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| 81. Red Baron 3-D by Vivendi Universal | |
![]() | (price subject to change: see help) Asin: B00001LCDF Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 4927 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Flight simulator fans used to screaming around the sky at mach 2 willbe in for a bit of a shock. Few of the planes exceed 150 mph, and mostof your time will be spent at double-digit speeds. However, the slowspeeds do not make for a boring game. Thanks to a handy timecompression feature, climbing to a reasonable altitude doesn't take toolong, and the inherent instability of these crates means activehandling is required at all times. Many of the 22 flyable planes in the game are extremely fragile. Youcan actually hear the wing spars creak and groan as you pull tightturns, often followed by a sickening "snap!" when novices are at thecontrols. Players can fly a variety of single scenarios or participatein complete campaigns, but the real fun of Red Baron 3-D is theonline play. No matter how good you are at the single-player game, anexperienced human player will pull off moves that make your head spin.Fortunately this is one of those games where practicing is actuallyfun, and the game's low price (and free multiplayer component) onlyadds to the appeal. --T. Byrl Baker Pros: Reviews (26)
Regards;
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| 82. SimCity 3000 Unlimited by Electronic Arts | |
![]() | list price: $9.99
our price: $9.49 (price subject to change: see help) Asin: B00004T1M7 Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 203 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review No addition to the SimCity family would be complete without some new methods for destroying your creations, and SimCity 3000 Unlimited has four more devastating disasters than the old version. You can re-create the movie Armageddon by unleashing large chunks of flaming space debris, smite your populace with a buzzing swarm of locusts, destroy seaports and coastal developments with a whirlpool, or uncork some toxic clouds. The Building Architect, formerly available as a free download, is now packed on the CD-ROM. This 3-D architectural program lets users create the buildings of their dreams, from dilapidated outhouses to towering skyscrapers to works of modern art that are intended for pure decoration. Don't worry if you don't feel like using this powerful tool to create things yourself--the game comes with dozens of new ways to make your cities unique, and you can always head to the SimCity Exchange to download imaginative add-ons created by other users. The infinite expandability and infinite replayability of this game should keep would-be mayors completely occupied until they move to the suburbs of The Sims. Features Reviews (124)
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| 83. Myst 3: Exile by UBI Soft | |
![]() | list price: $49.95
(price subject to change: see help) Asin: B000056O4Q Catlog: Video Games Manufacturer: UBI Soft Sales Rank: 1089 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Myst's ongoing story line is as convoluted as it is fantastic.Central to the story is the mysterious civilization of the D'ni, whichcreates entire worlds by writing books. Other books are used to linkthe D'ni worlds together. Myst trapped the player in a series ofinterconnected worlds, and challenged the player to puzzle through theramblings of two mad brothers in order to free Atrus, their imprisonedfather. Riven revealed more of the history of the D'ni, and sentthe player to the unstable world of Riven in order to rescue Atrus'swife. Myst III: Exile concerns Atrus's earnest attempt at creating anew world. He hopes this world will mark the rebirth of the D'ni, butbefore he finishes his book, a thief (portrayed in the game by actorBrad Dourif) breaks into his laboratory and mucks things up. You haveto track this thief through worlds written by Atrus in his earlieryears. Within each world you must right the wrongs the thief hascreated, all the while uncovering a deeper mystery surrounding hisrelationship to Atrus and his troublesome children. Prior experiencewith Myst and Riven isn't necessary for this thirdexcursion, but familiarity with Myst's point-and-click gameplayand its often infuriating puzzle logic helps. New to the game is a full 3-D landscape, which replaces the staticprerendered artwork of the previous games. The gorgeous new graphicsallow you to quickly pan and scan your way through an area, looking forpuzzles and action spots with the hand cursor. The puzzles have beenimproved so that you can now see changes to the environment immediatelyafter you solve one, rather than simply moving on to the next picture.Still, the puzzles are often wickedly difficult and may provefrustrating to new players. The environment is the true star of the game, and is sure to enchantplayers of all stripes. As before, the music and artwork are topnotchand immersing, and the experience is not easily forgotten. Mystfans of old will be delighted with this new installment, and those newto the series will be enchanted, provided they are willing to spendtime on the puzzles, enjoy the scenery, and let the game carry themaway. --Andrew S. Bub Pros: Features Reviews (336)
