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| 1. Star Wars: Rebellion by LucasArts Entertainment | |
![]() | (price subject to change: see help) Asin: B00000K514 Catlog: Video Games Manufacturer: LucasArts Entertainment Sales Rank: 2461 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (56)
Yet to some strategy-gamers like Yours Truly, Rebellion (known in the UK as Star Wars: Supremacy) does have its virtues. While it is a strategy game on a galactic scale, it does combine elements of roleplaying (players can send major Star Wars characters from page and film on missions)and space warfare at the tactical level (once a player has built a few fleet units, they can be sent from their territory into enemy systems to invade planets or engage opposing fleets). Players can choose to play as either the Empire or the Rebel Alliance, choose the level of difficulty, and the amount of planetary systems that will appear in the Galactic Information Display. The tougher the level, the more systems will gravitate to the oppposite side.The object of the game, of course, is to control as much of the Star Wars galaxy as one can, with each side having ultimate victory goals that must be achieved.To be more precise, the Rebels must capture both Darth Vader and the Emperor, while at the same time taking and holding Coruscant. The Empire's mission is similar but trickier.Not only are Mon Mothma and Luke Skywalker to be in Imperial custody, but Alliance HQ must be destroyed. But unlike Coruscant, the Rebel HQ complex (it looks like Cloud City) can be moved from one Alliance controlled system to another.(Those who find the complete Victory conditions to be too hard at first might choose the HQ-only option.) Things I like about Rebellion: What I don't like: 1. It depends too much on mouse clicks. Another reviewer called this game the Death by 1,000 Clicks (or something along those lines).I have gotten used to this, but getting used to something doesn't mean you have to like it. 2. Team building.Supposedly, you can make a team of various characters to accomplish missions...or send out decoys to divert the enemy. While fine in theory, either the program is faulty or I am as dense as a Kowakian monkey-lizard.It did take me several months just to figure out the basic game, even after reading the manual, but geez...I still can't get the Team thing done. For an older game, it is not without its bugs -- it does crash from time to time and some of its features do get annoying, but Rebellion is still entertaining and fun to play.What more can one ask of a game designed in the late 1990s for Windows 95/98....except maybe a Prequel edition or a revamped Classic Trilogy/EU version with new graphics? ... Read more | |
| 2. Galactic Civilizations Deluxe by Strategy First | |
![]() | list price: $29.99
our price: $28.49 (price subject to change: see help) Asin: B0006SL93S Catlog: Video Games Manufacturer: Strategy First Sales Rank: 429 US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features | |
| 3. Homeworld 2 for PC by Vivendi Universal Games | |
![]() | list price: $29.99
our price: $18.99 (price subject to change: see help) Asin: B000083JXD Catlog: Video Games Manufacturer: Vivendi Universal Games Sales Rank: 299 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (146)
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| 4. Sid Meier's Alpha Centauri Planetary Pack by Electronic Arts | |
![]() | (price subject to change: see help) Asin: B00004NHFD Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 1884 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Alpha Centauri employs the same basic game play, rules, and concept as Civilization 2, but features enhanced diplomacy and a new, slicker interface. Players begin by assuming leadership of one of seven colony factions, establishing a base on the unexplored world. Conquering territory, developing technology, expanding the faction's population, and dealing with native life forms are critical priorities that must be correctly balanced for survival. If a faction's military output is low, it may be vulnerable to attacks by others or by dangerous mind worms that roam the landscape. On the other hand, building war machines at the expense of scientific research may result in trying to manage a massive but obsolete war machine or a rebellious population. Within the game, you can now automate tasks that--in the earlier game--were repetitive and dull. The factions also have a better mix of leaders; three of the seven factions are headed by women. The computer AI for the other groups does a good job of making decisions in accordance with each faction's particular philosophy and world view, and will often surprise a human player with an offer of strategic alliance or a sudden double-cross. Alien Crossfire, the official add-on pack for Alpha Centauri, expands on the original game by adding seven factions, new facilities, additional secret projects, and new branches to the elaborate technology tree. The pack also provides new enhancements to Alpha Centauri, including play-by-e-mail multiplayer mode, hot-seat multiplayer mode, and numerous tweaks to the interface and unit properties. Alien Crossfire's new factions include cyborgs, drones, pirates, and two sets of alien societies. Factions are balanced by a set of predetermined statistics and characteristics, such as bonuses for particular government and production styles. This easy-to-learn and thoroughly absorbing game takes the best features of the classic Civ 2 and sets them in a brave new world. The addition of Alien Crossfire's expanded features, missions, and multiplayer capabilities ensures that players will be exploring the fascinating world of Alpha Centauri for a long time. Reviews (21)
