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| 61. Game & Watch Gallery 4 | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00006IJJJ Catlog: Video Games Publisher: Nintendo Sales Rank: 1856 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (21)
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| 62. Scooby-Doo Mystery Mayhem | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00015HWSW Catlog: Video Games Publisher: THQ Sales Rank: 2514 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (8)
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| 63. Command & Conquer: Generals - Zero Hour Expansion Pack for PC by Electronic Arts | |
![]() | list price: $9.99
our price: $9.49 (price subject to change: see help) Asin: B0000C0YNT Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 365 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (27)
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| 64. Scooby-Doo Mystery Mayhem | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00015HWT6 Catlog: Video Games Publisher: THQ Sales Rank: 2588 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (1)
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| 65. Metal Slug 3 | |
![]() | (price subject to change: see help) Asin: B0001HAI3G Catlog: Video Games Publisher: SNK Sales Rank: 4837 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (24)
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| 66. Dragon Warrior VII | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00005OLWB Catlog: Video Games Publisher: Enix America Corp. Sales Rank: 1138 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Graphically, Dragon Warrior VII will not impress anyone. Even compared tofirst-generation PlayStation games this one comes off as ugly. The sound is amix of nostalgic MIDI bits from previous Dragon Warrior games andbeautiful new compositions by Sugiyama. The story progresses in a linearfashion, as the main character discovers new lands, each with its own mysteries,characters, and adventures. The job system adds immense depth to characterprogression, as players can learn skills from more than 50 classes, includingwarriors, clerics, jesters, rangers, dragoons, teen idols, and more. As deep as the job system is, progress is hindered by laborious combat andinventory-management systems. It would have been nice if the development teamtried to implement modern gameplay mechanics with the rich Dragon Warrioruniverse. Because of its archaic aspects, the game will scare off those thataren't familiar with older RPGs. However, persevering gamers and longtime fanswill enjoy one of the deepest adventures on the market. --Raymond M.Padilla Pros: Reviews (60)
As I already said, at first glance, this game is not particularly pretty to stare at.But if anybody spends enough time with the game, you'll tend to ignore this little minor detail.That's right: minor.This is Dragon Warrior, and the focus is on gameplay here, not making everything look pretty.The majority of the game focuses strictly on battle, where your strategic wits are most needed.Instead of today's "Attack, heal, repeat" strategy, you'll have to dig deeper if you want to come out of the battles alive.In other games in which spells that increase your attack and defense are practically useless, in Dragon Warrior VII, they are all but required. As well, at first glance, the plot seems as linear as it could be.As the heroes of the game, you have decided to embark on a quest to recover lands lost due to an unknown evil via time travel.This may seem like a pointless game where it all seems like all you have to keep doing is go back in time and rescue the helpless people, then go to the next land, save it, and do it over and over again.However, the more time you spend with the game, the more this seemingly linear plot unfolds.The more lands you restore, the more you learn about this unknown evil.That seems to be the basis of most video games in general, but for some reason, this one seems that much different.Not to mention there is this one cruel and sadistic plot twist that will leave your jaw dropping and frozen in that position for an indefinite length of time.I will not mention what it is, for that would be spoiling things. One thing that I haven't mentioned that should really be noted is of course the musical score.Koichi Sugiyama is the go-to guy, and has written the scores for the previous Dragon Warrior games.While the music for other games has a blatant techno-new age appearance, Sugiyama has decided to stick with a much more traditional, orchestral-based sound, and to me, that creates a really powerful emotional tool during crucial points of the game at times.It's really a great score, and really adds to the experience. In conclusion, all I have to say is to give this game an honest chance.Don't dislike it because it isn't Final Fantasy, and it isn't as attractive-looking.Because of this misjudgment, most gamers are missing out on this remarkable, innovative gaming experience.You should play the game to experience what old school is all about, and will possibly be as close to an actual journey to rid evil as anything will ever be.Don't be one of the several gamers who have turned their backs on this game for trivial reasons.This game is that and much more. You're missing out.Big time. ... Read more | |