I was therefore pleasantly surprised to love Myst 3: Exile best of all.The game is a perfect combination of the dreamlike world of Myst, with the attention to detail offered by Riven, and with a really exciting storyline, gorgeously rendered environments, and a lush immersive world to boot. Add to all this some superb acting from Brad Dourif as a villain who's as sympathetic as he is frightening, and you have the makings of a great game. While I'd always liked him as a character actor, Dourif really impressed me here -- the drama of the game really lives or dies on his shoulders, and he brings terror and poignance to the game in equal measure. I reveled in almost all the worlds Myst 3 presented (the first and last best of all), and the puzzles are seamless and beautifully integrated into the game. (Like some others, I did find the plant world to be a bit tedious and confusing to navigate through, but it was also a lot of fun to conquer in the end.) I recommend Myst 3 for Myst and Riven lovers both -- but it's also just as much fun for gamers new to the Myst worlds, and may be the perfect introduction.The game even offers the possibility of several different endings, depending on how you solve the final quandaries of the game.A superb game -- one of the best I've ever played. Note: I'm running on the XP platform and after updating with the latest patch, the game performed flawlessly for me. ... Read more | |
| 84. Heroes of Might and Magic: Millennium Edition by 3DO | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00002EIX3 Catlog: Video Games Manufacturer: 3DO Sales Rank: 4409 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (12)
Fantasy lovers will especially love this role playing/strategy game!The graphics are fabulous!The scenarios and campaigns are fascinating.My favorite games are the campaign senarious where one successful, hard-won conquest builds upon another. You have to really think and plan to build up your heroes' abilities as well as their kingdoms. One caution, this game can be hazardous to your time -- you become so absorbed in it that hours pass in a flash!
Much of HOMM's success I think is due to its ingenious combat system.Combats in many turn-based games are often dull and repetitive (a major reason why real-time strategy games have become so successful).But combats in HOMM offer *endless* possibilities.Your every attack depends on a large number of factors, from little things like the order of your troops' alignment to big things like your hero's morale, luck, strength, etc, to the intangible factors like the roughness of the terrain, and the timing of your and your opponent's spellcasting.If game design could be called an art form, then the design of this combat system would be a great example. If I have to carp, the computer AI for HOMM 1 and 2 could be better.Computer opponents would stubbornly go after ranged attackers during combat (something you could use to your advantage).And sometimes computer opponents would build the most advanced castle, and then just walk away with you nearby.Thankfully, all 3 HOMM games offer multi-player options. ... Read more | |
| 85. Forgotten Realms Archives: Silver Edition by Interplay | |
![]() | (price subject to change: see help) Asin: B00001QEP7 Catlog: Video Games Manufacturer: Interplay Sales Rank: 3659 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review All the famous Gold Box games are included, from Pool ofRadiance, the game that started it all, to the high-level adventurePools of Darkness. It takes some doing to get them runningproperly, but the rewards are worth it for old-school role-playing fansthat never had the chance to complete these great games. The ground-breaking Eye of the Beholder series--three terrific games--isalso included. "Newer" games include the acclaimed Underdark adventureMenzoberranzan and Blood & Magic, a poor real-timestrategy game that is by far the most disappointing title in thispackage. Even hardcore players likely won't get much satisfaction fromthe boring Dungeon Hack or Hillsfar, which has too muchcombat and too little depth. Don't expect too much from the graphics in these games. Some are morethan 10 years old, and they can be cranky on newer, faster machinesrunning Windows 95 or 98. If you have the patience to get them running,however, this collection is one rewarding time machine. --T. ByrlBaker Pros: Reviews (8)
Then, about a year ago I was in a certain store when I spoted a shelf of $10, two for one games.I looked through them while waiting for my mom to come from shopping and spotted this set in a smaller box, no instructions, only the decoder for entering some of the games included.But I instantly grabbed it, eagerly anticipating my mom's return so that I could purchase it.I bought it, brought it home, set it up on my older PC, and got right to Eye of the Beholder. It is now one year later and I have gone through the entire Eye of the Beholder Series, completed Pool of Radiance and Curse of the Azure bonds, and am now working on Secret of the Silver blades.These are great games if you have an older computer (these may be the best games you can buy AND run on it), or even if you don't. I have to admit, I wasn't happy with Blood and Magic and Hillsfar, but those are only two out of thirteen games (actually, Menzobaranzan doesn't seem to work with my computer, so that brings the total games I won't play to three out of thirteen).These games represent a wonderful range of styles.Eye of the Beholder is mostly like Baldur's gate, except first person (like the old Shadowgate games, or, I suppose, Myst) and with no shops, everything you use is found.Secret of the Silver blades is first person in the same way, untill you get into a battle.Then it goes to an overhead view with true turnbased combat.Blood and Magic is mostly like a strategy game. If you like modern AD&D games, then this is probably a nice set of games for you.However, if you are new to the series, you should try some of the newer games, such as Baulder's gate and Icewind Dale.
