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| 61. Star Wars - Episode I - Racer Bundle | |
![]() | list price: $99.99
(price subject to change: see help) Asin: B00000JRSN Catlog: Video Games Publisher: Nintendo Sales Rank: 8376 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (9)
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| 62. Star Wars: Rogue Squadron by LucasArts Entertainment | |
![]() | list price: $49.95
(price subject to change: see help) Asin: B00000F1GK Catlog: Video Games Manufacturer: LucasArts Entertainment Sales Rank: 3584 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Reviews (51)
The range of games is astounding.There are strategy games (Rebellion), spacefighter simulations (the X-Wing series), arcade-like sims (the Rebel Assault series), role-playing games (Jedi Knight, The Phantom Menace), and "a long time ago," there was even a PC version of the Star Wars Atari arcade game. I have owned quite a few of Lucas Arts' PC based games, including several of the ones I mentioned above, including Rogue Squadron. Rogue Squadron places one in the role of Luke Skywalker during the time between Star Wars: A New Hope and Star Wars: The Empire Strikes Back, when he is focused on being a fighter pilot for the struggling Rebellion. Rogue Squadron is a hybrid, part sim, and part arcade game.As in the X-wing series, players must learn to fly such Rebel starfighters as the T-65 X-wing, the A-wing, the Y-wing, and so on up to Han Solo's Millennium Falcon.Also as in the X-wing games, players fly a series of missions linked together in a story arc.Unless one has "cheat codes," a player must complete each level (called a Chapter) mission by mission.The more one increases in performance and skill, the more ships one can fly. Unlike the more "realistic" simulations, Rogue Squadron has arcade game conventions such as multiple lives, fixed situations, and less complicated flight controls than its X-Wing stable mates.X-Wing veterans will attest to having to refer to the manual at least when first playing the game, and - of course, if you got killed on an X-Wing mission, that was it...no extra lives.Rogue Squadron, while still very challenging (I am still on Mission 3 of Chapter 1) is more of a "hook-the-joystick-up-and-play" game, with really nice 3-D graphics and great sound.(Most players will probably enjoy flying from the default "exterior of the ship" view, although I prefer the more simulator-like "cockpit" point of view.) It runs great on my e-machines T2200 with Windows XP, so if one has a good Windows-based platform with a good video card that can handle 3-D graphics, this is still a game worth getting, even if it is older than Star Wars: Galactic Battlegrounds.
If you are looking for a game that will give you the thrill of flying an X-Wing (or a Y-Wing, an A-Wing, a B-Wing, or even the Millenium Falcon) then buy X-Wing Alliance, or the classic X-Wing and Tie Fighter games.
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| 63. LucasArts Archive Series: X-Wing Alliance by LucasArts Entertainment | |
![]() | (price subject to change: see help) Asin: B00005B444 Catlog: Video Games Manufacturer: LucasArts Entertainment Sales Rank: 8902 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review As the family's newest pilot, you fly tutorial missions at first, under the supervision of your sister Aeron and the droid Emkay. But even as you are training, the situation heats up. Before long, the family has been betrayed, your space station has been seized, and you're forced to turn to the Rebellion. Though the game's focus is on combat, the development of this story is tight and suspenseful. The story and the merchant/smuggler setting give the game plenty of variety. One mission may have you piloting a loaded freighter through an Imperial blockade, while another may place you in the cockpit of an X-Wing on a hit-and-run raid against an enemy battle station. Every ship, every weapon, every sound effect is pure Star Wars, totally faithful to the look--and feel--of the movies. This extends to the missions themselves: nothing works as planned, but somehow you and your Rebel allies manage to make it all the way to the climactic Battle of Endor. If you've distinguished yourself in the earlier missions, hot pilots will get the chance to take the controls of the Millennium Falcon and cram a torpedo into the gut of the Emperor's second Death Star. Controlling the fighters, freighters, and transports in X-Wing Alliance is easy, with all the options you'd expect in a Star Wars simulation. Shield, engine, and weapon power levels are all adjustable, so you, too, can transfer all power to front deflector screens while attacking, or shut down power to weapons to outrun a swarm of TIE fighters. Novice players may find it difficult to control wingmen or to keep track of the changing objectives when missions go sour. But practice makes perfect, and the truly frustrated can simply skip up to three missions without penalty. With a modest learning curve and graphics that put you right in the milieu of the Star Wars films, X-Wing Alliance will have you flying combat missions for the Rebel Alliance in no time--and loving every minute of it. --Alyx Dellamonica Pros: Reviews (16)