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| 5. Star Trek: The Next Generation, Birth of the Federation by Atari | |
![]() | list price: $49.95
(price subject to change: see help) Asin: B00000K4DW Catlog: Video Games Manufacturer: Atari Sales Rank: 4448 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (35)
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| 6. Sid Meier's Alpha Centauri Expansion: Alien Crossfire by Electronic Arts | |
![]() | (price subject to change: see help) Asin: B00000K3Q2 Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 3233 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Game play means creating and maintaining a flourishing society on a hostile alien world. Players must juggle dozens of civilization settings--such as government style, unit production, and pollution prevention--and discover the best means of conquering enemies through a powerful economy, research and development, or military conquest. Alternatively, players and computer-controlled factions can become allies instead of enemies and trade technologies and unit designs to further bolster scientific advancements and economy. With an exciting new story line, dozens of enhancements, and tried-and-true game play that adds hours of life to the original game, Sid Meier's Alien Crossfire is a must-have expansion pack for Alpha Centauri fans. Remember that you'll need Alpha Centauri in order to play and enjoy Alien Crossfire. --Doug Radcliffe Reviews (13)
The new human factions (Pirates, Drones, Consciousness, Planet Cult, and Datatechs) are fantastic fun!The alien factions are overpowered, irritating, and suck the life out of the game in my opinion.Fortunately you can play without them. Too bad you can only have seven factions max in a game as playing with the 12 human factions would be incredible fun! The new planetary features are worth having for sure. The Manifold Nexus is mysterious and worth fighting over.The crash site of the Unity spaceship has lots of goodies to dig up, and the borehole fields are nice to build near. The new technologies add a lot of excitement to the game along with new base installations like the Aquafarm which gives you more food from kelp farms or the Flechette missile defense which gives you better defense from missile attacks.Brood pits make even bigger and more dangerous mind worms, spore launchers, sealurks, and isles of the deep.New Technologies like marine detatchments can be added to ships so you can board and capture enemy ships!Four new secret projects are also made available:Planetary Energy Grid (energy bank in every base - nice!), Cloudbase Academy (air complex in every base - definitely the most valuable secret project!), the Nethack Terminus (probe team bonus - yawn!), and the Manifold Harmonics (nice for extra food and energy but the game is almost over!). Once you play with the new factions and buildings, it's doubtful you'd go back to playing just the original as much if at all.
Most companies just add a few frills to a computer game with an expansion.But the Alien Crossfire expansion not only adds the frills, it adds totally new thrills.In addition to the new human factions and their units, it adds two Alien races to the mix - making this one of the most original colonization / civilization games available. There are new secret projects to build.There are new units to add to your already full arsenal.There are some new features on Planet that make exploration more interesting.Add to that the alien races - one which is bent on recovering "their" world at all costs, and one that is more interested in working with the humans that have colonized this new world. My favorite new faction is the Nautilus Pirates.They start with a unique advantage - they build their first city in the sea, and they can very quickly achieve dominance of Planet's oceans. If you liked Alpha Centauri, it might be worth your effort to try to find a copy of Alien Crossfire.My only dream is that both discs will be released as a single package someday. Still one of my most played discs.One of my very highest recommendations. ... Read more | |
| 7. Star Trek: Armada by Activision | |