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| 86. Battlezone by Activision | |
![]() | (price subject to change: see help) Asin: B00004T9BP Catlog: Video Games Manufacturer: Activision Sales Rank: 4452 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (13)
While there is a nice tie-in to the original -- you still drive a tank (a hover tank to be exact) -- this is not the Battlezone you remember from the arcades. Set during the space-race of the late sixties, Battlezone kicks off with a good old fashioned "Us versus Them" conspiracy tale that pits the USA against the Soviet Union in the dark reaches of space. It seems that during the early days of the space program an alien alloy (referred to as bio-metal) was discovered on the moon that allowed researchers to make amazing advances in technology. Unfortunately, competition for this mysterious metal became fierce as both superpowers (U.S. and USSR) began amassing forces on the surface of the moon. The Soviets launched covert operations under the guise of its space program; while NASA�s highly-publicized lunar mission became the cover story for the USA�s secret military build-up on the moon. While the story is a bit far-fetched, it�s extremely well done and very entertaining. More importantly, the story translates into a solid premise for both the action and strategy portions of the game. The single-player mode can be played from either the U.S. or Soviet sides, but the game is designed to be played from the U.S. side first. During the first few missions on the U.S. side, players are gradually eased into Battlezone�s seamless mix of real-time strategy and action, and from there, chances are you�ll be hooked. Starting with a bio-metal recycler (the most basic construction unit), you�ll construct vehicles to scavenge scraps of bio-metal, build base defenses, and construct new base vehicles capable of building more advanced structures and vehicles. You command all the action from the cockpit of your hover tank, one of several specially-designed attack craft capable of negotiating the harsh environments of alien worlds. Controlling the action should be second nature to most action fans, with a combination of mouse and keyboard controls (joysticks are also supported) similar to those in Quake. But unlike the easy key re-mapping of Quake and its ilk, customizing the controls to your liking in Battlezone can tricky, and occasionally impossible. My preferred mouse/keyboard configuration -- A for forward, Z for back, Left shift for left strafe, and X for right strafe -- can�t be duplicated in Battlezone simply because the Left shift key can�t be remapped. Additionally, getting a customized setup in place is a pain if you want to re-map a key that�s already in use, since you�ll have to change that key first, then re-map the desired key. The rest of the interface however, is a textbook example in efficiency. By using just a few number keys on the keyboard, you can easily manage all aspects of command; whether it�s building tanks, defenses, or ordering an attack, you�ll hardly ever need to take your eyes off the action. About the only time you need to divide your attention between action and management is when you have to designate construction areas for your constructor, or specify locations for turrets and howitzers. Other than these few instances, you�re free to be a mobile and active part of the fight while still commanding the bigger picture. Under your command is a range of offensive vehicles made up of fast scout craft, well-armored tanks, deadly bombers, and mobile artillery; the opposition has the same. Using the same simple control interface used to build your base, you�ll order your forces to defend a building, attack a target, hunt for enemies, or follow you. But unlike most games, where you send wave after wave of expendable units at an enemy�s defenses, the catch is that you�ll only be able to have ten offensive and defensive vehicles at any one time -- and every vehicle needs a pilot. When a tank or vehicle is destroyed, these pilots are ejected and must make their way back to the base on foot. Unfortunately they also make tempting targets for passing vehicles. Even if you�ve got enough resources on hand, you won�t be able to build a new tank until there is a pilot to take the wheel. This last bit plays a large part in how you�ll fight in Battlezone. You�ve got to pick your fights with care, hitting vulnerable targets in swift aggressive strikes to avoid taking losses, and you�ve also got to know when to retreat behind your defenses. This continuing process of fast attack and constant defense gives the battles in Battlezone a constantly evolving and dynamic feel and throughout each of the single-player missions, chances are you�ll learn something new. And when the single-player game is exhausted, Battlezone�s support for up to eight players is certain to extend its life for some time to come. Standard deathmatching is available, as is the full strategic game. While the deathmatch option is a fun no-brainer, most players will gravitate to the chaos and conflict of the multi-player strategy games. This is some of the most intense multi-player action you�ll find as fierce battles erupt for control of sparse scrap fields, friendly pilots get squashed, and defenses are laid to waste. It�s fast, furious, and incredible amounts of fun. With its raucous multi-player action, flawless presentation, and effortless interface, it�s hard to find much to complain about in Battlezone. If you ever thought that action and strategy was an unholy alliance, sit back and let Battlezone re-write the rule book for you.
