Atari Sales Rank: 5567 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (9)
And, this expansion also "eqalizes" heroes, beefing up the "underdogs". Bottom Line: Coool in both aspects of price and challenge, a MUST for Majesty Fans! ... Read more | |
| 18. Deadlock by Atari | |
![]() | (price subject to change: see help) Asin: B00002S6BI Catlog: Video Games Manufacturer: Atari Sales Rank: 6479 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (7)
You and six other races are trying to colonize a rare habitable planet.You pick a landing site and set out to establish a thriving colony thus proving you have the right to the whole planet as per a treaty. Like Civilization et al, you must build buildings, build military units, research technologies (although it is really teaching technologies), build an economy and pay attention to the morale of your people. Morale is a big difference in this game.As colonists, a simple temple is not going to improve morale.No, other factors are the key such as available food, cheap housing and culture.Unlike the other games a riot can break out and buildings will be damaged.These then need to be repaired. Also unlike the other games if you have the resources (credits, iron, wood, labor, energy, etc.) you can work on building more that one building at a time in a single town. Warfare is not as important in this game as the others but it does play a part and the combat scenes are very entertaining. Like Colonization, you must assign work tasks for your population.How many will work in the mine, attend university, build the new housing or raise food for example.The more units you assign to a particular building (up to capacity) the more it will produce. Unlike other games, you can set the output of each building.A factory may spend some of its workforce on turning iron into steel, trade, and upgrading to a more efficient factory type. You win the game by being the first to build five City Centers or, much less likely, driving the other colonists from the planet through military might. All in all this game gets my full approval even though I haven't quite figured out how to properly improve morale.
You assume the role of a particular faction: each has special abilities and bonuses. You build a City Center to annex a territory to your 'empire'... areas are something like 8x8 squares or something like that, dunno, I havent played in awhile, but you can build a myriad of structures when you get better technologies. You also have to mine and stuff to get metal and wood, and you get different structures which mine better than others or can mine different metals, etc. Essentiallya very involved, but a bit simpler, space-age game of Civilization. And military is also decent, although it's a bit hard to manage. You can have tank-like units and ground troops, as well as ballistic missiles, my favorite (3 kinds). It's cool when you attack a territory, because it's like in Civilization, except they actually fight in the city. You see the units move around and fight each other... fairly realistic, but still fun.
The result is very,very good game play.And if the game gets easy, you can just"up" the computer opponents' features making them quite tough(I've played this for years, & still find it quite challenging andquite addictive at its highest settings!)I've never played network play,so I can't comment on it. This is one game I've periodically had towipe off my hard drive just so I could get some work done.
1.Graphics - not cutting-edge, but not too shabby. I agree, your lands dolook a bit board-game like, but this just adds to the charm. Maybe it wasmeant to be this way. All the structures are original and interesting, mostare animated in some way. The menus are easy to read. One gripe: thecolonists are flat and barely detailed. But I'm sure you can take allthis. 2. Sound - marvelously ambient and soulful, it's perfect for a gamelike this. The hum of the machinery at the settlements of the sickly Maugtechies, the chants of the mystic Cyth, the chattering of the insectoidCh'ch't, it all is so... magical. The score is not that great, but it isn'tloud either, so it does not become annoying. 3. Controls - tight andingenious. You rarely have a chance to make a mistake as the game isturn-based and you get plenty of chances to change your mind in the middleof things. 4. Concept - great. Incredible. The game gives you the controlof a game like Sim City, it is as relaxing as a slow game of Monopoly ( notto say it doesn't get just as frantic at times). The world you have tocolonize is randomly generated each time you begin anew. The technologiesare interesting and innovative. Overall, this is a neat little game, evenif it didn't score a runaway hit, it still has its tight little circle offollowers. ... Read more | |
| 19. Civilization Call to Power Mac by Atari | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00003IE7T Catlog: Video Games Manufacturer: Atari Sales Rank: 9205 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Completely redesigned in gorgeous full color, the new artwork bears as much resemblance to its predecessors as primitive man's cave scrawls do to the Mona Lisa. The animated units prove that turn-based strategy can have some flash, and new movies celebrating the completion of civilization-boosting wonders are equally stunning. The goal of the game hasn't changed much (create a civilization that can stand the test of time), but the playing field has been greatly expanded to include ocean and space colonization, with more technological advances, wonders, diplomatic options, and government types than ever before. Generally, the new interface successfully simplifies control while keeping you close to the action. The occasional awkwardness (it's easy to carelessly mis-click and send units in the wrong direction) is counterbalanced by welcome game-play enhancements, such as the ability to group units together, tile improvements being funded from a pooled public works budget, and view a pathing line that shows you where (and how far) you can move your units. Boldly improving on where Civilization II has gone before, Call to Power stays true to its heritage and makes the struggle for civilization come alive as never before. --Jack Gardiner Pros: Reviews (48)