![]() | (price subject to change: see help) Asin: B00002SU5D Catlog: Video Games Manufacturer: Activision Sales Rank: 2183 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Star Trek: Armada is the first real-time 3-D strategy game set in the Star Trek: The Next Generation universe. In various campaigns, the player assumes command of the fleets of the Federation, Klingon, Romulan, and Borg, using up to 30 starships in dynamic ship-to-ship combat as well as overseeing the construction, repair, and staffing of the ships. Reviews (117)
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| 8. Starship Titanic: First Class Cruise kit by Pearson Software | |
![]() | (price subject to change: see help) Asin: B00001SVEC Catlog: Video Games Manufacturer: Pearson Software Sales Rank: 6592 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (4)
If you are a fan of both Douglas Adams andMonty Pyton you will love this game, otherwise some of the jokes might belost upon you.The novel that comes with the game is a big plus, as itexplains things a bit better. Game play wise the interface is clean andhas a unique feature that allows you to actually type in dialogue thatyou'd like to 'say' to the other characters instead of selecting phraseslike to many other adventure games.There were times when it was somewhattedious to run from one end of the ship to another, but that tends to be agiven for any adventure game these days. If I were to voice any greatcomplaint, it was that in the end I didn't feel as though I'd accomplishedall that much and kept wondering where the rest of the game had gone.Ithink more time was spent on making the game LOOK neat instead of making ita deep and interesting adventure.It has some really hilarious moments(the parrot is great!) but not all that much more. ... Read more | |
| 9. Worms Armageddon by Atari | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00000K4DE Catlog: Video Games Manufacturer: Atari Sales Rank: 2025 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (45)
This game is a gem, and unbeatable within its realm.
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| 10. Worms World Party by Titus Software | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B0000524R7 Catlog: Video Games Manufacturer: Titus Software Sales Rank: 1644 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Worms World Party features a new editor to create and edit your own missions. You can place them on the Internet for others to download. With20 new multiplayer missions, players can now team up with a buddy oncooperative missions. Plus, there are 45 amazing single-playermissions--from puzzle style to real-time action. The Wormopaedia gives youan extensive catalog of weapons, tips, and mythology. Additional newspecial effects round out this fun and addictive game. Reviews (43)
Don't let the cartoon-like 2D animation fool you - this is a game that requires considerable strategic planning several moves in advance. The number of powerful weapons only adds to the strategic choices. Shall I use the Ninja rope,swing over a cliff, and drop a Holy-hand grenade? Shall I release an exploding sheep over a deep chasm to destroy an opponents worm? Should I fire Patsy's Magic bullet instead, eliminating a worm half-the-map away. The strategic possiblilites are endless. The Ninja rope is particularly useful, as it allows you to swing over cliffs, or into crevices, and plant explosive weapons in places you wouldn't be able to otherwise. You can choose to play the single-player campaign, but the multiplayer is the very best reason to buy this game. Play this game with friends! And don't forget to bring your exploding sheep to this party!
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| 11. Battlezone by Activision | |
![]() | (price subject to change: see help) Asin: B00004T9BP Catlog: Video Games Manufacturer: Activision Sales Rank: 4452 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (13)
While there is a nice tie-in to the original -- you still drive a tank (a hover tank to be exact) -- this is not the Battlezone you remember from the arcades. Set during the space-race of the late sixties, Battlezone kicks off with a good old fashioned "Us versus Them" conspiracy tale that pits the USA against the Soviet Union in the dark reaches of space. It seems that during the early days of the space program an alien alloy (referred to as bio-metal) was discovered on the moon that allowed researchers to make amazing advances in technology. Unfortunately, competition for this mysterious metal became fierce as both superpowers (U.S. and USSR) began amassing forces on the surface of the moon. The Soviets launched covert operations under the guise of its space program; while NASA�s highly-publicized lunar mission became the cover story for the USA�s secret military build-up on the moon. While the story is a bit far-fetched, it�s extremely well done and very entertaining. More importantly, the story translates into a solid premise for both the action and strategy portions of the game. The single-player mode can be played from either the U.S. or Soviet sides, but the game is designed to be played from the U.S. side first. During the first few missions on the U.S. side, players are gradually eased into Battlezone�s seamless mix of real-time strategy and action, and from there, chances