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| 21. Tee Off | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00003JATN Catlog: Video Games Publisher: Acclaim Entertainment, Inc. Sales Rank: 7830 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review While Tee Off does require some basic golf knowledge, it uses astandardized control scheme which even those who've never played video golf willbe able to pick up on right away. In addition to customizable difficulty levels,Tee Off offers various modes of play, including gate ball (think croquetin cyberspace) and world tour, which rewards players' high scores by "unlocking"new characters and equipment. Admittedly, Tee Off isn't for devotees of more simulation-oriented golftitles, as they'll probably pass it off as kiddie fare. However, casual videogolfers and those new to the armchair sport are in for one heck of a good timeon the links. --Joe Hon Pros: Reviews (21)
I have played this game for hours on end.The graphics are verywell done.I wish there was a better selection of players with betterskills, but that's life.Perhaps there will be a Tee-Off 2 orsomething.. I can recall many a night staying up and playing this withfriends to the wee hours of the morning. If you are an armchair golfer,this title is for you! ... Read more | |
| 22. Test Drive Le Mans | |
![]() | list price: $44.99
(price subject to change: see help) Asin: B00004YMZV Catlog: Video Games Publisher: Atari Sales Rank: 2057 US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Along with distinct engine sounds, the cars also exhibit realistic engine conditions, so that racers need to factor a pit strategy into their racing. Lighting effects around the tracks mimic the race's 24-hour cycle from day to night to day. Precise road conditions and collision effects allow for realistic crashes, spinouts, and flips. The Le Mans mode allows players to compete in a 24-hour race, or compress it into 10-minute, 30-minute, one-hour, or six-hour modes. Up to four players can compete simultaneously via a split screen. | |
| 23. Wacky Races | |
![]() | list price: $44.99
(price subject to change: see help) Asin: B00004S9WU Catlog: Video Games Publisher: Atari Sales Rank: 8053 US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review All the members of the motley crew from the cartoons are here, includingPenelope Pitstop, Dick Dastardly, Muttley--even the Slag Brothers. They've allcome with their trademark vehicles, from the Slag Brothers' rock-solid,relentless Boulder Mobile to Peter Perfect's turbocharged, streamlined TurboTerrific. To add the always-present fighting element, the cars come with theirown individual features to help you get around the numerous courses. A title ideal for keeping younger kids busy while not appearing totally alien tothe rest of us, this game boils down to a kid-friendly version of South ParkRally. The colorful cartoon graphics give you the feeling that you're in thecartoon itself. --Mike Fehlauer | |
| 24. Sega Rally 2 | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B000034DLH Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 3432 US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Sega Rally 2 favors more of an arcade-style fantasy physicsmodel than its predecessor, but don't expect this game to be a Sundaydrive. Those looking for an exciting romp behind the wheel will likelybe disappointed after numerous sideline crashes and races endprematurely due to expired time. Purists and road jockeys weaned on thelikes of Gran Turismo may be able to handle the challenge factorhere, but casual arcade-style racing fans may find the race too hot tohandle for long-term, frustration-free fun. --Jeff Young Pros: Cons: | |
| 25. Super Magnetic Neo | |
![]() | list price: $44.99
(price subject to change: see help) Asin: B00004TEQF Catlog: Video Games Publisher: Crave Entertainment Sales Rank: 5762 US | Canada | United Kingdom | Germany | France | Japan |
| 26. Penpen TriIcelon | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00001ZT4Z Catlog: Video Games Publisher: Atari Sales Rank: 8589 US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Kids and the young at heart are sure to get a kick out of the goofy Penpen characters. And controls are extremely simple: there's a general action button, used to jump while walking or to stroke while swimming or belly-surfing, and an attack button, which causes your Penpen to try to knock down a fellow TriIcelon contestant. These two features, and the game's cartoonish concept, make Penpen TriIcelon the most kid-friendly game available as of the Dreamcast's launch. --Michael Fehlauer Pros: | |
| 27. Worms: Armageddon | |
![]() | list price: $44.99
(price subject to change: see help) Asin: B00001OX4N Catlog: Video Games Publisher: Atari Sales Rank: 5100 US | Canada | United Kingdom | Germany | France | Japan |
| 28. F355 Challenge : Passione Rossa | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00004TJDI Catlog: Video Games Publisher: Acclaim Sales Rank: 9388 US | Canada | United Kingdom | Germany | France | Japan |
| 29. Virtua Striker 2 | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B0000488VS Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 7130 US | Canada | United Kingdom | Germany | France | Japan |
| 30. Railroad Tycoon 2 Gold | |
![]() | list price: $44.99
(price subject to change: see help) Asin: B00004WEST Catlog: Video Games Publisher: Jack Of All Games Sales Rank: 9045 US | Canada | United Kingdom | Germany | France | Japan |
