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Product Description The year is 2008.
Citywide blackouts ... stock exchange sabotageelectronic hijacking of national defense systems...this is information warfare.
To prevent these attacks, operatives must infiltrate deep into hostile territory and aggressively collect critical intelligence, closer than ever to enemy soldiers.
You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will kill from close-range, attack with your combat knife, shoot with the prototype Land Warrior rifle, and use radical suppression techniques such as the inverted neck break. Also take on cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.
As the enemy evolves, so must you.- DEADLY AGILITY: Incredibly complete and fluid variety of moves including athletic moves, stealth moves, stealth kills.
- REAL WEAPONS OF TOMORROW: The most complete arsenal of weapons and gadgets from the knife to the experimental Land Warrior System.
- AS GOOD AS REAL: Never see before graphics technology offers the best visuals ever seen on any console yet. Advanced physics engine allowing rag doll physics, particle effects and perfect interaction with the environment.
- ULTIMATE CHALLENGE: Intelligent A.I with personal attributes, natural behavior where NPCs are aware of there environment and remember past events.
- AMAZING REPLAYABILITY: Totally open level design with multipaths and optional secondary objectives.
- COOP STEALTH: Play multiplayer with a friends and coordinate your infiltration in an all new multiplayer challenge
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A must have buy.
I have played all the Splinter Cell games now after being hooked in by the Pandorra Tomorrow Demo. Chaos theory is a little easier than the previous games though I have only tried it on the 'normal' difficulty. Presumably the higher difficulties will be the way to play this game if you any experience on the series. The 'Starforce' protection issue is something however that you will need to consider. It hasn't caused issues with either my CD-RW/DVD combo drive or my DVD-RW and I have cloned my DvD's without any issues. Nevertheless removing it could be a problem for you so you may want to think about this. Personally I find this better than Steam anyday. Half-Life was such a pain to get going and in the end a slightly better than mediocre game that I decided never to go with valve again. Chaos Theory however is the best game I have had on my system since Far Cry. Not sure why others are having troubles with performance. It runs fine on my PC at 1024x768 with a 2.8ghz P4, a ATI 9600 Extreme (AGP 8X) and 1GM dual channel RAM, running with 2x Anti-Aliasing and 4x Anistropic filtering. There is sufficent performance to run the game at this level and leave bittorrent running as well. If your system is similar then you shouldn't have any troubles. The game looks great. The only downside to using the ATI card is the game downgrades to 1.1 shaders. The nVidia card supports shaders 3.0 so it may look better but I haven't seen it run on nVidia. Either way it looks right up there with Far Cry and half-life 2 so I wouldn't worry either way if you have ATI. The mission format is the same as the previous game and although there has been an attempt to create multiple paths the game is still fairly linear.As I have mentioned the game on 'normal' does feel somewhat easier than previous versions however all in all this is a ripper title that you shouldn't miss if you found any joy in the previous incarnations.
too bad its third-person perspective
I only tried to play the demo. But I have to say right up front that the third-person perspective hurts this game. Having extensively played another stealth game called Thief, from the first-person perspective, I find the third-person perspective of Splinter Cell downright unacceptable. Perhaps the game maker will see the light and go first-person in the next game.
I also found that this game taxed my computer. I have a 2.6 GHz computer with a 128MB video card, but the game video was sticky even at 800x600 resolution. I think that if we could get rid of watching the player's character from the third-person perspective and instead use a first-person perspective, this might alleviate some of the video problem.
Improved gameplay, awesome gaming experience
For those who played the previous Splinter Cells, you don't want to miss #3, and for those who have never played any S.C., here's your chance to catch up.
The overall gameplay is improved, with more moves and more possiblities, and so are the graphics, which are just fantastic.
As a reference, I am playing this with a Nvidia 6600GT and 1GB of RAM, and it looks absolutely gorgeous while being perfectly fluid.
The only critic I would have so far is that, once again, the solo campaign is too short. It's so enjoyable that it's a shame it can't last (the new possible moves and choices, like breaking locks, contribute to that unfortunately).
Other than that, that's a classic, run for it, you won't be disappointed.
Great game... too bad
This is an otherwise excellent game that unfortunately uses the intrusive copy protection software known as Starforce.Normally I don't care a whit about copy protection, but Starforce installs itself as a hidden hardware driver and sits between your IDE / SATA hardware and the operating system.This causes all kinds of system glitches, crashes, slowdowns and on occasions requires a complete reinstall of Windows.Much of this comes from careless and poor programming - but the truth is, as long as the game is protected, the publishers don't care at all what happens to your system.This attitude makes little sense, really since it only takes about a month for the latest protection schemes to be broken anyway.