Now I don't know why this game didn't seem to make a bigger impact than it should have. It might be the market is flooded with first-person shooters and cheap StarCraft knock-offs. It might have been lack of proper advertising...I remember seeing ads for it in PC Gamer, but never many. But truth be known I think it was the timing. X-Wing vs. TIE Fighter can be blamed for this...it's complete emphasis on multiplayer over plot (it didn't have any, or anything remotely resembling a single player campaign) I think ruined it for a lot of the people who really just enjoyed playing the basic game for it's feeling of taking on the Empire from the comfort of your own house. It could be argued that this came out too soon after XvTF, or maybe noone wanted to give it a try because of it's possible similarities, or maybe there's just so many Star Wars games out there now that are outright bad, noone wanted to put out the money to find out. And what a crying shame...this game is fantastic. I wouldn't call it perfect, but it's very close to it. The plot follows the adventures of a family of merchants, the Azzameens, with you as the youngest son of the clan, Ace. The family has it's internal squabblings which can be a welcome amusement or likewise, an unwelcome development as you play. The first few missions allow you to fly freighters like the YT-1300, along with new ones like the snazzy YT-2000, which looks like the Millenium Falcon on steroids. After these training missions (some of which are surprisingly difficult for "training" level) you're eventually forced to join the Rebellion and begin the standard instruction with X-Wings and the other Rebel starfighter complement. The plot is well paced, excellently scripted, and goes as fluid as a dream. Interspersed within these are the occasional Family mission where you assist your clan in some dilemma or scheme to seek revenge against thier antagonists. Success garners you some souvenir from that battle and I must admit that by the game's end it's nice to see your room practically littered with things you've picked up along the way. And I must admit an affinity for having turret guns...they're just plain handy. The meat and potatoes of the game though is your standard Rebel combat assignments. And they are just a blast. Everything from the voice acting, to the music, to the graphics is all top notch. The ambience is perfect Star Wars. So much so that if one were inclined to experience Star Wars, after the movies I would pick this game as the best way to do so. But every game has it's faults and this one is no exception. Multiplayer is a mixed bag. There's no cooperative missions, but rather built missions in which you use an editor and add/subtract ships, and then hop in a fighter and blow em' up. I wish though that they'd have put in the ability to hop into one of the freighters as a pure gunner. Having a YT-2000 with 2 human gunners in multiplayer would probably give you a ten-fold survival rate. As far as some of the single player campaign missions go, I won't lie. Lucas Arts has always made some levels that noone short of Luke Skywalker can finish, and this game is no exception. However they've allowed the option to skip a mission should it prove too hard to accomplish. Flying the Endor/Death Star II mission I must admit is almost Nirvana, although TIE Fighters die rather quickly in comparison to thier Rebel adversaries. Did I mention what a rush it is to fly the Millenium Falcon? The last 4 missions follow the script of the movie almost (almost) perfectly. Beware though: I'd recommend a fast computer for the last one...unless you like wading through that many Star Destroyers on a P2 300MhZ. I won't lie...this game is such a notable improvement over it's forbears that I cannot understand why anyone who liked it's predecessors wouldn't have this game. I think I'll sum it all up by just saying that this game is simply a helluva lot of fun. Just a real good time. Pick up a copy and see for yourself. :)
There 50 single player missions have so far been awesome. You play a young member of a merchant family (running goods, smuggling, fighting rival merchant families). You end up joining the rebellion, and flying the Mellinium Falcon in the Battle of Endor against the 2nd Death Star. Email from Alliance.reb forwards the plot...trust me you do NOT want to email vader@empire.gov! Fully customizable multiplayer missions. Fly ANY ship rebellion or empire. The only flaw I've found so far (w/ the Archive version anyway) is the poor user manual. If you love star wars you have GOT to play this game!