You start in the year 6000 B.C. as a single settler and found your capital city and then as you start building warriors (At the beginning of the game, your civilization is primitive and tribal), explore the continent and found new cities to expand your civilization's borders. As the game goes on, settlers, military units will inevidently encounter individuals from other civilizations. Be very careful though because you may have no idea of the other civilizations are friendly, neutral, or hostile so be prepared for anything. After that, there are many options for forging alliances between civilizations and playing the game by dove politics or world domination and conquering the entire planet!! I once in fact did just that, conquer the entire planet on this game! This game comes with 28 Wonder of The WOrld some of which aren't really all that much to write home about except to raise your city (cities) to the Top 5 list but others however will benifit your civilization for the rest of the game. Three architectural styles also are in this game as well. My favorite style is the old fashioned Medievel castles(Pre-industrialization) styles especially when playing the VIkings, English, Spanish, or the Germans. I do love though the big cities by the end and are amazing to look at. The graphics even if a bit crude by todays standards are really amazing even by 1996 standards. The music is mostly ho-hum in my opinion but at least you can run the game without the CD-ROM which is a big plus if you want to listen to a music CD while playing! The game runs quite well on my computer even if the computer is of an older model and I've never experienced any bugs while playing. Watch your civilization evolve from a one-village tribe to a gargantuan military empire over the 'years' and have a swell time! For all we know, it would be useful if there was a magic trick that could transfigure one into a pocketwatch because once you start playing, you just might end up losing track of time and will be playing for hours on end. Sid Meyers truly created a timeless game for all ages. A pity the third installment came nowhere close to this.
I am on a Mac G3 at home, which is fairly fast, perfectly adequate for this game. The game itself is a fascinating look at and convolution of history. This game has an element of learning in it (which shouldn't discourage you from trying it -- it is pure fun despite the educational element!), in that one must become acquainted with a general stream of history, and in particular, the progress of human history charted through technological acquisition; this takes two peripherally related tracks, that of military technology acquisition, and of civilian or societal technology acquisition. One must keep a careful balance of these two in development to be able to grow as a civilisation and be able to defend oneself against competing civilisations. The various civilisation types (Egyptian, Babylonian, Russian, Chinese, American, etc.) have particular outlooks (some are militarily aggressive, some are not so; some can be trusted in diplomacy, other cannot be), and particular aims. To grow as a civilisation, one must either take over other civilisations or maintain reasonable relationships with them to avoid conflict. However, like most of history up to this point, sooner or later there will be conflict. As history develops, too, one gets more options in the way a government can be run. Choices run between anarchy and despotism, monarchy, republic, communist, democracy, or religious fundamentalism. Each of these governmental types have advantages and disadvantages (for instance, who can do dastardly deeds toward other nations, even allies, as a fundamentalist regime, with impunity because it is expected). The real action consists in the military conflicts, which can be as simple as two chariots clashing in the desert to full air/sea/land invasions complete with nuclear weapons and stealth fighters. Defensive technologies develop at a somewhat slower pace than offensive technology, so it is important from a defensive standpoint to be well-funded in research. Technology becomes critically important here -- one tank could overrun an entire horse-centred city, and a few stealth fighters can wipe out an entire early-technology civilisation. Civilisation also includes the opportunity to construct Wonders of the World, which include ancient, medieval, industrial, and modern wonders. These wonders add special aspects to the civilisation that holds them (for instance, the builders of the Pyramids can forego building granaries in their cities). The effects of the Wonders lessen over time, and if the cities in which the Wonders are built are captured, their benefits accrue to the conquering army. A Wonder destroyed is lost forever, much like the real Wonders of the World. Exploration is important in the beginning phases of the game -- the player can opt for a known world (in the form or Europe, or the Pacific, or the entire Earth) or for a unknown world -- these are more fun, for one has to discover the contours of the land and navigate the seas much as early civilisations had to. The two ways to win the game are to create technology to build a spaceship to take settlers to a planet near Alpha Centauri Prime (which then can yield scenarios in the next Civilisation-based game), or to take over the entire world by being the only remaining civilisation. With the CD-ROM enhancement, sound effects and video clips that accompany major developments, this is a real treat, and very addictive. Beware, and be brave!