Oh, and as an added bonus, the Starforce garbage remains on your system even after you uninstall the game.And the Starforce folks won't tell you how to remove it.
Best in series, co-op can be buggy
After being disappointed by Pandora Tomorrow's thoroughly mediocre single player campaign, I was highly skeptical of this title. However, Chaos Theory is vastly improved over its predecessors in every way. The level design is much better, production values rival any game on any platform, and the co-op mode is a fantastic addition to the series - provided it actually works. If the co-op mode had a few more levels and hadn't been so terribly buggy, Splinter Cell: Chaos Theory would have been the best PC game in years. As it stands, it is still one of the finest stealth/action games ever made, and every fan of the genre should own it.
The cornerstone of this game is still the single player campaign. The previous titles have featured strictly linear levels with small maps. Chaos Theory features much larger maps and a much larger degree of freedom. It also boasts a much higher degree of interactivity with the environment. The levels are still not open-ended by a long shot. They are best described as "semi-linear". Each level features a linear series of mini-challenges that usually have two or three solutions to them. You might be able to enter a room through the front door or by a vent that comes from a storage room, but you still end up in the same place. On average though, the design and flow of the levels is excellent. The game keeps you moving towards your objectives without ever making you feel like you are on rails. The best part about each level is the size. The levels are very large and typically last you an hour or more, depending upon your style of gameplay. The game's ten levels will probably take you between 10 and 15 hours to finish.
Each level also contains one or more optional objectives, and a scoring system that rates you based upon how many alarms you set off and how many objectives you accomplish. This system works much better than the "three alarms and you fail" or "one alarm and you fail" system of the previous games. It also gives you incentive to replay each mission until you achieve a perfect score.
In addition to the better level design, the single play game features some other improvements. Chief among them is much improved audio - namely, a huge number of sound bites and well-written lines of dialog. The terrific voice acting from the first game has returned. You can interrogate most guards, and most of the interrogation dialog offers some amusing moments, as well as some useful gameplay tips. The atmospheric sound is superb as well. The terrific audio complements the game's gorgeous visuals, which easily rank amongst the best that the PC has to offer. Sam is decked out in detail all over his body and all of his moves look very cool. The environments are beautiful and the lighting is simply perfect. Chaos Theory sports arguably the finest production values in any PC game to date.
Does the gameplay have any faults? A few. One of them is inconsistency in the AI. The sharpness of the AI occasionally changes, based upon the level. Sometimes guards won't notice if their buddy gets knocked out three feet away from them. Other times, they will notice their KO'ed buddy when he is in complete darkness 35 feet away. Another minor flaw is that the game favors an overly aggressive approach versus a nonlethal approach. For most of the levels, You will have to self-impose a "no-kill" rule to give yourself some challenge.Also, like its predecessors, the campaign lacks lasting value, and the story is average.
Once you are done with the single player campaign, a true treat awaits you on-line with the game's innovative co-op mode. This assumes that you can actually get it to work. More on that later. The game mechanics of the co-op mode are largely the same as the single-player campaign, only this time you have a partner, and there are more guards. The game also throws some high walls at you that can only be scaled using special co-op moves. For example, you can give your friend a boost to the top of a wall, and then he can let you climb up his back to get up over it. The result is usually quite thrilling. The co-op mode is full of "you take the guy on the right and I'll take the guy on the left" moments. Quietly taking out a room full of guards with your buddy is an experience that is a unique and very memorable This part of the game is a long, long overdue addition to this genre, and you will probably be left hoping for an exclusively co-op game in the future.
Unfortunately, the co-op mode is riddled with so many bugs that there is less than a 50% chance that you'll actually be able to play it. Ubisoft has patched the game twice, but I wouldn't rely on being able to play co-up just yet. Plus, there are also only four co-op levels, and you can't save your progress. If these issues didn't exist, Chaos Theory would be worthy of a 9.3+ score. Nonetheless, co-op mode adds a lot to the overall package and helps elevate the game to elite status.
"Splinter Cell: Chaos Theory" has breathed new life into a series that was on the risk of going stale. It sets high standards for production values and, in the meantime, provides an innovative new gameplay mode. The single player is by far the best of the series, and co-op is pure ecstasy --- if you can actually get it to work. As an added bonus, you can get the DVD-ROM version for this game, instead of some clumsy 5-CD job.Sooner or later, you should own "Splinter Cell: Chaos Theory".
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