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| 64. Star Wars: Battle for Naboo by LucasArts Entertainment | |
![]() | list price: $29.95
(price subject to change: see help) Asin: B000056SLX Catlog: Video Games Manufacturer: LucasArts Entertainment Sales Rank: 4073 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (10)
Star Wars: Battle for Naboo has been, so far, my favorite Star Wars flying game. I like the Naboo Starfighter because it is the fastest ship in this game and it has nice firepower. I also like the Infiltrator. Its not the fastest in flying, but it has one of the best laser cannons. Sometimes the levels can be hard, but if you keep at it you'll soon be able to accomplish it. Its a great game and definitely worth its price.
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| 65. Return of the Jedi | |
![]() | Asin: B00002SSYV Catlog: Video Games Publisher: Acclaim Sales Rank: 4150 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (1)
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| 66. Star Wars Starfighter by LucasArts Entertainment | |
![]() | list price: $39.95
our price: $37.99 (price subject to change: see help) Asin: B00005LABL Catlog: Video Games Manufacturer: LucasArts Entertainment Sales Rank: 6466 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Reviews (14)
GOOD THINGS BAD POINTS All in all, I don't suggest buying this game.It's fun, but there are other Star Wars games that are better.
I found this game to be a lot of fun. The missions were challenging and visually impressive. It's very Star Wars in its space combat style, with a lot of laser sounds and a John Williams soundtrack playing in the background. The really great thing is that after you finish, there are bonus levels and ships, so it has high replayability. It's true that the flight control is simplified. There are only three speeds; normal, boost and brake. But hey, you're flying a Naboo fighter. If I wanted realism, I would buy an F14 sim. The only thing I was disappointed in was the lack of a Multiplayer option. That would have made this game five stars. In the end, the true quality of this game is the enjoyment you get by blowing up tanks, fighters and frigates, so I definitely recommend it.
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| 67. Star Wars: Force Commander by LucasArts Entertainment | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00002SV6G Catlog: Video Games Manufacturer: LucasArts Entertainment Sales Rank: 6709 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Force Commander differs from traditional RTS games by eliminating resource gathering. Instead, players receive command points for accomplishing mission objectives, controlling key buildings, or blowing up enemy units. Command points are used to requisition troops and buildings from an orbiting Star Destroyer. Star Wars fans will find much to love in the plot. Force Commander begins with your small training platoon being ordered to investigate a certain escape pod that has crashed on Tatooine. Caught up in events that will forever change the galaxy, your career takes you to such far away worlds as Tatooine, Yavin, Hoth, Endor--even Coruscant. With each successful mission comes an increase in rank and larger forces of Storm Troopers, speeder bikes, TIE Fighters, and AT-ATs. Being able to take part in the Echo Base assault on Hoth (and other key conflicts from the movies) is a Star Wars fan's dream come true, and we'll be forever grateful to LucasArts for giving us the opportunity to hunt down Ewoks on Endor. --Mike Fehlauer Pros: Cons: Reviews (75)
I gave up after two hours and uninstalled this programming mistake. This is another LA game that does'nt live up to it's promise.
