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| 1. Final Fantasy IX | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00004Y57G Catlog: Video Games Publisher: Electronic Arts Sales Rank: 177 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (622)
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| 2. LUNAR 2: Eternal Blue | |
![]() | list price: $59.99
(price subject to change: see help) Asin: B00004RBQX Catlog: Video Games Publisher: Working Designs Sales Rank: 2508 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The story in Lunar 2 doesn't take itself as seriously as otherrole-playing games, which contributes to the fun. The game's hero, Hiro, and hissidekick Ruby must help a young girl locate the goddess Althena. The quest turnsout to be long, spanning three disks, most of which hold full-motion videocutscenes. The video sequences in Lunar 2 are probably the best part. They mixJapanese anime with computer graphics and are completely stunning. The in-gamegraphics, on the other hand, are ported straight from the 16-bit Sega CD, with afew enhancements, so those who like eye candy should consider themselves warned.--Robb Guido Pros: Reviews (101)
~have fun!!! ^o^ ... Read more | |
| 3. Dragon Warrior VII | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00005OLWB Catlog: Video Games Publisher: Enix America Corp. Sales Rank: 1138 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Graphically, Dragon Warrior VII will not impress anyone. Even compared tofirst-generation PlayStation games this one comes off as ugly. The sound is amix of nostalgic MIDI bits from previous Dragon Warrior games andbeautiful new compositions by Sugiyama. The story progresses in a linearfashion, as the main character discovers new lands, each with its own mysteries,characters, and adventures. The job system adds immense depth to characterprogression, as players can learn skills from more than 50 classes, includingwarriors, clerics, jesters, rangers, dragoons, teen idols, and more. As deep as the job system is, progress is hindered by laborious combat andinventory-management systems. It would have been nice if the development teamtried to implement modern gameplay mechanics with the rich Dragon Warrioruniverse. Because of its archaic aspects, the game will scare off those thataren't familiar with older RPGs. However, persevering gamers and longtime fanswill enjoy one of the deepest adventures on the market. --Raymond M.Padilla Pros: Reviews (60)
As I already said, at first glance, this game is not particularly pretty to stare at.But if anybody spends enough time with the game, you'll tend to ignore this little minor detail.That's right: minor.This is Dragon Warrior, and the focus is on gameplay here, not making everything look pretty.The majority of the game focuses strictly on battle, where your strategic wits are most needed.Instead of today's "Attack, heal, repeat" strategy, you'll have to dig deeper if you want to come out of the battles alive.In other games in which spells that increase your attack and defense are practically useless, in Dragon Warrior VII, they are all but required. As well, at first glance, the plot seems as linear as it could be.As the heroes of the game, you have decided to embark on a quest to recover lands lost due to an unknown evil via time travel.This may seem like a pointless game where it all seems like all you have to keep doing is go back in time and rescue the helpless people, then go to the next land, save it, and do it over and over again.However, the more time you spend with the game, the more this seemingly linear plot unfolds.The more lands you restore, the more you learn about this unknown evil.That seems to be the basis of most video games in general, but for some reason, this one seems that much different.Not to mention there is this one cruel and sadistic plot twist that will leave your jaw dropping and frozen in that position for an indefinite length of time.I will not mention what it is, for that would be spoiling things. One thing that I haven't mentioned that should really be noted is of course the musical score.Koichi Sugiyama is the go-to guy, and has written the scores for the previous Dragon Warrior games.While the music for other games has a blatant techno-new age appearance, Sugiyama has decided to stick with a much more traditional, orchestral-based sound, and to me, that creates a really powerful emotional tool during crucial points of the game at times.It's really a great score, and really adds to the experience. In conclusion, all I have to say is to give this game an honest chance.Don't dislike it because it isn't Final Fantasy, and it isn't as attractive-looking.Because of this misjudgment, most gamers are missing out on this remarkable, innovative gaming experience.You should play the game to experience what old school is all about, and will possibly be as close to an actual journey to rid evil as anything will ever be.Don't be one of the several gamers who have turned their backs on this game for trivial reasons.This game is that and much more. You're missing out.Big time. ... Read more | |
| 4. Tales of Destiny 2 | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00005NCBY Catlog: Video Games Publisher: Namco Sales Rank: 4030 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (17)
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| 5. Dark Delusion: Deception 3 | |
![]() | list price: $29.98
(price subject to change: see help) Asin: B00004LN2R Catlog: Video Games Publisher: Tecmo Sales Rank: 4849 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (6)