Some added/new features to Civilization are sea and space development, separation of infrastructure and unit builds, expanded trade and trade routes and a much greater variety of items to build. The addition of sea and space environments are a great idea.The original Civilization series sufferd from a "Y2K" problem in that once you reached present-day technology the game play sputtered to a halt.New environments greatly extend gameplay. The different trade rules are a nice addition.Showing trade routes (and allowing piracy) make ocean forces more necessary.In the original Civilization you could pretty much ignore naval unit development.Not so in Call to Power.Piracy can shut down an empire. However, the game has a couple of fatal flaws.First and most damaging is a bad AI implementation.It is ridiculously easy to win this game, even at more difficult settings.Secondly, there is no provision for obsoleting military units.I've had enemy musketmen "shoot down" my stealth bombers. (!)These flaws make the game unplayable. My advice: don't waste your time with this series unless/until they correct the AI and obsolete military unit problems.
The AI is pretty good and game speed is fine.Try it! ... Read more | |
| 20. Master of Orion 2 by Atari | |
![]() | (price subject to change: see help) Asin: B00002S6BL Catlog: Video Games Manufacturer: Atari Sales Rank: 4714 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (21)
In Master of Orion II, you direct the construction of a galactic empire.In this turn-based game, you guide your colonies, command your space fleets, and dictate which technologies your scientists will research.You can win the game in one of three ways: crushing all the other civilizations in the galaxy, building up the technology and military might to crush the powerful Antarians, or gaining enough allies to vote you galactic ruler at a council meeting. Master of Orion II has no storyline of its own.While the conquests and trials your empire faces in each game could be considered a story that you generate, events that alter the course of galactic history are frequently random and unpredictable.No story elements, characters, or mission goals persist from one game to the next.This is in direct contrast to strategy games with a rich, evolving storyline, such as Blizzard Entertainment's spectacular game Starcraft, which prove that utilizing deep characters and missions that link together does not preclude a focus on strategy in gameplay. Storyline aside, Master of Orion II has an interesting and powerful interface.You are given complete control over almost every aspect of your colonies, and assign crews of workers to either farm, research, or work on the construction of the colony's project.Levels of progress in the different areas are represented graphically; players of Civilization II will find this interface very familiar.However, its simple look belies the potential for automation that can be employed.Up to seven or so build orders can be queued for each particular colony, allowing you to monitor areas of greater activity without worrying about lesser colonies for long periods of time.When your empire grows gigantic, you can chose to allow a "colony advisor" to decide what to build and produce, saving you the large amounts of time that would be required to check each colony individually, again and again. Another enjoyable interface, starship design, was an element pioneered by the Master of Orion series, and still provides one of the keys to success in the game.You design your own starships, choosing what hull design, weapons, computers, shields, systems, and special devices are to be incorporated in each ship.You are limited by the amount of space inside the hull, and should keep the production cost in mind when designing huge, powerful battle cruisers.There are even more subtle factors to take into account: you can modify the firing arcs of each weapon, choose how many reloads of each type of torpedo your ship can carry and how many can be fired in each salvo, and even chose special modifications to existing weapons, increasing their power, accuracy, firing rate, durability, or other qualities.Perhaps the best interface in the game, the ship design screen takes what could have been a dauntingly complex task and makes it intuitive and convenient by providing information about each option's function and cost on-screen. The research interface is visually interesting, but annoying.You chose which technology to work on, and the amount of research required is shown.What is not shown is what the technologies do, making it absolutely necessary to look each technology up in the manual every time you want to research anything (until you get them all memorized). Diplomacy is a weaker area, where your interactions are constrained to a highly limited set of commands.Besides declaring war and a few basic agreements, there is next to nothing you can do in cooperation with any of the other civilizations.Soon you will wish you could coordinate attacks, interact with more than one other civilization on the same project, or make more complex deals and demands.More or less, you take on the galaxy alone. Multi-player capabilities, a strong point in many games, are remarkably poor in Master of Orion II.Being a turn-based game, there is the fundamental constraint that every player in the game must wait for the slowest player to finish his/her turn before moving on.Worse still, space battles happen in between turns, in sequence, so everyone must wait for every player to complete every space combat before moving on.Because space battles can last over 10 minutes if large in scale, or longer if you use an attrition-based battle plan, the wait can be utterly unbearable.Additionally, while you are executing your turn, there is no chat feature.You are isolated until you finish your turn, and even then your communications are limited.Whoever is done with their turn sees a dialogue box, where everyone can type and everyone can see what you type.So much for secrecy... your opponents can see everything you say as easily as your allies.In a two player game, it is even worse.As soon as the second player ends his turn, the next turn begins, so there is practically NO time to talk at all.Between the long waits and the isolation, it is clear that Master of Orion II is not a viable multi-player game. Master of Orion II is an interesting game, and may be ideal if you wish to focus on a few aspects of empire building (colony management, ship design, and space combat) while ignoring nearly everything else.Overall, however, it is possible to get tired of the repetitive gameplay and long time periods in between big battles.Because multiplayer games are next to impossible, and diplomacy with the computer is so limited, expect play to have a solataire-type feel to it.Ruling an empire is a lonely job. ... Read more | |
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