Many have stated that they try the game for a few hours and then return it the same day. I will try to convey why it is so necessary to be patient and develop skills crucial to enjoying this game. In Force Commander (call it FC) you are forced to provide alot of "direction" to your units. At first, without the experience obtained from many hours of playing time, you will likely become frustrated by the camera control and unit pathfinding. Without experience, your control of your units and their resulting performance will most likely be miserable. To truly appreciate FC and the enjoyment that comes from successfully commanding your forces, there are many skills YOU MUST MASTER AND EFFECTIVELY USE. I cannot stress this strongly enough - if you don't master these skills, you WILL be disappointed by FC. These include: 1. CAMERA CONTROL: Use the mouse for panning, zooming (scroll wheel) and orbiting the camera - very effective when combined with the other hand on the W,A,S,D keys! Don't try to do all camera movements with just one hand. Quickly relocate the camera to troublespots by clicking on the strategic map where units are flashing - combat! Double-key a group's number to quickly relocate the camera to that group. 2. UNIT GROUPING AND ACCESS: Use the F9, F10,and F11 keys to quickly access units effective against infantry, armor, and air respectively. Form "squads" and assign them to the number keys for quick access. Group your units intelligently so you can respond quickly to any trouble. 3. UNIT CONTROL: You must provide your units with detailed waypaths - do not expect them to navigate well without them! Move other units out of the way if necessary. Try not to bunch units in tight places. In FC, your units are only as dumb or brilliant as you make them and without an experienced hand they can be quite dumb. 4. CONTROL INTERFACE (BHCI): Memorize all keystroke shortcuts and then hide the control interface if you like! Using the BHCI takes your eyes of the "screen" forcing you to re-acclimate to the "situation" every time you use it. By controlling your units "on-screen" as much as possible you stay in better touch with what's going on. Only bring the BHCI up when absolutely necessary. Keep the strategic map up at all times for reference and quick camera relocation. These are just some of the methods to learn to make you more successful and the game more enjoyable. I highly recommend the Prima Strategy Guide for FC available right here at ... As FC is one of the few entries in the field of 3D RTS gaming, people's expectations varied widely. Most likely, some did not know what to expect. Take note of the following: 1. FC will never be remembered as a classic RTS with groundbreaking and innovative features but many people enjoy it immensely. 2. FC's graphics are only adequate for a 3D game by today's standards due to its lengthy development time and "late" release. 3. Many people don't like the techno remix of John Williams' classic Star Wars score. Some do. If you don't like it, you can turn the music off. 4. FC is a huge system hog! It runs better on some machines than others without apparent reason. DON'T try to run it on a wimpy PC. Your enjoyment of FC will also hinge greatly on how much micromanagement you like to do. If the game somehow took care of camera control, pathfinding, and all the other "tedious" functions, leaving only the "fun stuff" up to the player, I think more people would have praised this game.But these tedious and "difficult" functions are left to the player. In doing so, Lucasarts may have given the player a noose to hang himself. Some of us enjoy mastering these skills - ALOT OF PEOPLE DON'T!. PRACTICE! BE PATIENT! PRACTICE MORE! CAMERA CONTROL MUST BECOME SECOND NATURE TO YOU! The better you get at this game the more you will enjoy it! Use your imagination - try different strategies and tactics. Try the demo. Give it time. If you find the game becomes enjoyable after you garner experience, pick up the game. ... Read more | |
| 68. LucasArts Archive Series: Star Wars Jedi Knight by LucasArts Entertainment | |
![]() | (price subject to change: see help) Asin: B00005B440 Catlog: Video Games Manufacturer: LucasArts Entertainment Sales Rank: 8067 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Your Jedi powers grow as the game progresses, and players are free to commit acts that strengthen their ties to either the Dark or Light side of the Force. Once the commitment to good or evil is made, you lose all your Force powers from the opposing side but gain the ability to add more powerful tricks to your arsenal from the side you chose. All the neat stuff from the movies is there, like the Force pull that lets you disarm enemies, and Vader's sadistic favorite, the Force grip, for choking enemies from a distance. Other powers like Force jump give you greater mobility in the game, and all the Force powers add immensely to Jedi Knight's gameplay. Graphically, the game holds up well. Resolution can be cranked up to 1,600 x 1,200 if your video card is up to task. Although the environments you move through lack detail the level design is so spectacular, we doubt you'll care. Few games offer environments this massive or varied, and the familiar Star Wars architecture lend a great deal of atmosphere to the game. The movie tie-in also means that Jedi Knight has some of the best sound effects ever. From the hum of a lightsaber to the roar of a passing TIE bomber, everything is authentic and immediately recognizable. If you missed this game the first time around, don't make the same mistake with this bundle. --T. Byrl Baker Pros: Reviews (16)
