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| 1. Elemental Gimmick Gear (E.G.G.) | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00003O9KF Catlog: Video Games Publisher: Vatical Entertainment Sales Rank: 5664 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (12)
There are a total of three cinematic cut scenes in Elemental Gimmick Gear. One is played at the onset of a new game, and serves to introduce the storyline (or, perhaps, lack thereof). The second is a montage of scenes from that cinema, and plays when you power the game up and fail to press the start button within a couple seconds. The third is your generic "reward" video, and is played every time you defeat a boss and receive a new power. Eight hours into this game, I'd watched that same cinema half a dozen times. No minor nuances were altered, to differentiate between my reception of the ice beam as opposed to, say, the fire beam. It's all the same, horribly compressed, video scene. I'm sure there would have been an equally uninspiring CGI at the game's conclusion, had I been granted the willpower to make it that far. Perhaps the only factor in which EGG doesn't completely lag is the impressive originality within the overworld's graphics. There's a beautiful, stylistic, thick-lined detail in the backdrops of the game's overhead battle scenes that, with a little finesse, could have been really well done. In today's world of 3-D rendered surroundings and polygons, polygons, polygons, it's nice to see some legitimate linework making its way into a game. Unfortunately, programmers managed to turn even that slim positive element into a non-factor, as despite their beauty it's incredibly difficult to navigate your way around the detailed sketches. When you enter a boss battle, the game abruptly shifts from the traditional overhead adventure format (a'la Zelda: A Link to the Past) to a strange, polygonal 3-D battle. In addition to the jerky shift between vantagepoints, the visual style shifts just as abruptly, giving way to a poorly textured 3-D battle zone. Bosses are poorly designed and far from intimidating, to the point where they're almost comical. Your surroundings look vaguely similar to the overhead screen they're meant to be molded after, but lack the fine detail and linework that made those scenes even remotely memorable. The characters are simplistic to a fault, and would've been just as much at home with the first wave of Playstation titles as they are here, late in the Dreamcast's life. Add to that an unforgivable load time prior to each boss battle, and you've got an unhappy camper 97% of the time. Gameplay in EGG is a chore, full of inconsistencies, quirks and bugs. I honestly don't think this game was playtested before its release. Moving around the screen varies from difficult to impossible, and collision detection is way off. Enemies are either too powerful or too weak, with nothing landing in between. I've watched, several times, as my ten foot robot fell to the almighty power of a trout. Yeah, I'm thinking the same thing� you put a fish and a robot in the same room and tell them to fight to the death, my money's most certainly not on the fish. Your robot also has a love for sailing off ledges and cliffs, an action which actively returns you to the last doorway you walked through and takes 20% of your life as a toll. It's beyond easy to accidentally sail into the abyss, as the machine assumes you've stepped over a ledge every time you're within a couple feet of doing so. Pair that with the horrendous controls, which, instead of following your instructions and heading north, often lead you alternately northwest and northeast in a bizarre drunken swagger, this is a big drawback. Even the soundtrack is horribly lacking In EGG. Though obviously influenced heavily by the score to Final Fantasy VIII (complete with the soft plucking of violin strings), the game relies all too often on looping and then looping once again. Each individual song is comprised of MAYBE a minute and a half of original music, which then loops back upon itself infinitely. Considering you'll spend about an hour in an average dungeon, this means you'll hear the same obnoxious tune looped upwards of fifty times before you finally complete your work and return to the overworld. Thinking about Elemental Gimmick Gear makes me wonder what happened. Hudson Soft was chasing the Holy Grail with EGG, the thought of introducing a new type of game to the masses, something which would forever serve as the mold from which entire franchises were crafted. Instead, they released a product which can only be described as overly flawed, incomplete, uninspiring and often painful. I wouldn't wish Elemental Gimmick Gear on my worst enemy.
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| 2. Armada | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00000K119 Catlog: Video Games Publisher: Metro 3D, Inc. Sales Rank: 8380 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review As a member of Allied Command, you must annihilate the destructive Armada whosereign threatens all humankind. But behind this simplistic premise lies a deep gameplaysystem, where you travel within an enormous galaxy filled with space stations,supernovas, planets, and a battery of Armada ships. Although you are assigned primarymissions, there are plenty of secondary objectives, spaceship tweaking, and statusbuilding during the nonlinear gameplay. In this way Armada cleverly interjectsrapid shooting action with involved strategy elements to create a unique experience.Throw in four-player simultaneous play--with up to four people onscreen at once--andArmada has plenty of multiplayer fun as well. --Sajed Ahmed Pros: Reviews (39)
And here's the most ridiculous thing: this game has no end. That's right: after you beat all missions, you just keep flying on space, fighting the aliens as if nothing had happened. What's the point of beating the game, then? This may be 'Asteroids' on steroids, but that is not nearly enough to make it actually fun.