The story is based on the (fictional) discovery of an alien "bio-metal" that has landed on Earth in a meteor showing in the Berring Straight. This bio-metal can be shaped and trasformed into powerful fighting machines. The Americans feel this is the key to controlling space. But they have miscalculated one possibility: the Red Soviets have found the metal too, and the countries are then pitted against each other in a war to end all wars... As far as gameplay goes, Battlezone brings a new perspective to gaming; the action/strategy combo. While you still control vehicles and resources, you are also a formidable combat unit, capable handling things like enemy attacks and mission objectives all by yourself. The AI for units in this game sadly falls short of spectacular. They have trouble navigating tough terrain and do not take full advantage of their fighting abilities during combat. However, they do make powerful wingmen to have on attacks or for defending targets such as your base. Battlezone provides endless hours of intense excitement for experienced or novice gamers. It is most assuredly a must-have!
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| 87. HOYLE CARD GAMES 2004 by Vivendi Universal Interactive Publishing | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B000083JXW Catlog: Video Games Manufacturer: Vivendi Universal Interactive Publishing Sales Rank: 2132 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (37)
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| 88. Hoyle Solitare and Mahjong Tiles by Vivendi Universal | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00004RJXP Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 3948 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (8)
This game is tremendously varied.It will take months of steady play to go through every game once.The MaJong tiles even have an option where you can design your own layouts, if you ever get tired of the ones they have. And you can decide to play with someone elso, too!I'm glad I've got it (although it may take more of my time than it should!)
NO "AUTOPLAY", so every card must be clicked and dragged even when winning is definite;
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| 89. Rapala Pro Fishing by Activision | |
![]() | list price: $19.99
our price: $18.99 (price subject to change: see help) Asin: B0002BICNY Catlog: Video Games Manufacturer: Activision Sales Rank: 3874 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (3)
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| 90. Dominions 2: The Ascension Wars | |
![]() | our price: $42.74 (price subject to change: see help) Asin: B0001LV6WE Catlog: Video Games Sales Rank: 2256 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (8)
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| 91. Civilization 2 Gold by MacSoft | |
![]() | (price subject to change: see help) Asin: B00001XDK9 Catlog: Video Games Manufacturer: MacSoft Sales Rank: 3377 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Begin the game in 4000 BC, and choose your country's fate. Will you be aggressive in your technology or in your military tactics? Will you concentrate on trade or focus on exploring new worlds? Whatever your decision, you must take over the world or colonize Alpha Centauri by the year 2040 AD. Choose your first settlement and you are off! Explore new civilizations or destroy them, plan spy attacks to steal their information, and advance through four different architectural eras. This game prompts you to develop your nation with intelligence and ingenuity--whatever your political tactics may be. There is only one glitch in the game play: If you let the video for the discovery of Oracle run to the end, the game crashes. We recommend that you do watch the video portion of Wonders of the World--it is a fascinating part of the game. However, if you prefer to avoid the videos, you can click your mouse to bypass them. Besides the minor technical flaw, Civilization 2 is an excellent strategy game that appeals to the tyrant or the pacifist in all of us. --Madeleine Miller Reviews (48)
You start in the year 6000 B.C. as a single settler and found your capital city and then as you start building warriors (At the beginning of the game, your civilization is primitive and tribal), explore the continent and found new cities to expand your civilization's borders. As the game goes on, settlers, military units will inevidently encounter individuals from other civilizations. Be very careful though because you may have no idea of the other civilizations are friendly, neutral, or hostile so be prepared for anything. After that, there are many options for forging alliances between civilizations and playing the game by dove politics or world domination and conquering the entire planet!! I once in fact did just that, conquer the entire planet on this game! This game comes with 28 Wonder of The WOrld some of which aren't really all that much to write home about except to raise your city (cities) to the Top 5 list but others however will benifit your civilization for the rest of the game. Three architectural styles also are in this game as well. My favorite style is the old fashioned Medievel castles(Pre-industrialization) styles especially when playing the VIkings, English, Spanish, or the Germans. I do love though the big cities by the end and are amazing to look at. The graphics even if a bit crude by todays standards are really amazing even by 1996 standards. The music is mostly ho-hum in my opinion but at least you can run the game without the CD-ROM which is a big plus if you want to listen to a music CD while playing! The game runs quite well on my computer even if the computer is of an older model and I've never experienced any bugs while playing. Watch your civilization evolve from a one-village tribe to a gargantuan military empire over the 'years' and have a swell time! For all we know, it would be useful if there was a magic trick that could transfigure one into a pocketwatch because once you start playing, you just might end up losing track of time and will be playing for hours on end. Sid Meyers truly created a timeless game for all ages. A pity the third installment came nowhere close to this.