| 31. Tokyo Extreme Racer 2 | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00004ZDFQ Catlog: Video Games Publisher: Crave Entertainment Sales Rank: 7727 US | Canada | United Kingdom | Germany | France | Japan |
| 32. Jeremy McGrath Supercross 2000 | |
![]() | list price: $29.98
(price subject to change: see help) Asin: B00000K122 Catlog: Video Games Publisher: Acclaim Sales Rank: 7880 US | Canada | United Kingdom | Germany | France | Japan |
| 33. Sega Marine Fishing | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00004UFFP Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 4553 US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description | |
| 34. Suzuki Alstare Extreme Racing | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00002970O Catlog: Video Games Publisher: UBI Soft Sales Rank: 9693 US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review For all of the extreme ambitions of this game, it is still seems to bemissing a vital component. The racing environments are designed in away that fails to convey the speed and realism of an actual race.Rather than rushing by the player, the scenery moves as though it isbeing dragged toward you. While the speedometer and engine-revving topout at fever pitch, the onscreen visual motion just doesn't match up.Beautiful to behold, but only recommended for nongamer, motorcycleracing fans. --Jeff Young Pros: Cons: | |
| 35. F1 World Grand Prix | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B0000488VN Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 9280 US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Almost every aspect of F1's cars can be customized, includinggear ratio, suspension, brake sensitivity, front and rear wings, aswell as tires and the amount of fuel racers choose to carry. Pit stopslet players refuel and repair damage--which cars take realistically--andan announcer identifies racers' ranking, position gains and losses,and specific car damage. There are 16 races in championship mode, each with weather conditionsbased on conditions found in the real event. A match-race mode lets twofriends compete, which is ideal when you want to go head-to-headagainst a buddy. The only real drawback to this game is that it lacksthe speed of an arcade-style racer, but this fact alone may be enoughto scare away nonracing fans. --Robb Guido Pros: | |
| 36. Deep Fighter | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00002971L Catlog: Video Games Publisher: UBI Soft Sales Rank: 9497 US | Canada | United Kingdom | Germany | France | Japan |
| 37. Metropolis Street Racer | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B000035YBQ Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 5728 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (41)
Really a sad disapointment. The graphics are okay but the game play SUCKS!! Avoid this like SARS
The graphics in this game are good although when youre driving at night its hard to see and apprantly it rains in tunnels. The views are good except they should have had one from the driver's viewpoint. Other good points about the graphics are when u shift gears (auto. or man.) u can see the driver shifting. Also, the tires can and will smoke when they should and the right tires too. If u press start and put the tv camera on it like ur watching someone drive and when u do donuts and fishtails it looks pretty cool. Overall the graphics are really good. 9/10 The music for the most part sucks, however u can turn the volume to 0 and either just here ur engine and the other cars' engines or u can listen to ur own music on something other than ur dreamcast. The engine sounds may seem repetitive, but i noticed between the mustang and the skyline, they sound the same except the mustang has a whistling noise when it gets to around 60mph, thats the only i noticed but im sure there are more small differences like that. The sound changes when ur view changes. With the TV camera u cant here the engine but u can hear everthing else. When have the view from the bumper the engine is loud. when u have the outside view then it sounds just like any of the other cars. As the other cars get closer they sound louder. This definitely helps alot. U will here ur tires squeak when ur burnout or skid and u will here the rain as its falling. Sounds good, 8/10 When i first got this game, i thought that i was ripped off, u start of with 3 really crappy cars. As the game went on i got better cars. The first few chapters are pretty boring, but once u get some better cars the game will get better. Eventually u will end up with cars like the 300zx, supra, rx-7, mustang, and of course the skyline gt-r. And as for the people who think the cars in this game are slow, read the features, 40 licensed SPORTS cars, not supercars or f1 cars. and besides, these arent very accurate versions of these cars, in a good way of course, i have gone 180mph with the skyline, and 185 with the supra. And besides, what other racing game will allow u to drive a lawnmower. (I think i got to 100mph with it) Ive had the game for almost 2 years now and i still play it every once in a while. Once u get into the game u wont be able to get out of it. U will also get better as the game goes on so dont worry about the difficulty. The kudos system is not bad at all and there are ways to easily stack up on them. Fun to play, 9/10 Overall i would have to give this game a 10/10. I dont recommend renting this game though. Buy it and give it a chance, u wont regret it.