| 67. Beyond Good & Evil | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00009ZVI0 Catlog: Video Games Publisher: UBI Soft Sales Rank: 4531 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (37)
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| 68. Hitman Contracts | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B0001AVSGY Catlog: Video Games Publisher: Eidos Interactive Sales Rank: 1552 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (37)
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| 69. Transformers | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B0000V48MA Catlog: Video Games Publisher: Atari Sales Rank: 1597 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (43)
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| 70. Saturday Night Speedway | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B0000V48J8 Catlog: Video Games Publisher: Atari Sales Rank: 963 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (1)
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| 71. Pelican Access External Recharging Battery Pk ( PL-6018 ) | |
![]() | (price subject to change: see help) Asin: B0007U2CZE Catlog: Video Games Publisher: Pelican Accessories Sales Rank: 1002 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Reviews (1)
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| 72. PELICAN ACCESSORIES PL-6012 PSP All-In-One Case | |
![]() | (price subject to change: see help) Asin: B0007Z7XVM Catlog: Video Games Publisher: Pelican Accessories Sales Rank: 3065 US | Canada | United Kingdom | Germany | France | Japan |
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| 73. Jurassic Park: Operation Genesis | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B000086JYJ Catlog: Video Games Publisher: Vivendi Universal Games Sales Rank: 939 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (22)
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| 74. PELICAN ACCESSORIES PL-626 PS2 7" Game Glass | |
![]() | (price subject to change: see help) Asin: B0007PIE88 Catlog: Video Games Publisher: Pelican Accessories Sales Rank: 3325 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (2)
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| 75. Star Wars: Jedi Starfighter | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00006409Y Catlog: Video Games Publisher: Lucasarts Entertainment Sales Rank: 2729 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The time prior to the events of Star Wars: Episode II is a chaotic one.Pressure between the Republic and Count Dooku is building, and the Count has aplan that will give him the upper hand. He's made a deal with Captain Toth ofthe Trade Federation, who intends to take over the resource-abundant Karthakksystem. He has met almost no resistance, except for the alien smuggler Nym. Aware that the Karthakk system must not fall into Dooku's hands, Mace Windudispatches his former student Adi Gallia (now a Jedi Master) to the system in anexperimental force-powered starfighter. She joins forces with Nym, and togetherthey just might have a chance at stopping Captain Toth. Jedi Starfighter has 15 story-driven levels and an in-depth tutorial. Inall, the game provides over 20 missions, mostly protecting or escorting targetsand blowing up droids and other minions of the future Empire. The action takesplace in space, as well as in the sky over various planets. You can play aseither Adi or Nym, and you can also play the entire game in two-player split-screen cooperative mode. The Xbox version has an exclusive head-to-head scenariocalled Coruscant Territory Capture--think Star Wars meets Capture theFlag. The two main ships you fly are Adi's Jedi starfighter (the same ship piloted byObi Wan in Star Wars: Episode II, Attack of the Clones) and Nym's strikebomber. Adi's ship is fast and light with four force powers (force field, forcelightening, force reflex, and force shock wave). Nym's ship has heavier armor inaddition to energy bombs, cruise missiles, proximity mines, and clustermissiles. The cockpit is set up similarly in both ships, so it's easy to switchbetween them. This game is good, but there are a few weak points. The voice dialogue, whilewell-scripted, never shuts up and may drive you batty. The AI is downright dumbearly in the game: for example, you can blast away at an enemy troop carrier,and it keeps going on its merry way until it's destroyed (the drones aresomewhat trickier, but soon become predictable). The AI does improve later on,but some may not feel challenged even then. Lastly, the button placement on thealready cumbersome Xbox controller is difficult--the zoom button is right nextto the shoot button, making it pretty much impossible to do both at the sametime. Bottom line: Star Wars Jedi Starfighter is a fun spaceshooter--especially for two-player gaming--that shows off your Xbox. --BryanKarsh Pros: Reviews (18)
P.S. When you play two player the person playing with you will side with you and also have a different craft. On some levels you can even get crafts that you couldn't get even as a bonus craft. So here's my suggestoin to you. Get your little sister or cousin to play with you and take the cool car.