In every way, JK is a massive leap over Dark Forces. Sound and graphics are improved - with the newer game supporting the expected John Williams-style soundtrack. The graphics are not only richer but more nuanced as well - instead of characters and structures that look like colorform-cutouts, you'll see feel the claustrophobic crush of ventilator shafts or narrow walkways of spaceships, stare in awe at Jerec's towering citadel on Sulon, and feel the earth move under your feet as you navigate catwalks on Nar Shadaa. Though older than Outcast, JK offers force powers and the lightsaber. Your powers increase as you locate secret areas on various levels. There's a consistent reliance on strategy and problem solving rather than mindlessly mashing a fire button. Hidden locales of JK are actually out in the open and rely on the rich scenery as a camouflage - you're so busy marveling at a network of elevators in Nar Shadaa, that you miss a vent-port on the inner shaft of the elevator. The best feature is in the story which allows you to become a jedi knight with all of its mystical powers. This introduces an underused idea: while some games let you play either good or evil characters, JK starts you off as "Kyle" letting your gameplay decide whether you will become a good jedi or the darkest of dark jedi (differences include different force powers, but also results in some different alternate levels towards the end, and different scenes. The evil Kyle gets the best final cut-scene). Many of the levels take nods not only from Star Wars, but from other famous movies: the persecuted town of Baron's Hed on Sulon looks like pre-war Cairo in "Raiders of the Lost Ark" (gunless swordsman, not included), and Indiana Jones would look at home in the ancient temple grounds of the valley of the jedi. A more surprising riff has Kyle making his way down from the top floor of Jerec's tower, starting at the top floor (where you evade an overflying tie-fighter), working your way back into the building through ventilators and riding elevator shafts to elude waves of officious sounding stormtroopers faster than you can say "yipeee kayay, you scruffy nerf-herders!" Otherwise, between Williams' score and the faithfully recreated sound effects, Star Wars fans should feel right at home. If you get tired with the levels offered here, the game supports 3rd party levels available for free on the web. I played this game on my WinXP P4 and had no compatibility problems. Obviously graphics will be noticeably dated - the Jedi duels lack that "Matrix" artistry of Outcast & Academy.On the other hand, level design and overall plotting was not surpassed by the newer games.It's not a long game (though you do start to feel a drag towards the end), but there are fewer Jedis - unlike the evil Jedi from Outcast, who seem to pop out all over the place, Dark Jedis in JK are confined to a small number of characters whom you face in the few boss modes.The enemies are not as fierce, the puzzles not quite as challenging, the levels not as long and apparently insurmountable - but the overall game is at least as satisfying.One caveat - I would suggest against getting this particular ed.Instead, look for the boxed version from 1999 that included the full version of the "Mysteries of the Sith" companion disk originally released separately.Sith had a weaker story, but much more demanding game play.So don't come home w/o that version or I will find your lack of results most disappointing.
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The add on pack, "Mysteries of the Sith", is just as good if not better than the original JK. Even thought it's much shorter (14 missions compared with 21 for JK) the level variation is a bit better as are the graphics. You also get several new force powers, including force push, projection, and my personal favorite force saber throw, on top of having a purple light saber and playing as the famous Mara Jade! And the last few levels of "Mysteries of the Sith" are some of the most frightening experiences any gamer could wish to have! The price is worth it for "Jedi Knight" alone, but it's even a better deal with "Mysteries of the Sith". Even thought it's dated, this package is a much for any serious gamer or Star Wars fan. ... Read more | |
| 69. Star Wars | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00002SVF8 Catlog: Video Games Publisher: Nintendo Sales Rank: 10303 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (8)
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| 70. Monopoly Star Wars Edition by Hasbro Interactive | |
![]() | (price subject to change: see help) Asin: B00003IEIV Catlog: Video Games Manufacturer: Hasbro Interactive Sales Rank: 3290 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (6)