First, Metropolis Street Racer is definitely NOT for the casual racing gamer; those who view racing as continually standing on the accelerator until the race ends will fail miserably in this game.While speed is needed to clear the many tasks in MSR, the game focuses much more heavily upon racing skill and racing style, with Kudos (points) awarded or detracted based upon the player's performance. Yet this is not the only innovation.Metropolis Street Racer includes numerous street circuits in Tokyo, London, and San Francisco - in some events, circuits at two or all three of these cities are the norm.In the Street Racing mode of the game (the main mode of the game), real-world time is used - based upon the console's internal clock and location settings - to determine lighting conditions... which means that to truly perform well, players often need to SCHEDULE when they play the game in relation to the time differentials between the player's time zone and the time zones of the cities in reality to ensure optimal visibility in daylight conditions.However, the game also includes numerous weather conditions, ranging from clear skies to intense rain to thick fog. Within Street Racing mode, there are numerous types of events.In Hot Lap, a player must either beat a posted average lap time or score at least one lap time better than the posted time.Timed Runs force the player to complete a given number of laps within a specific amount of time.One-on-one pits the player against a solo CPU-controlled competitor in a race.There are also Street Races, in which the player competes against up to five other cars.Challenges vary, but can include passing a specific number of cars within a certain period of time, or attaining a minimum number of Kudos.In all events, the player can choose to "gamble" upon the upcoming performances by adjusting the goals of the events according to the player's racing skill, racing style, and confidence. Having visited both San Francisco and London, I find these locales in the game to be extremely realistic.I have yet to visit Tokyo, but from the films and pictures I have seen, I find the game's rendition to be quite convincing.Of these locales, each presents rather different challenges beyond simply racing.Circuits in London often narrow considerably, and there are often traffic circles, streetlamps, and other such obstacles in the middle of the circuits.Tokyo also often alternates between wide and extremely narrow sections of raceway, but is very often filled with medians which are often extremely difficult to spot even during perfectly-clear daylight conditions.San Francisco circuits often make use of the city's steep inclines, which can send cars airborne and thus make cornering impossible. One of the less-crucial but still interesting aspects of the game is the music.This ranges from jazz to rock to pop to country.What makes the music so special is its presentation in the form of radio broadcasts, as if the player is listening to the radio while racing.Each city has its own sets of radio stations, each selected at random by the CPU upon entering a race and localized for each city; this also means that the radio announcers in Tokyo speak in Japanese.However, the music itself is not truly localized in Tokyo, as there is NO Japanese-language music in Metropolis Street Racer (only songs in English, plus a few instrumentals), which is a severe defect in the planning and creation of the game. Overall, Metropolis Street Racer is a highly unique, highly challenging game.Players who actually complete the game will have greatly improved their racing skills along the way, which will pay great dividends in other games in this genre. ... Read more | |
| 38. Elemental Gimmick Gear (E.G.G.) | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00003O9KF Catlog: Video Games Publisher: Vatical Entertainment Sales Rank: 5664 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (12)
There are a total of three cinematic cut scenes in Elemental Gimmick Gear. One is played at the onset of a new game, and serves to introduce the storyline (or, perhaps, lack thereof). The second is a montage of scenes from that cinema, and plays when you power the game up and fail to press the start button within a couple seconds. The third is your generic "reward" video, and is played every time you defeat a boss and receive a new power. Eight hours into this game, I'd watched that same cinema half a dozen times. No minor nuances were altered, to differentiate between my reception of the ice beam as opposed to, say, the fire beam. It's all the same, horribly compressed, video scene. I'm sure there would have been an equally uninspiring CGI at the game's conclusion, had I been granted the willpower to make it that far. Perhaps the only factor in which EGG doesn't completely lag is the impressive originality within the overworld's graphics. There's a beautiful, stylistic, thick-lined detail in the backdrops of the game's overhead battle scenes that, with a little finesse, could have been really well done. In today's world of 3-D rendered surroundings and polygons, polygons, polygons, it's nice to see some legitimate linework making its way into a game. Unfortunately, programmers managed to turn even that slim positive element into