And here's the most ridiculous thing: this game has no end. That's right: after you beat all missions, you just keep flying on space, fighting the aliens as if nothing had happened. What's the point of beating the game, then? This may be 'Asteroids' on steroids, but that is not nearly enough to make it actually fun.
While everything looks very crisp and clean, nothing ever really looks quite good enough to impress the fact upon you that you're playing a Dreamcast game. There's nothing here that couldn't be done on the Playstation, albeit with a bit of texture warping. That said, the lighting and translucency effects are easy on the eyes, and the textures are clean. Add to that the fact that there are quite a few enemies on-screen at any given time, and you have a game that looks good, even if it doesn't exactly tax the Dreamcast hardware. Armada has an adequate sound package. The music is quite good, consisting of the usual orchestral science-fiction scores, that stack up quite well. Whether you complete a mission, get your ship upgraded or get defeated in space (at which time you're transported back to Earth) you are awarded with appropriate music, fitting each particular mood, as the soundtrack tries its best to give the game an epic feel. Voice acting is also quite competent, and in most cases sounds better than 90% of the B-Movie dialogue most companies seem to be going for (probably by accident). As far as the usual bells and whistles, there all there too. Explosions, weapons, alien screams, etc. all sound very good, not to mention quite loud. Another invaluable aspect is that allies can and will make themselves known, at which point you can choose whether or not to assist them in their mission (you will be awarded appropriately with a sum of credits). Whenever you manage to get the audio aspects of a game to assist in the actual gameplay, rather than just supply a mood, you know you've done something right. Armada delivers on both counts. Armada's controls are simple and straightforward. You use the Analog stick to rotate your ship, and the analog triggers for acceleration (energy-draining warp engines, or standard sub-light engines). The D-Pad also is used, but not for out and out control. By pressing down on the D-Pad over an appropriate site (planet, space station, etc.), you will enter other areas for combat, or in the case of Earth, refuel and rearm your Power Pods (smart bombs). Pressing up on the D-Pad while in these sites will of course cause you to blast back out into space. While the system quickly becomes second nature, and is never too cumbersome to drain from the game, the amount of actions is probably a bit too limited (scan/converse, shoot, smart bomb, accelerate) for a game trying to be a "Shooter RPG." While not a bad game by any means, the promise of a "Shooter RPG" seems to get hopes up a little too high, because when all is said and done, Armada is basically just an overhead, mission-based shooter with a few elements of role- playing, such as conversing with NPC's and levelling-up thrown in for good measure. The multiplayer aspects of the game add some much-needed life into a game that can get extremely repetitive rather quickly, but oftentimes it also can become frustrating when you have players who choose not to cooperate. Another downer is the open-ended gameplay, because as soon as every mission is completed, you basically have nothing more to do, and it seems more like a way to cheat the player out of a proper ending, than a "feature." As a shooter alone, Armada would have been a passable title, but throw the letters "RPG" in there, and you have a game that cannot possibly live up to the hype. Armada, if a bit of a let down, was and is a good idea in concept, if falls a bit short in execution. Don't get me wrong, Armada is an enjoyable game, especially if you like shooters, but it simply doesn't deliver the role-playing experience Metro3D seemed to promise. Multiplayer is a nice touch, when used properly, but the open-ended game cheats the avid gamer who completes the game, from a more fulfilling experience. Unless Metro3D plans to have additional missions for download into a VMU or the upcoming ZIP Drive, this is a mistake. Rumor has it that Metro3D is already planning to correct the mistakes and provide a more thorough role-playing experience in the sequel. If this is true, perhaps then gamers will get the overall experience they deserved with this game. As it is, Armada is a welcome, if somewhat disappointing addition to the US Dreamcast library.
This game is more representative of the old standup arcade games from the 80's than the virtual absorbing games of today. An extravagantly long game, Armada has ZERO graphical depth and gets boring very quickly. ... Read more | |
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