In Star Wars Monopoly, one can either play solo against the computer's artificial intelligence (AI), other human players (the "hot seat" option), or on the Internet through such portals as the MSN Game Zone. (Players who install this game will notice it will later show up on their MSN or Windows Messenger as an additional option.)While it's always more fun to play against other people, the solo player game can be very tough, especially if one chooses to play against several AI opponents set on "Difficult" level. Although the game does allow for "house rules" (such as getting money for landing on Free Parking), the default setting will set the rules as "set in stone" by Parker Brothers. In a non-house rules game, for instance, no player gets paid for landing on Free Parking or gets extra money for landing on Go, and in all games (house rules and standard), if a player lands on a space, he or she must either buy it or put it up for auction. What makes Star Wars Monopoly truly fun is the change of setting from Atlantic City to the Star Wars galaxy.While the property colors and values are the same as "traditional" Monopoly, the names of places and currency have changed (from dollars to Galactic Credits).For instance, the highly coveted dark blue color group of the Board Walk and Park Place become Coruscant's Monument Square and the Imperial Palace.Even better, when a player's character lands on a property, a little snippet from a Star Wars film will pop up.Land on, say, Death Star Docking Bay and, voila, Darth Vader steps down from the hold of an Imperial shuttle. Game play is easy, far easier than setting up the board version.Players choose their characters (instead of a shoe, car, or thimble one can choose a character -- Darth Vader or Luke Skywalker, for instance -- which at first is rendered like a tin game piece), then the Banker (C-3PO, voiced by Anthony Daniels, who also wrote some of his comments) distributes the initial money allowance.Then, with a mouse click, the dice are rolled and play begins. One can play this game for brief periods of time, save it with the File Droid, then resume at a more convenient time, or it can be played in one long marathon, provided there are no power outages.The game is not complicated to play; a single mouse click is all it takes to roll the dice and the computer does all the rest...moving the pieces, handing out the money or taking the payments, and even reading the Rebel and Imperial cards (the Chance and Community Chest cards with a Star Wars twist).Not only is it relatively easy to handle (it is not, however, easy to master), but it is quite fun, too. The graphics and sound of this game are still excellent, considering the age of this game, which was released in 1997. Despite having been designed in the late 1990s for Windows 95, Star Wars Monopoly still runs well on all Windows versions, including XP.If patches are required, they are available at www.infogrames.com (the entity that handles old Hasbro Interactive software).
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| 71. Star Wars: Force Commander (Jewel Case) by LucasArts Entertainment | |
![]() | (price subject to change: see help) Asin: B000063N7U Catlog: Video Games Manufacturer: LucasArts Entertainment Sales Rank: 1002 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Force Commander differs from traditional RTS games by eliminating resource gathering. Instead, players receive command points for accomplishing mission objectives, controlling key buildings, or blowing up enemy units. Command points are used to requisition troops and buildings from an orbiting Star Destroyer. Star Wars fans will find much to love in the plot. Force Commander begins with your small training platoon being ordered to investigate a certain escape pod that has crashed on Tatooine. Caught up in events that will forever change the galaxy, your career takes you to such far away worlds as Tatooine, Yavin, Hoth, Endor--even Coruscant. With each successful mission comes an increase in rank and larger forces of Storm Troopers, speeder bikes, TIE Fighters, and AT-ATs. Being able to take part in the Echo Base assault on Hoth (and other key conflicts from the movies) is a Star Wars fan's dream come true, and we'll be forever grateful to LucasArts for giving us the opportunity to hunt down Ewoks on Endor. --Mike Fehlauer Pros: Cons: Reviews (8)
In short, Force Commander is Lucasarts' version of extreme battle-chess: it is an interactive 3rd person set of real-time 3D strategic missions that span the original Star Wars Trilogy. You can play in either Campaign mode, Skirmish mode, or Scenario mode and depending on the mode (and your progress), you play either as an Imperial or Rebel commanding officer Brenn Tantor, a hero with a dark past. Using a unique tactical screen that Lucasarts calls the 'Battlefield Holographic Control Interface' (BHCI), you control up to 60 seperate battle units, including Imperial ATSTs, ATATs, Mobile Artillery Units, and TIE Bombers, as well as Rebel Hover Tanks, Mobile Proton Torpedo Launchers that lay mines, Mobile Missle Launchers, and Rebel Troops with grenades. There are tons of other units available. You requisition additional units with your command tenure using a system of "command points" which work as currency. You earn tenure/points by controlling the battlefield, destroying or capturing enemy units, keeping your units alive, and preventing the capture/overrun of your planetary base. The max command point total is 5000. On worlds including Tatooine, Serapin, Abridon, Endor, and Coruscant, you control your central