I am on a Mac G3 at home, which is fairly fast, perfectly adequate for this game. The game itself is a fascinating look at and convolution of history. This game has an element of learning in it (which shouldn't discourage you from trying it -- it is pure fun despite the educational element!), in that one must become acquainted with a general stream of history, and in particular, the progress of human history charted through technological acquisition; this takes two peripherally related tracks, that of military technology acquisition, and of civilian or societal technology acquisition. One must keep a careful balance of these two in development to be able to grow as a civilisation and be able to defend oneself against competing civilisations. The various civilisation types (Egyptian, Babylonian, Russian, Chinese, American, etc.) have particular outlooks (some are militarily aggressive, some are not so; some can be trusted in diplomacy, other cannot be), and particular aims. To grow as a civilisation, one must either take over other civilisations or maintain reasonable relationships with them to avoid conflict. However, like most of history up to this point, sooner or later there will be conflict. As history develops, too, one gets more options in the way a government can be run. Choices run between anarchy and despotism, monarchy, republic, communist, democracy, or religious fundamentalism. Each of these governmental types have advantages and disadvantages (for instance, who can do dastardly deeds toward other nations, even allies, as a fundamentalist regime, with impunity because it is expected). The real action consists in the military conflicts, which can be as simple as two chariots clashing in the desert to full air/sea/land invasions complete with nuclear weapons and stealth fighters. Defensive technologies develop at a somewhat slower pace than offensive technology, so it is important from a defensive standpoint to be well-funded in research. Technology becomes critically important here -- one tank could overrun an entire horse-centred city, and a few stealth fighters can wipe out an entire early-technology civilisation. Civilisation also includes the opportunity to construct Wonders of the World, which include ancient, medieval, industrial, and modern wonders. These wonders add special aspects to the civilisation that holds them (for instance, the builders of the Pyramids can forego building granaries in their cities). The effects of the Wonders lessen over time, and if the cities in which the Wonders are built are captured, their benefits accrue to the conquering army. A Wonder destroyed is lost forever, much like the real Wonders of the World. Exploration is important in the beginning phases of the game -- the player can opt for a known world (in the form or Europe, or the Pacific, or the entire Earth) or for a unknown world -- these are more fun, for one has to discover the contours of the land and navigate the seas much as early civilisations had to. The two ways to win the game are to create technology to build a spaceship to take settlers to a planet near Alpha Centauri Prime (which then can yield scenarios in the next Civilisation-based game), or to take over the entire world by being the only remaining civilisation. With the CD-ROM enhancement, sound effects and video clips that accompany major developments, this is a real treat, and very addictive. Beware, and be brave!
Some added/new features to Civilization are sea and space development, separation of infrastructure and unit builds, expanded trade and trade routes and a much greater variety of items to build. The addition of sea and space environments are a great idea.The original Civilization series sufferd from a "Y2K" problem in that once you reached present-day technology the game play sputtered to a halt.New environments greatly extend gameplay. The different trade rules are a nice addition.Showing trade routes (and allowing piracy) make ocean forces more necessary.In the original Civilization you could pretty much ignore naval unit development.Not so in Call to Power.Piracy can shut down an empire. However, the game has a couple of fatal flaws.First and most damaging is a bad AI implementation.It is ridiculously easy to win this game, even at more difficult settings.Secondly, there is no provision for obsoleting military units.I've had enemy musketmen "shoot down" my stealth bombers. (!)These flaws make the game unplayable. My advice: don't waste your time with this series unless/until they correct the AI and obsolete military unit problems.
The AI is pretty good and game speed is fine.Try it! ... Read more | |
| 92. Magic the Gathering: Duels of the Planewalkers by Atari | |
![]() | list price: $29.95
(price subject to change: see help) Asin: B00000K4D2 Catlog: Video Games Manufacturer: Atari Sales Rank: 2033 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Reviews (12)
I never played much of the 'shandalar' campaign style game, but I must say that the actual card game within the engine is a top notch representation of the physical card game, and I really prefer it to the more modern and free options such as Magic Workshop, which to me was more of an interactive Magic-themed shared whiteboard, where anyone can do anything, wether it be an actual legal action or not.
In closing, the game is awesome and if you have Windows 95/98 and plan to stick with that OS for a while then definitely add this to your gaming collection. Windows 2000 & XP users, on the other hand, are just out of luck!