a non-factor, as despite their beauty it's incredibly difficult to navigate your way around the detailed sketches. When you enter a boss battle, the game abruptly shifts from the traditional overhead adventure format (a'la Zelda: A Link to the Past) to a strange, polygonal 3-D battle. In addition to the jerky shift between vantagepoints, the visual style shifts just as abruptly, giving way to a poorly textured 3-D battle zone. Bosses are poorly designed and far from intimidating, to the point where they're almost comical. Your surroundings look vaguely similar to the overhead screen they're meant to be molded after, but lack the fine detail and linework that made those scenes even remotely memorable. The characters are simplistic to a fault, and would've been just as much at home with the first wave of Playstation titles as they are here, late in the Dreamcast's life. Add to that an unforgivable load time prior to each boss battle, and you've got an unhappy camper 97% of the time. Gameplay in EGG is a chore, full of inconsistencies, quirks and bugs. I honestly don't think this game was playtested before its release. Moving around the screen varies from difficult to impossible, and collision detection is way off. Enemies are either too powerful or too weak, with nothing landing in between. I've watched, several times, as my ten foot robot fell to the almighty power of a trout. Yeah, I'm thinking the same thing� you put a fish and a robot in the same room and tell them to fight to the death, my money's most certainly not on the fish. Your robot also has a love for sailing off ledges and cliffs, an action which actively returns you to the last doorway you walked through and takes 20% of your life as a toll. It's beyond easy to accidentally sail into the abyss, as the machine assumes you've stepped over a ledge every time you're within a couple feet of doing so. Pair that with the horrendous controls, which, instead of following your instructions and heading north, often lead you alternately northwest and northeast in a bizarre drunken swagger, this is a big drawback. Even the soundtrack is horribly lacking In EGG. Though obviously influenced heavily by the score to Final Fantasy VIII (complete with the soft plucking of violin strings), the game relies all too often on looping and then looping once again. Each individual song is comprised of MAYBE a minute and a half of original music, which then loops back upon itself infinitely. Considering you'll spend about an hour in an average dungeon, this means you'll hear the same obnoxious tune looped upwards of fifty times before you finally complete your work and return to the overworld. Thinking about Elemental Gimmick Gear makes me wonder what happened. Hudson Soft was chasing the Holy Grail with EGG, the thought of introducing a new type of game to the masses, something which would forever serve as the mold from which entire franchises were crafted. Instead, they released a product which can only be described as overly flawed, incomplete, uninspiring and often painful. I wouldn't wish Elemental Gimmick Gear on my worst enemy.
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| 39. NFL Blitz 2000 | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B000028U2F Catlog: Video Games Publisher: Midway Entertainment Sales Rank: 6811 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The gridiron action is enhanced by the voices of the players. A safety who body-slams a wide receiver willstand over the writhing body and jeer, "You're in MY house, sucka!"A sacked quarterback may limpaway, wailing, "I think it's broken!"Even the game's announcers get in on it, gleefully pointing out thatyour star running back just got clobbered. So NFL Blitz 2000 is the perfect game to play with your buddies. It's fast, fierce, and quickly getseveryone talking trash and slinging taunts. Up to four people can play at once, two on each team (eachplayer needs their own controller). Fans of deep, realistic football strategy should check out NFL 2K. But fans of the kind of football foundin highlight reels will love NFL Blitz 2000. Reviews (16)
First downs are 30 yards, there are no penalties, there's no kickoff, and there is no realism involved as far as athletic ability of the players.For example, if you complete a pass from Young to Rice (remember, this is 2000!), and Rice has the open field, two defenders are actually able to catch up to Rice and tackle him.This is flat out ridiculous, even for an arcade game.Ditto Terrell Owens and Tim Brown, and I was able to stop other wideouts with linebackers just by squeezing the turbo button. The emphasis is obviously on bone-crushing tackles, but after an hour of play, the only really enjoyable aspect of this is the ability to cheap-shot the offensive players long after the ball is whistled dead.The field-goal kicking system is particularly vexing, as it was apparently designed by a chimp with ADD, and requires eight espresso-mochacchinos in order to maintain the twitch focus required to accurately split the uprights. Overall, I see this as a fun arcade game for younger kids not up to simulation-level gameplay, and guys/gals who just want to have fun beating each other's players up.Me, if I want to beat up some guy, I'll play Soul Calibur.