are you�ll be hooked. Starting with a bio-metal recycler (the most basic construction unit), you�ll construct vehicles to scavenge scraps of bio-metal, build base defenses, and construct new base vehicles capable of building more advanced structures and vehicles. You command all the action from the cockpit of your hover tank, one of several specially-designed attack craft capable of negotiating the harsh environments of alien worlds. Controlling the action should be second nature to most action fans, with a combination of mouse and keyboard controls (joysticks are also supported) similar to those in Quake. But unlike the easy key re-mapping of Quake and its ilk, customizing the controls to your liking in Battlezone can tricky, and occasionally impossible. My preferred mouse/keyboard configuration -- A for forward, Z for back, Left shift for left strafe, and X for right strafe -- can�t be duplicated in Battlezone simply because the Left shift key can�t be remapped. Additionally, getting a customized setup in place is a pain if you want to re-map a key that�s already in use, since you�ll have to change that key first, then re-map the desired key. The rest of the interface however, is a textbook example in efficiency. By using just a few number keys on the keyboard, you can easily manage all aspects of command; whether it�s building tanks, defenses, or ordering an attack, you�ll hardly ever need to take your eyes off the action. About the only time you need to divide your attention between action and management is when you have to designate construction areas for your constructor, or specify locations for turrets and howitzers. Other than these few instances, you�re free to be a mobile and active part of the fight while still commanding the bigger picture. Under your command is a range of offensive vehicles made up of fast scout craft, well-armored tanks, deadly bombers, and mobile artillery; the opposition has the same. Using the same simple control interface used to build your base, you�ll order your forces to defend a building, attack a target, hunt for enemies, or follow you. But unlike most games, where you send wave after wave of expendable units at an enemy�s defenses, the catch is that you�ll only be able to have ten offensive and defensive vehicles at any one time -- and every vehicle needs a pilot. When a tank or vehicle is destroyed, these pilots are ejected and must make their way back to the base on foot. Unfortunately they also make tempting targets for passing vehicles. Even if you�ve got enough resources on hand, you won�t be able to build a new tank until there is a pilot to take the wheel. This last bit plays a large part in how you�ll fight in Battlezone. You�ve got to pick your fights with care, hitting vulnerable targets in swift aggressive strikes to avoid taking losses, and you�ve also got to know when to retreat behind your defenses. This continuing process of fast attack and constant defense gives the battles in Battlezone a constantly evolving and dynamic feel and throughout each of the single-player missions, chances are you�ll learn something new. And when the single-player game is exhausted, Battlezone�s support for up to eight players is certain to extend its life for some time to come. Standard deathmatching is available, as is the full strategic game. While the deathmatch option is a fun no-brainer, most players will gravitate to the chaos and conflict of the multi-player strategy games. This is some of the most intense multi-player action you�ll find as fierce battles erupt for control of sparse scrap fields, friendly pilots get squashed, and defenses are laid to waste. It�s fast, furious, and incredible amounts of fun. With its raucous multi-player action, flawless presentation, and effortless interface, it�s hard to find much to complain about in Battlezone. If you ever thought that action and strategy was an unholy alliance, sit back and let Battlezone re-write the rule book for you.
The story is based on the (fictional) discovery of an alien "bio-metal" that has landed on Earth in a meteor showing in the Berring Straight. This bio-metal can be shaped and trasformed into powerful fighting machines. The Americans feel this is the key to controlling space. But they have miscalculated one possibility: the Red Soviets have found the metal too, and the countries are then pitted against each other in a war to end all wars... As far as gameplay goes, Battlezone brings a new perspective to gaming; the action/strategy combo. While you still control vehicles and resources, you are also a formidable combat unit, capable handling things like enemy attacks and mission objectives all by yourself. The AI for units in this game sadly falls short of spectacular. They have trouble navigating tough terrain and do not take full advantage of their fighting abilities during combat. However, they do make powerful wingmen to have on attacks or for defending targets such as your base. Battlezone provides endless hours of intense excitement for experienced or novice gamers. It is most assuredly a must-have!