Around the solid mechanics of the card game, Microprose built a spare but interesting gaming premise. Your avataar wanders around the mythical land of Shandalar running errands and fighting monsters. (Said fighting occurs, of course, as MtG duels.) What makes it interesting is the tweaks of the MtG rules that occur in Shandalar. In a "straight" duel, which this game allows you to play outside of Shandalar, you and your opponent have exactly 20 life points and the deck of your choice. In Shandalar, you start with a weak deck, fewer life points, and (by doing specific errands) you can build up to 20 points (and somewhat beyond). Other errands allow you to collect cards. Special "dungeons" themed around the game's five magic types allow you to fight certain creatures "in their element" for a chance to collect rare cards. (Not required, but fun.) Some of the creatures of Shandalar have "meta-powers", and can go into a game with certain advantages, like a card already in play. One kind can actually swap your deck for another (decent) deck. You can obtain similar bonuses by defeating these monsters, or through various "world magics" as they're called. You're in a race against the five wizards of Shandalar, whose job it is to take over X number of cities, at which point they'll have the power to cast the Ultimate Magic Spell. In other words, game over. As they capture more cities, they get stronger. As you defeat their minions, they get weaker. In the final analysis, this game is rife with good ideas and a still too buggy implementation. To make matters worse, retro-PC-gaming is a difficult and often unrewarding thing. Microsoft has never been much for backward compatibility and you'll have trouble running this on Windows 2000, though it can run on XP with some tweaking, I'm told. It'll run on your Windows 95/98/ME machine, but for a near fatal flaw: It'll run WAY too fast even on a 400mhz machine. (Note the 100mhz Pentium "minimum".) Shandalar, grievously, was made into a "real time" game, and your quests have time-limits. You can use a utility (MoSlo, Throttle, CPUKiller) to slow your entire computer down and make Shandalar go faster--but the kicker is during the duels, your computer opponents will take proportionally longer to decide their moves. The "real time" aspects of the program were an unfortunate design decision ironically and irritatingly out of pace with the rest of the game. Shandalar could've just as well been set up like a board game. With all its warts, though, this is a fine game. The real tragedy is that it wasn't maintained and updated. I'm not big on on-line games, and I don't like the MtG Online pricing scheme even if I did, but I'd shell out three Hamiltons yearly for a new version of this game, with new cards, new world "tweaks" and increasingly improved AI. It's a shame we'll never see it. Finally, the timeline for these games, courtesy GameSpot: The original was released in February of 1997, followed in September of '97 with "Spells of the Ancients", followed at last by this version, "Duels of the Planeswalkers", which has all the new cards, bug fixes, and multiplayer. This is the last version, the version you want if you're going to play it at all. The new Online, pay-per-pack version is not related to this game, nor is the older 1997 "BattleMage". (The latter only takes place in the MtG world, with no resemblance to the card game, so beware!)
My 2 complaints about this game are as follows: 2) This game hasn't been updated/added on to since 1998... great game... an expansion would be exquisite! I have yet to take advantage of the online/lan playability... and I wonder if anyone is STILL playing this online... I'm not sure. It's 2003 and I still find myself going back to this game... fun to play, easy to walk away from when necessary, no long term monatary investment. If you are a casual player or fan of Magic the Gathering, this game is an excellent purchase.Serious players might find the game slightly old and outdated... but may yet enjoy it.