Deception 3 takes the basic structure of the second installment, Kagero, and adds oodles more options and ways to torment your enemies (the heroine [?] isn't as scantily clad, though). You create traps by adding "emblems" such as lightning, cold, and chaos to core components like falling rocks and arrow slits. Furthermore, each trap can be upgraded by boosting its range or damage or by shortening the length of time it takes to charge up, and also by adding magic rings to add effects such as summoning (foes are drawn to the trap's location, making it ever so much easier to butcher them). There are several different buildings in which you run amok, each boasting its own assortment of rooms, some of which have built-in traps of their own such as electrified walls and pillars that can be knocked over to crush the unwary. Your adversaries include typical fantasy RPG types like thieves, knights, and witches, but Deception 3 is far more dark and grim than a standard game of Dungeons & Dragons. The death cries of your foes conjure up images of voice actors in a recording studio, frothing at the mouth with their eyes ready to pop out of their heads, and the non-linear storyline (with multiple endings, I might add) nicely illustrates that a human being can be a far more sinister, bloodthirsty monster than some lame dragon or werewolf. The graphics during actual gameplay do a nice job contributing to the morbid atmosphere, but, admittedly, are a little dated by more modern standards. However, the images for the between-chapter menu screens are still mighty cool. Similarly, the music is lacking in variety, but what is there has a superb gothic feel and really enhances the mood of the game. Controls are simple and tight, and the challenge level is, for the most part, fairly low, but not so low that you'll be able to breeze through the game with your eyes closed (especially when you're up against a HellKnight...not only are they bad news with a capital B, they truly do look menacing enough to make you think twice about staying in their vicinity). Few games give you such a great sense of "completeness." Deception 3 is undoubtedly the best game in the series. Its main story mode sustains its deliciously dark tone from start to finish, and the trap license mode, where you must accomplish tasks such as killing an enemy with a specific trap or racking up a certain number of points within a certain amount of time, adds to the replay value signifiantly. It's a real feast for the senses if your tastes lean towards the dark side.
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| 6. Torneko: The Last Hope | |
![]() | list price: $44.99
(price subject to change: see help) Asin: B00004Y5YF Catlog: Video Games Publisher: Enix America Corp. Sales Rank: 8708 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (9)
For those of you who have never played Fatal Labyrinth, Chocobo's Dungeon, or even Azure Dreams, the game works like this, it's a semi-overhead view of a field and everyone in it gets their turn when you take yours. So, if you don't move or attack, chances are no one else does either, unless you are sleeping or have some other status ailment. You have to actually get close to your enemy to attack unless you have arrows or magic. You level up as in any traditional RPG but the levels do not carry over each time you enter a dungeon. This may make it sound difficult, but each of the entry floors are rather easy and get more difficult as you progress throughout that dungeon. In later dungeons after the practice ones, there are invisible traps laid out on the floor that you can find by waving your weapon over them, or by means of a certain scroll. There are stores within the dungeon randomly placed wherein a Gargoyle guard watches over. There are several ways to steal from the store, however, which the game even goes over if you speak to the right person in town. Also, if you die in a dungeon before you complete it or find alternate means of leaving (having a priest teleport you, outside scroll, etc.) you lose all items and gold you had on you in the dungeon. Finally, As time passes you gain regain lost hp, but if you spend too much time on one floor (2,000 turns) a gale force blows you out as if you had died. All in all, a typical turn based random/mysterious dungeon game, but a good one in my opinion. If you liked Chocobo's Dungeon 2, you will probably like this game. Also, it's nice to fight some of Akira Toriyama's Dragon Warrior monsters, though they appear pre-rendered 2-d. The level-up music is nostalgic to me, also.
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| 7. Warriors of Might & Magic | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00004Y5YD Catlog: Video Games Publisher: The 3DO Company Sales Rank: 6697 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (7)
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| 8. Shadow Tower | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B000035YAL Catlog: Video Games Publisher: Agetec, Inc. Sales Rank: 7259 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (6)
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| 9. Crusaders of Might & Magic | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00001TZYF Catlog: Video Games Publisher: The 3DO Company Sales Rank: 8023 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (8)
Perhaps I've been spoiled with RPG games lately, but the character interaction in this game seemed so limited that it brought the entire game down.The entire game was very small and I got through it in about 3 sittings.The best thing going for the game was the voice acting.The storyline was limited by the very small character interaction.Also, I couldn't help feeling like I was playing a bad version of Soul Reaver the whole time.That, or a mediocre clone of King's Field, which was mediocre in its own right. If you find this for cheap, it may be worth it, but don't be expecting amazing graphics and sound.
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