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| 12. Homeworld Cataclysm by Vivendi Universal | |
![]() | (price subject to change: see help) Asin: B00004T77G Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 2265 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com The basics are still the same, but now players can't see anything outside of therange of their ships' sensors. This makes defense tougher, because it's hard topredict where attacks will materialize; also, it requires the effective use of asmall screening force to avoid nasty ambushes. Your new mothership is a lowlymining scow, so it isn't possible to build anything but the most basic shipuntil a captured vessel is towed in and researched. There's also a new limit onthe number of ships that you can have in your fleet at any time, which meansthat it's important to build the right ship and make it count. There are a lotof new things to learn in Cataclysm, and all of them add to the game'sfun. One of the best things about Cataclysm is that you don't need a copy ofHomeworld to run it, and the story line is completely self-contained. Anexcellent tutorial is included that will help players come to grips with movingtheir ships in a fully 3-D environment. The graphics haven't been upgraded much(but they didn't need to be), and the game runs smoothly on even low-end PCs, aslong as you have a capable video card. This is a must-buy for fans of theoriginal, although newcomers might want to start with the original (or wait forthe inevitable Homeworld/Cataclysm combo pack), so that they canfeel the full effect of this polished series. Then again, no real-time strategyfan will want to miss the multiplayer mode. --T. Byrl Baker Pros: Reviews (146)
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| 13. Freespace 2: Sci-Fi Sim of the Year by Interplay | |
![]() | (price subject to change: see help) Asin: B00004KHB0 Catlog: Video Games Manufacturer: Interplay Sales Rank: 1690 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Placing you in the role of a nameless, but extremely able, Terran pilot, FreeSpace 2 continues the complex story first introduced in its predecessor, Descent FreeSpace: The Great War. Over 30 years have passed, but the nefarious, spiderlike Shivan race continues to threaten Earth and its peaceful ally, the Vasudan Empire. Over the course of 30 new single-player missions, a dynamic tale of both civil war and armageddon unfolds; the improved storyline is just one of several sequel improvements. FreeSpace 2 implements the most impressive 3-D graphics of any space-combat simulation to date--prepare to feast on mammoth capital ships, missile trails, detailed ships, and eye-opening, screen-filling explosions. Many FreeSpace 2 missions occur within dense nebulae. The immersive, clouded environment offers intense dogfighting gameplay to match the dazzling visuals. When you're finished with the single-player campaign, hop online and compete against others, in both team and solo warfare, on Volition's online service. --Doug Radcliffe Reviews (32)
Now if only Volition would release a Freespace 3!
Stunning graphics (even for a pc for 2004). Luckily you can use max resolution, max details.. (the game need only a pentium-2 but now everybody have a p3,p4 or athlon!). Also it run without problems in XP. ... Read more | |
| 14. Worms 2 by Hasbro Interactive | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00002S8AT Catlog: Video Games Manufacturer: Hasbro Interactive Sales Rank: 5282 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Each platoon of worms is given an assortment of weapons, tools, and utilities with which to dispose of the enemy in any way necessary. Players can reconfigure platoon weapons for each game to create war zones. Use the Internet to challenge players in the next town, country, or continent. Reviews (7)
Boy, did we score! The one of the four was Worms 2. My son and especially I are now hopelessly hooked, and I haven't been hooked on a computer game in years. It's imaginative, challenging, fun, and funny. My 10-year-old daughter is starting to get into the act. My wife thinks we're all nuts. Now I'm ready to go buy Worms: Armageddon (the sequel) even though it doesn't come with three other games. ... Read more | |
| 15. Tachyon by NovaLogic | |