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| 93. Medieval: Total War by Activision | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B000063SAU Catlog: Video Games Manufacturer: Activision Sales Rank: 1956 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review There are three time periods to choose from, the earliest of which features more fragmented factions and primitive weaponry, the last represents a more unified period where most power struggles have been decided and gunpowder has entered the scene. With three time periods and 12 factions representing three different religions, there's a lot of replay value in the strategic game alone. Like Shogun, the game is divided into two parts: strategic and tactical. The strategic part features a map of Europe, some of Asia, and some of Africa. It's divided into territories à la Risk or Axis & Allies, and each territory represents a kingdom. Each faction begins with its own holdings and must quickly begin to out produce and conquer its neighbors. Each kingdom has its own population, loyalty rating, economy, and religious affiliations. Installing a feared or loved general as governor can enhance the kingdom, but giving an unscrupulous general the job could lead to revolt. Building structures can enhance the kingdom as well; a dock or a salt or silver mine can lead to riches while a castle protects. A bowyer or spear maker can outfit new troops. As time progresses, your king will grow old, have children, and die. If he dies without a male heir a revolution can occur. Daughters are used primarily to reward your governors and generals or offered to allies as wives. The tactical portion of the game is the 3-D battlefield, complete with deserts, rivers, rolling hills, forests, mountains, and the vast rainy plains of England. It is here that you will decide the fate of your empire. You have to use terrain effectively to win, managing your varied troops with efficiency and skill: pikemen against mounted troops, mounted troops against archers, archers against pikemen. The specialized troop types of the Turkish, Byzantine, French, and other cultures offer unique abilities and open up combat options to wily generals. Guiding the actions of thousands of meticulously researched troops and watching them execute historical military maneuvers on a giant battlefield is a joy, but if deep tactical combat is not to your liking, you can skip individual battles or have the computer control them for you. Creative Assembly added sieges to the game as well, and those can be spectacular undertakings--complete with castle walls, sorties, and machines of war. A multiplayer option is offered, but only using the tactical battle engine. There are also a few warfare only historical battles and scenarios. The two halves of the game make a rich whole. The AI is sharp, and a sense of history permeates the game. From the eerie medieval chanting that underscores playing as a Western power to the lively Islamic music that you'll hear if you play as a Middle Eastern power. The game recreates history well, but more importantly it's also fantastic to play. --Bob Andrews Pros: Features Reviews (195)
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| 94. SimMania Series by Electronic Arts | |
![]() | Asin: B00004NHFO Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 5382 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description SimTower: The vertical empire. Start by building a small office complex: a lobby, a few offices, and a café. Expand by adding more floors, more offices, and elevators. Then diversify to hotel rooms, shops, theaters, restaurants, condos, and more as you build your way to the top. Success in SimTower requires design talent, management skills, business acumen, and the ability to keep your customers happy. Be on the lookout for fires, insect infestations, terrorists, and--you'll find out soon enough. Streets of SimCity: It's your city to cruise through or bruise through. Check out one of over 50 built-in cities, or take on opponents in an urban free-for-all while skidding, bootlegging, and blasting away. Speed through a sprawling metropolis or tackle one of Streets's rim-rattling missions. On the Streets of SimCity, you set the road rules. Combat up to seven other players in network mode over LAN, Internet, or modem. SimCopter: Fly missions in the metropolis. Attention SimCopter pilot: you're cleared for a rooftop landing, where the local temperature is a balmy 678. That's because there's a five-alarm fire in progress, not to mention rampant riots and SimCitizens running for their SimLives. So soar through 30 built-in cities in hyper-realistic 3-D and perform death-defying missions. Complete your heroics and receive your rewards: a snazzier copter, a tougher mission, and more near-death experiences. SimIsle: Missions in the rain forest. OK, so you're the king of the forest--make that rain forest. Now what are you going to do? You'd better decide fast because there are miners, poachers, petrochemical companies, endangered species, tourists, polluters, ecologists, natural disasters, and even UFOs, all vying for your attention--and for your resources. With teams of agents at your command, you'll embark on missions to determine the fate of a series of island rain forests. SimSafari: Create and explore your own African safari park and camp. SimSafari brings Africa to you! Imagine yourself in rugged bush country, peering through binoculars at vast herds of elephants, zebras, and lions. Choose from exotic plants and wildlife to create your own safari park. Team with a neighboring village and build a flourishing safari camp. Reviews (32)
Sim Tower- this game is KINDA fun but again, just kind of monotnous. This is kind of the reason why I don't like a lot of "Sim" games Sim Isle- zzzzzzzzzzzzzzzzzzz........... Sim Safari: a boring, stupid, corny, fruity, kiddie game Streets of Sim City- zzzz,, I get bored with racing games very quickly Sim Copter- Now THIS game is FUN!!!!! Look for my seperate review on this first. Bottom line: dont waste the $, just buy Sim Copter seperate- it's the only fun Sim game (with the slight exception of Sim City 2000, and Sim Tower is midly allright)
Be warned, I could not get all of the games to run on my system, which is still 6 months away from not being modern anymore. But since the price was reasonable I still felt it was worth the three games I was able to run. The original Sim City is just stupid fun. It's so easy to build a quick city and it's still easy to fail. This is a no frills, time killing game. Sim Copter was by far my favorite. Talk about a game that had so much potential, but it still turned out to be fun to play. Maxis should have gone out of house on this one, like to MICROPROSE (while they lasted). The people inhabiting the cities are like the original "Sims" and funny to hear where I think the simesse language came from considering what's it's evolved to today. Sim Tower was a dirty little pleasure. Who thought that building and office tower with apartments, restaurants, movie theaters, etc. could be soo much fun?! Sim Island, just throw it away when you open the box. Like I said, the game only costs a few bucks so why not give it a try. Worst case is you loose a few dollars from what you paid when you sell to the pawn shop.