The basic premise of this one is quite simple; you alternate playing the roles of Adi Gallia, a young Jedi Master and Nym, a typical gung-ho, brightly colored alien pirate, as they battle to save the republic from the looming threat of the Trade Federation. Both fly easily recognizable ships, and each come fully equipped with their own set of unique special weapons and secondary firepower. While Adi can use the force to aid her in the battle by slowing down time, reinforcing shields or striking enemy ships with force lightning, Nym's vehicle carries a heavy load of blunt firepower. Adi's ship is faster and more maneuverable, but Nym's packs a much stronger punch. The entirety of the controls themselves are very easy to learn and deceptively simple to master. It's nowhere near as complex and customizable as the keyboard-based system introduced by X-Wing and Tie Fighter, but it still accomplishes many of the same tasks without the necessity of another sixty buttons. The left analog stick controls the direction of your ship, and the right analog handles the roll, which is more of a luxury feature than anything else. In space you won't need to put this to use at all, except perhaps to dodge enemy fire, but when you're battling near the surface of a planet it's easy to get disoriented by your surroundings if everything isn't level. The left and right triggers handle the speed of your craft, with the left your brake and the right your speed boost. I miss the ability to set my thrust to 40% or 60%, or to match the speed of my target and ride his tail until he's dead, but the lack of so many confusing buttons here is a trade-off I can live with. The story, unfortunately, isn't nearly as inventive nor as easy to follow as the weapons or control systems. What story there is shoots by at such a blazing pace, it's nearly impossible to comprehend what's just happened before you're right in the thick of another fight. At one point, I didn't understand that I was dogfighting with Jango Fett himself until the second or third time he killed me. Efforts were made to tie this title in with the events going on during Episode II, but you could blink and miss the connections. Samuel L. Jackson's character, Mace Windu, is directly involved with everything you do, but it's hard to tell when that's his voice you're hearing over the comm-link, because the voice actor they cast for his role sounds NOTHING like his movie counterpart. Another thing that bothered me about the way this game played was its straightforward series of goals. While one of the coolest things about Tie Fighter was its variety, Jedi Starfighter puts you in a new location, shakes up your odds a little bit, and tells you to do one of two things; protect something or kill something. Gone are the reconnaissance missions that made the pace of the PC flight sims so strong. You'll never be asked to retreat from a battle after holding off enemy fighters long enough for backup to arrive. It's kill or be killed, every single time. While the gameplay itself is quite realistic in appearance, with tightly-rendered ships, daunting scale and believable obstacles such as asteroids and hidden enemy bases on small moons, the characters in the important scenes are flamboyantly cartoony and unrealistic. The regal, pompous air exuded by the tall, green members of the Trade Federation in Episode I is rendered null and void when they flail their arms around, swivel their hips or throw their heads around in strange ways during casual dialog. It seems like the animators grew bored with what they were being asked to render and overcompensated on the body language. The audio, to its credit, is very well done from start to finish. Though the voice acting is pretty much universally terrible, the sound effects and music more than make up for it and then some. Laser fire is easy to trace, each different ship sounds crisp and distinct, and the original John Williams score works every bit as well here as it does on screen. This is a title that had all the elements of a great game, in the same vein as its vaunted predecessors. It was overflowing with ingenuity, featuring unique new elements that made even the harshest battles exciting and entertaining, an enormous stage upon which to play, a steadily rising level of difficulty and several well-developed unlockable features. The gameplay is most certainly spot-on but the story, mood and motivations have got it all wrong. It's hard to get into a game like this, no matter how original the weaponry, if the story feels like an afterthought and each stage is just a new skin wrapped around the same old set of goals. Extra features help add a little spice to it, but on the large it's a perfect example of what could have been. I wish they'd taken another couple months on this, finished it properly and concentrated more on adding some peaks and valleys to the missions themselves.
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