![]() | Asin: B00002EPYJ Catlog: Video Games Manufacturer: NovaLogic Sales Rank: 3752 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The plot and setting of the game are perfect for a gritty sci-fi tale. Tachyon jump gates connect distant planets, enabling interstellar trade. Megacorporations hire contract pilots to protect space convoys and valuable cargo from pirates. Jake Logan, a veteran pilot battle tested from age 14, has built a reputation of skilled combat and quick decision making. Advance Ganymede Technologies, a starship design firm, takes notice and hires Jake for contract work. For the most part, Tachyon: The Fringe eschews standard space combat simulation conventions by eliminating linear mission structure. Tachyon typically provides several missions, called "jobs" in the game, which the player can select in any order. Rewards for completing jobs include gaining the use of new technology, obtaining cash for purchasing new ships, weapons, and equipment, and advancing the main story line. Players decide how to equip their ships and spend their mission bounty. This freedom gives each new mission a fresh feel. Bruce Campbell's infectious sarcasm and undeniable cool factor fit the grizzled space cowboy perfectly; often you'll want to complete missions or destroy enemy ships just to hear which one-liners Bruce says next. Missions jam packed with dialogue create short, exciting stories; soon, though, Jake finds himself embroiled in a larger plot involving a renegade colony fortifying its territory in an area of space known as the Fringe. Tachyon's graphics look sharp, though inconsistent in areas. Star bases and fighters exude size and detail; however, bland hanger bays and the multicolored ship interface strike a contrast against the beauty of deep space and immense capital ships. Sound effects fare better with stellar voice acting, crisp weapon effects, and menacing deep bass as ships rush through space. A solid entry into the space combat genre, NovaLogic's Tachyon: The Fringe dares to be different and succeeds. Free multiplayer action over NovaLogic's online gaming service NovaWorld extends enjoyment; compete with dozens of players online in deathmatch-style Arena Match or the team-based Base Wars. --Doug Radcliffe Pros: Reviews (30)
But the game is fun... the controls are pretty easy.. you gotta play around with it a little bit buts its really fun~ wanna buy me the game? lol
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| 16. MindRover: The Europa Project by CogniToy | |
![]() | (price subject to change: see help) Asin: B000053UII Catlog: Video Games Manufacturer: CogniToy Sales Rank: 9656 US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description | |
| 17. Mech Warrior 4: Vengeance by Microsoft | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00004YLZM Catlog: Video Games Manufacturer: Microsoft Sales Rank: 1522 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review MechWarrior 4 casts you as Ian Drusari, the nephew of a powerful duke,who returns to his home world from the Clan Wars to find it occupied by arivalnoble family: House Steiner. You must launch a civil war and reclaim yourbirthright as you command a ragtag army of awesomely armed, 40-foot-tall, 80- ton, 90-mile-per-hour BattleMechs across the remote battlefields of yourhostileworld. Not a bad tale to tell and Microsoft made sure the telling would play as wellasit looks. The graphics are flat-out amazing. Lighting effects, smoke trails,smoldering Mech armor, laser discharges, and missiles all look incredible. Youcan fight in deserts, arctic regions, forests, and even on the moon: all looksci-fi-movie perfect. Mechs have more animations than ever before as well.Theystomp across the battlefield and reel from weapons fire convincingly, and whenthe cannon fire finally punches through their armor, they light up likeChristmas trees. Thermonuclear Christmas trees, that is. The Mechs are faster than in previous games yet you still feel like you'repiloting a lumbering, walking tank--this is a Mech combat simulator, notQuake III in power armor. The controls have been simplified, but thisisa good thing. It used to take a long time to learn how to pilot 100 tons ofarmored death, but now the controls are much more intuitive. No longer willplayers have to cycle through weapons lists; now, each weapons group iscontrolled by its own button on the joystick. We recommend Microsoft's Sidewinder joystick, as thegame'scontrols were written with that stick in mind. The enemy Mechs in the single-player game play well. Both your allies and theenemy use their Mechs' capabilities wisely and provide a challenge throughoutthe game's long and entertaining campaign. Multiplayer is offered viaMicrosoft's easy-to-use Gaming Zone and there is also an Instant Action modethat'll keep you playing long after the campaign is over. MechWarriorisback and looming large over the gaming scene. --Bob Andrews Pros: Reviews (107)
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| 18. Reach for the Stars by Mindscape | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00002S646 Catlog: Video Games Manufacturer: Mindscape Sales Rank: 4848 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (5)