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| 40. Armada | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00000K119 Catlog: Video Games Publisher: Metro 3D, Inc. Sales Rank: 8380 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review As a member of Allied Command, you must annihilate the destructive Armada whosereign threatens all humankind. But behind this simplistic premise lies a deep gameplaysystem, where you travel within an enormous galaxy filled with space stations,supernovas, planets, and a battery of Armada ships. Although you are assigned primarymissions, there are plenty of secondary objectives, spaceship tweaking, and statusbuilding during the nonlinear gameplay. In this way Armada cleverly interjectsrapid shooting action with involved strategy elements to create a unique experience.Throw in four-player simultaneous play--with up to four people onscreen at once--andArmada has plenty of multiplayer fun as well. --Sajed Ahmed Pros: Reviews (39)
And here's the most ridiculous thing: this game has no end. That's right: after you beat all missions, you just keep flying on space, fighting the aliens as if nothing had happened. What's the point of beating the game, then? This may be 'Asteroids' on steroids, but that is not nearly enough to make it actually fun.
And here's the most ridiculous thing: this game has no end. That's right: after you beat all missions, you just keep flying on space, fighting the aliens as if nothing had happened. What's the point of beating the game, then? This may be 'Asteroids' on steroids, but that is not nearly enough to make it actually fun.
While everything looks very crisp and clean, nothing ever really looks quite good enough to impress the fact upon you that you're playing a Dreamcast game. There's nothing here that couldn't be done on the Playstation, albeit with a bit of texture warping. That said, the lighting and translucency effects are easy on the eyes, and the textures are clean. Add to that the fact that there are quite a few enemies on-screen at any given time, and you have a game that looks good, even if it doesn't exactly tax the Dreamcast hardware. Armada has an adequate sound package. The music is quite good, consisting of the usual orchestral science-fiction scores, that stack up quite well. Whether you complete a mission, get your ship upgraded or get defeated in space (at which time you're transported back to Earth) you are awarded with appropriate music, fitting each particular mood, as the soundtrack tries its best to give the game an epic feel. Voice acting is also quite competent, and in most cases sounds better than 90% of the B-Movie dialogue most companies seem to be going for (probably by accident). As far as the usual bells and whistles, there all there too. Explosions, weapons, alien screams, etc. all sound very good, not to mention quite loud. Another invaluable aspect is that allies can and will make themselves known, at which point you can choose whether or not to assist them in their mission (you will be awarded appropriately with a sum of credits). Whenever you manage to get the audio aspects of a game to assist in the actual gameplay, rather than just supply a mood, you know you've done something right. Armada delivers on both counts. Armada's controls are simple and straightforward. You use the Analog stick to rotate your ship, and the analog triggers for acceleration (energy-draining warp engines, or standard sub-light engines). The D-Pad also is used, but not for out and out control. By pressing down on the D-Pad over an appropriate site (planet, space station, etc.), you will enter other areas for combat, or in the case of Earth, refuel and rearm your Power Pods (smart bombs). Pressing up on the D-Pad while in these sites will of course cause you to blast back out into space. While the system quickly becomes second nature, and is never too cumbersome to drain from the game, the amount of actions is probably a bit too limited (scan/converse, shoot, smart bomb, accelerate) for a game trying to be a "Shooter RPG." While not a bad game by any means, the promise of a "Shooter RPG" seems to get hopes up a little too high, because when all is said and done, Armada is basically just an overhead, mission-based shooter with a few elements of role- playing, such as conversing with NPC's and levelling-up thrown in for good measure. The multiplayer aspects of the game add some much-needed life into a game that can get extremely repetitive rather quickly, but oftentimes it also can become frustrating when you have players who choose not to cooperate. Another downer is the open-ended gameplay, because as soon as every mission is completed, you basically have nothing more to do, and it seems more like a way to cheat the player out of a proper ending, than a "feature." As a shooter alone, Armada would have been a passable title, but throw the letters "RPG" in there, and you have a game that cannot possibly live up to the hype. Armada, if a bit of a let down, was and is a good idea in concept, if falls a bit short in execution. Don't get me wrong, Armada is an enjoyable game, especially if you like shooters, but it simply doesn't deliver the role-playing experience Metro3D seemed to promise. Multiplayer is a nice touch, when used properly, but the open-ended game cheats the avid gamer who completes the game, from a more fulfilling experience. Unless Metro3D plans to have additional missions for download into a VMU or the upcoming ZIP Drive, this is a mistake. Rumor has it that Metro3D is already planning to correct the mistakes and provide a more thorough role-playing experience in the sequel. If this is true, perhaps then gamers will get the overall experience they deserved with this game. As it is, Armada is a welcome, if somewhat disappointing addition to the US Dreamcast library.
This game is more representative of the old standup arcade games from the 80's than the virtual absorbing games of today. An extravagantly long game, Armada has ZERO graphical depth and gets boring very quickly. ... Read more | |
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