Sim City is the classic, very first version of the now famous Sim City. The graphics are terrible... but the game itself is pretty cool. It has cool scenarios and I like playing around with the options on the menus. Sim Isle is alright... I suppose. It's pretty boring, I don't know why some people think it's brilliant. I played it, but I didn't really understand it. Sim Copter is cool. I love flying the helicopter around and crashing into things. I also love using the megaphone. I'll play it again. I have played Streets of Simcity. It's pretty boring. You just drive around Simcity and blow yourself up. My favourite game was Sim Tower. I LOVE IT! I love building the tower and renaming all the people and the shops. I like the events and the cool sounds This gets 3 stars because of Sim Tower. If Sim Tower wasn't on it, it would get only 2 stars. Considering some of the games didn't work on my computer, I probably have a right to be disappointed. ... Read more | |
| 95. Jumbo Jigsaw Collection (Jewel Case) by Atari | |
![]() | list price: $9.99
our price: $9.49 (price subject to change: see help) Asin: B0002UF2QA Catlog: Video Games Manufacturer: Atari Sales Rank: 1828 US | Canada | United Kingdom | Germany | France | Japan |
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Product Description
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| 96. Homeworld Cataclysm by Vivendi Universal | |
![]() | (price subject to change: see help) Asin: B00004T77G Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 2265 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com The basics are still the same, but now players can't see anything outside of therange of their ships' sensors. This makes defense tougher, because it's hard topredict where attacks will materialize; also, it requires the effective use of asmall screening force to avoid nasty ambushes. Your new mothership is a lowlymining scow, so it isn't possible to build anything but the most basic shipuntil a captured vessel is towed in and researched. There's also a new limit onthe number of ships that you can have in your fleet at any time, which meansthat it's important to build the right ship and make it count. There are a lotof new things to learn in Cataclysm, and all of them add to the game'sfun. One of the best things about Cataclysm is that you don't need a copy ofHomeworld to run it, and the story line is completely self-contained. Anexcellent tutorial is included that will help players come to grips with movingtheir ships in a fully 3-D environment. The graphics haven't been upgraded much(but they didn't need to be), and the game runs smoothly on even low-end PCs, aslong as you have a capable video card. This is a must-buy for fans of theoriginal, although newcomers might want to start with the original (or wait forthe inevitable Homeworld/Cataclysm combo pack), so that they canfeel the full effect of this polished series. Then again, no real-time strategyfan will want to miss the multiplayer mode. --T. Byrl Baker Pros: Reviews (146)
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| 97. Warcraft 2 Battle Chest by Vivendi Universal | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00003OPCY Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 5129 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Pros: Features Reviews (68)
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| 98. Super Scattergories by Hasbro Interactive | |
![]() | (price subject to change: see help) Asin: B00000K4KM Catlog: Video Games Manufacturer: Hasbro Interactive Sales Rank: 3024 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Based on the familiar pencil-and-paper game, the object of the game remains to find members of particular categories; each answer must start with the same letter. The computer version adds some complexity--there's now five different games, including picture identification, category matching, and simple word listing. The answer interface simplifies the game a bit and speeds it up greatly--only the first three letters of a correct answer are required. Without worrying about misspellings or long guesses, the pace picks up dramatically. The look, sound, and feel of Super Scattergories is reminiscent of You Don't Know Jack, and play is just as fun solo or with teams of any size. While some of the animations might be poky if you have other programs running or a slower machine, the game clock seems to work fine even under the worst of conditions. If you want something new to distract your guests or just want to work on those language skills, Super Scattergories is just the thing. --Rob Lightner Reviews (14)
This has to be one of the most entertaining games I have had.As far as gameplay.The only sad thing is...I emailed them and they have no updates for the word lists and will not make any (according to my email). Nonetheless it is great fun....if you see this CD between to boxes of Old El Paso taco kits, grab it....it is well worth it, since there is no cost for the game in that package. =)
Sincerely,
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| 99. Virtual Skipper 3 by Enlight Interactive | |
![]() | list price: $29.99
our price: $28.49 (price subject to change: see help) Asin: B0002HDOAY Catlog: Video Games Manufacturer: Enlight Interactive Sales Rank: 2621 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (6)
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| 100. Tiger Woods PGA Tour 2004 for PC by Electronic Arts | |
![]() | list price: $9.99
our price: $9.49 (price subject to change: see help) Asin: B00009V3K6 Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 498 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (15)
I dislike how putting is done. Too many arcade elements for a "sim" game. CPU AI is not worth playing against.
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