So why is RFTS an excellent game? Firstly it automates, simplifies and rationalises all of the empire building housekeeping work. The interface is easily navigated with your mouse and there are some excellent hot keys available. This is a major plus, having to individually manage each colony/city each turn used to drive me insane when playing other games. RTFS deals with this easily with a long easily managed build queue mated with a visual summary of colony attributes. Similarly shipbuilding and research are taken care of in this manner leaving the player to concentrate on strategy. Unfortunately this subtle approach hides the depth of the game and it does feel strange not having to actively give orders every turn in order to keep your empire going. Depending on which of the sixteen species you play this can be dangerous - you will need to tweak various research or build queues as empires begin to collide. Each species presents a different strategic problem and because each star system has multiple planets each rated for their habitat, it is possible to have several species in one star system. This is where diplomacy comes in. The object of the game is to build your empire to the point where you can frag the other players. Thus space-fleet combat strategy is fairly important. Here is another misunderstood aspect of the game. If you believe space combat should consist of each sides heroes colliding in a melee of individual dogfights across the battlefield you will be disappointed with RFTS. SSG have decided to treat tactical space-fleet combat from the naval combat (rather than aerial combat) point of view. Winning fleet battles begins in the ship design screen. Each technology era brings new hulls and weapons to equip them. You must decide which weapons you load onto those hulls. Thus you can optimise your ships for long range missile/beam attack with moderate defensive capabilities or if your hulls are robust enough, you can concentrate on short-range weapons. There are for basic combat ship classes: destroyers, cruisers, dreadnoughts and super dreadnoughts. To win you must build a balanced fleet with all four classes of ships present. Dreadnoughts alone will be destroyed by a smaller balanced force - depending on the relative technologies present. Finally during the engagement you must select the range and basic fleet formation the fleet will fight in. These decisions will depend on your fleet composition and the weapons they carry, balanced against who and what you are facing. Yes the combat screen does look like ping-pong, but unless you put some serious thought into it you will get thrashed. I suppose SSG could have put more bells and whistles into this area, except in games lasting only 30 minutes you can end up resolving 10 minor/major engagements in a single turn, with residual clashes to follow as retreating fleets collide in following turns. The stated object of this game is to defeat the opposing empire and rule the universe. Placing emphasis on individual engagements would not only detract from the strategy aspect, but would become monotonous as single turns took longer and longer to finish. I believe SSG have got the balance right. SSG have also included the editor they used to create the scenarios and campaign. Tech-trees, species, maps, ships, planets, and scripts can all be edited, but the artwork cannot. However there are a couple of caveats: Firstly a warning. The game requires the computer to track every fleet and maintain a database of every ship and its weapon load out and damage status within those fleets. As the games become bigger you will find the number crunching required may slow the game down quite a bit. A 350Mhz computer will keep things ticking along fairly well with 3-4 empires and a medium sized map. Any larger and you will find the time lag between hitting a key and getting a response will be annoying. Secondly, the invasion problem mentioned elsewhere wasn't fixed in the first patch. It will be in the second patch out soon. SSG are a small company and are fairly quick at patching things, but it is an annoying oversight. Thirdly, there is no espionage or alien artefact research feature in the game mechanics. This is disappointing because skulduggery is bloody good fun and would have added another twist to the game. Lastly, I would have liked to control planetary invasions the same way you controlled space combat. Designing and equipping armies and then directing their campaign in the same way you direct tactical space combat would have been nice. Alas not in this edition of RFTS - maybe the next one. Even with these gripes the RFTS ver 1.1 is an absorbing strategy game, the sort of game that grows on you - well worth the money.