base, ground, and air forces via the BHCI from your Star Destroyer or Rebel Command ship, orbiting the planet. Half-way through the campaign, or at any time in a skirmish, you have the option to leave your command ship and go to the planets' surfaces in a Tracked Mobile Base (TRMB).What you see on the screen for most of the game is intended to be a "holographic 3D representation of the battlefield" and not the actual battlefield, thus the battlefield units are *supposed* to look like 3D models. Frequent cutscenes with a few dramatic twists provide excellent backstory and keep the player engaged throughout the campaign mode. You start the campaign as Lt. Brenn Tantor of the Empire, commanding a team of sand-troopers on a search for an all-to-familiar escape pod on Tatooine and (without spoiling the details) end up with the Rebellion by the end of the Campaign, storming the Imperial Palaces of Coruscant following the destruction of the Death Star II which you directly have a hand in. The Scenario Mode gives you a chance to go back and replay cutscenes or missions that you've already completed in the campaign. In Skirmish Mode, you choose from a wide variety of worlds and environmental conditions in which to battle, you choose your side, and you start out with at most 2000 command points. The skirmish is over when you succesfully control the enemy's base and command bunkers and then mop up all additional enemy units on the battlefield. A skirmish is basically an annihilation exercise. In all modes, the game is designed to limit available units & command points to force you to use strategy to win and not brute force. Each world/terrain presents specific tactical advantages & disadvantages which you must balance in your strategy, and each side (Empire/Alliance) has advantages over the other for different battlefield units. For example, Imperial units are inexpensive but have no shields, so most opening Imperial moves must be won by numbers. On the other hand, while Rebel units are a bit more expensive, they have shields which regenerate and so they last longer in head-to-head combat. Prior to each mission in the campaign, you load your battle units in the command ship's landing bay where you have the option to store and save critical units for later missions. There are some disadvantages to this game: the AI has only one setting, making the harder campaign missions almost impossible to win on the first try. The BHCI, which you can toggle on/off, takes up a full 1/3 of the screen. If you fully use the tactical advantages of the BHCI this is not a problem, but if you rely solely on the view of the battlefield then you'll choke in a fight. Also, manipulating the camera takes some practice but if you combine camera manipulation with the weapon-grouping feature (shift + 1-9), you will actually have a tactical advantage over the AI. In addition, there are several shortcut keys which make quick work of frequently used features. Going into any Force Commander battle requires strategy and if you combine the features of the BHCI with the tactical advantages of the particular battlefield terrain, this game is lots of fun.P.S. In a skirmish, the Empire always uses the same set of battle units for its opening move. Good luck and enjoy!
But so many of the games are just terrible! And Force Commander is a good one to pick out of the bunch to illustrate this fact. The idea behind it I'm sure is that the guys at LucasArts saw how popular StarCraft was, and knew that Warcraft III was coming. So why not beat the boys at Blizzard to the punch? Thus became FoCom. The plot is actually quite good....LucasArts never skimped on many games as far as that goes, and a great deal of effort went into the storytelling side of this game. You start out working for the Imperials, following the path of a certain Astromech droid who happens to have Death Star plans in it's memory banks. The graphics really aren't that bad either. The details on some of the units you have is quite good depending on what unit you're looking at. The problems with the game almost outweigh the good things though. The camera control can be likened to strapping a camcorder to Tarzan's head and having him swing over the battlefield on a vine. And you can never seem to focus just right on the units. But let's head straight to the single biggest gripe anyone who's played this game has. The music!...or should I say Muzak? The game isn't overly difficult to play, but there's some imbalance to it. An earlier post said you can win solely with infantry...and he's right. You need only build those to win. But make sure to mass them before you do attack, as your transport shuttles will only deliver 6 of the guys at a time. AT-AT's are still fun to run around in though, I won't lie, although they do have a tendency to get quagmired easily. These are all overlookable problems in themselves, namely because of the price. You'll not find a better deal ..., and if you stick with it you'll find the game is fun, just a little hard to get into at first. Oh, just remember to turn off the music ;)
Graphics: 4.0 (nice at the time, a little dated by this point) This game was good in theory, and from my understanding, Lucas Arts has made a much better one, so i recomend buying that. ... Read more | |
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