I'll start with what this game does right.The overal concept, built in the fashion of a 4X game, was done very well.Essentially the point is to eXplore the galaxy, eXpand your empire, eXterminate and eXploit your enemies.The galaxy size is customizable and can become fairly large.Combine this feature with up to 8 other empires in play and the game can become an epic space opera.The races have their own "living" requirements which allows for a nice diversity of colonization restrictions.Stars which are the primary "dots" you see on the map screen allow for a random number of planets that can potentially be colonizable for your race.This ability and random star placement allows for better replay value.Empire management is extremely easy and it is evident that a lot of thought went in it's design.Most colonies can have their entire build tree set with a simple click of the mouse thanks to the game's well developed "default" build button.This saves a person's sanity in that you are not constantly bothered with having to remember what colonies are building what items especially when you have 20+ colonies.Ship building allows for the setting of a waypoint which allows for ships to "cluster" at a given star.They will move to that waypoint immediately after they are built.The autosave function is a wonderful feature that is unfortunately mandatory if you want to play a full game.The game comes with a VERY comprehensive editor which at first glance looks pretty nice.It allows for complete control over ALL aspects of an empire.It even allows you to completely re-write the technology trees to your liking.Scenarios can be built and linked together to form a custom campaign. Now what this game does wrong.Probably the most glaring example of this is in the games NUMEROUS bugs.The game crashes constantly!It has at least one major memory leak and some major graphic glitches.It is almost impossible to play a complete game without using the autosave feature.Even when using the autosave it can be difficult to continue as more often than not your game will crash again after restoring to your previous turn.The one way around this I found was to restore a couple turns back and hope that it will progress through the problematic turn.The game also cannot seem to handle it's own complexity without bombing.If you attempt to play the game with more than 3 other empires the game will crash very early and much more frequently than usual.Marine functionality is completely broken.You are supposed to be able to capture enemy colonies with your marines.However when you attempt to do this it just destroys the colony instead.Space combat is akin to playing pong back in the 70's.This is the stupidest, most boring thing I have EVER done in my life.There is absolutely NO thinking or strategy invovled here.You have the option of setting 4 formation choices and 3 range settings then you sit back and watch the computer fight for you.To make matters worse the formations do very little to influence the outcome of the fight.There is no ability to target a specific set of ships and the only thing you need to know before going into combat is to build a bunch of small ships to act as cannon fodder for enemy weapons and take some of the pressure off your big ships.Diplomacy is so oversimplified that it is useless.The one advantage of allying with the other empires is for trade which brings in extra resources for your empire.Another annoying feature is that the galaxy wraps around!What?!?I see absolutely no point in this as it adds nothing but confusion to the game when you expect to see your ship on one half of the galaxy when its really on the other.When you start a new game you're always placed at the center of the map.Some random placement would have been nice but then again maybe random placement is irrelevant since the galaxy wraps around and allows for a constant center position.The game unfortunately just does not have the depth of Master of Orion 2 and combined with the overwhelming number of bugs it very difficult to even play. This game just doesn't have enough positive features to outweigh the negative.My advice is save the money and buy something else.Major disappointment here!
The game takes much of the tedium of controlling a large empire away by pooling all resources, and allowing entire colony build profiles to be created with a single click. there appears to be a large tech list to research, and the presentation and interface a very polished. the downsides: the space battle look fairly simplistic, and uninvolved: you get to pick tactics - which seems to play like a more advanced paper, scissor, stones game. Its a shame they did not take the master of Orion route with combat. Also despite being able to design your own ships, it is hard to determine the affects of different configurations because you are so removed from the action Still All said i am looking forward to seeing what it is like, and hope that some of these failing have been delt with for the release version. James Tory
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| 19. Machines by Acclaim | |
![]() | list price: $27.99
(price subject to change: see help) Asin: B00002S6GV Catlog: Video Games Manufacturer: Acclaim Sales Rank: 1616 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (5)
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| 20. Star Trek: Starfleet Command Gold Edition by Interplay | |
![]() | Asin: B00004SWKT Catlog: Video Games Manufacturer: Interplay Sales Rank: 8653 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (8)
There is a bit more to playing the game than just point and shoot.You will have to learn to operate your ship in the Academy missions. It requires more than your average player is willing to invest. All-in-all, an execellent game and worth the money.
Just as you would imagine on a starship, there are many different things to do - and yes, it does take time for weapons to recharge in battle!However, the game does offer a series of tutorials at the Academy that walk you through everything you need.If you head straight for your opponent head-on and try to overpower them, you will get hurt.You need to know your opponent and their weaknesses. Best part: the sense that these (or real naval battles) don't happen in lightning fast time.You don't need fast fingers to run this simulation; it helps to be able to think strategically about ship positions, which shields should be facing your opponent, which weapons will be ready to fire next, etc.This is an elegant waltz, not a blitzkrieg. Worst part: the battlefield is 2-D.I assume this is due to the basis in the Star Fleet Battle board game, but it is frustrating to be limited to two dimensions in space. Bottom line: if you approach this as a fast-fingered shoot-em-up, you will likely be frustrated.If you take the time to learn the game, you will likely enjoy the experience.
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