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| 121. Midtown Madness 2 by Microsoft | |
![]() | (price subject to change: see help) Asin: B00004VP44 Catlog: Video Games Manufacturer: Microsoft Sales Rank: 2039 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review This time the action takes place in the streets of San Francisco and London.Asexpected, San Francisco sports its many landmarks and famous rolling hills,which offer plenty of chances to build up speed for ludicrous stunts. Keep aneye open for the Golden Gate Bridge and the Palace of Fine Arts. London'stightturns and twisting streets put the emphasis on driver skill rather thanflat-outspeed. Landmarks include Buckingham Palace, Big Ben, and Trafalgar Square. Ofcourse, the secret to success in the Midtown games is to findunconventional shortcuts that can bring about a quick victory. For the most part players will be racing in standard circuit and checkpointraces. Interestingly, you must unlock most of the 20 cars in the game byfinishing a series of races or completing the two in-game driving schools. Youcan't drive our favorite car--the Aston Martin DB7--until you finish Britishcabby school, but once you do get it, you'll be a terror on the highways. Weonly wish more automobiles were available right from the start, as theperformance of the cars varies as wildly as their makes and models. While the cities are interesting to look at and many of the structures containshortcuts and other secret passages, the overall look of the game is morecartoony than realistic. While the graphics don't stand up against the Needfor Speed games, they are more than adequate in their own right. However,you will need a fairly powerful machine to see them in all their cartoonyglory.--Mark Brooks Pros: Reviews (74)
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| 122. Rapala's Fishing | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B0002B90S0 Catlog: Video Games Publisher: Activision Sales Rank: 3763 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (2)
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| 123. Worms 3D-Special Edition | |
![]() | (price subject to change: see help) Asin: B0001CNRRK Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 2882 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (6)
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| 124. Cabela's Big Game Hunter 2005 | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B0002B90QW Catlog: Video Games Publisher: Activision Sales Rank: 1270 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Reviews (3)
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| 125. Lords of the Realm: Royal Collection by Vivendi Universal | |
![]() | Asin: B00001LCDB Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 3852 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (13)
First, I love the game's soundtrack.I've actually put all the music WAV files in a playlist...and while I'm on the subject of the audio, if you haven't listened to setup2.wav, DO IT! As for gameplay, it isn't exactly the most complicated of strategy games, but I think that's part of what makes it fun.If you're going to create an army, wait for one of the merchants to come through so you can buy ale.It's much easier to feed people on grain than cows, and it doesn't hurt happiness.The Knight is a spoiled brat.It is music to my ears to hear "The county is yours, my lord..."After countless hours playing this game, things like these are what you will discover.Oh, and defending your first siege without losing a guy (and no auto-calc either)...now there's a feeling of intense pride. If you can manage to get the (now flaky) multiplayer system to work anymore (it sure as heck wasn't designed for XP!), you're in for quite a treat.The Siege Pack adds in a new gameplay form, the Skirmish.This is the real-time battles of the game played separate from the game itself.These are great for when you don't have time to sit through the typical hours for an RTS, but have a taste for medieval battle.
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| 126. EVE Online: The Second Genesis by Vivendi Universal | |
![]() | list price: $9.99
(price subject to change: see help) Asin: B00006RKL7 Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 921 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Unlike most MMORPGs Eve doesn't force you to play canned missions and quests. The developers have taken the risk of depending, mostly, on players to form the economy, social structure, etc. Things are raw and unformed at the start, but very interesting. Eve encourages players to form corporations for self-protection and to control sectors of space so they can mine the resources there. Competition between corporations is a perfect excuse for player vs. player (PVP) combat, and Eve provides plenty of room for players to slug it out. In most online games the bulk of the world is safe except for a small zone that is open to PVP combat; in Eve there's a small core patrolled by brutal AI police and vast areas where anything goes. Of course, the most valuable resources can only be found in the dangerous, wild frontier. The graphics are gorgeous and the game is played in full 3-D. Stellar and spectral space effects, nebulae, and massive space stations dominate most sectors, and when lots of players are together, the game is a maze of drifting metal. Asteroid fields, meteors, and a few surprises are in store as well. If anything Eve suffers from a steep learning curve, an excess of clicking (many menus could be simplified) and the aforementioned dependence on the players to form the society. Eve is unlike most MMORPGs, but worth a look if you feel the lure of open space lanes and the promise a truly unexplored social frontier. --Andrew S. Bub Pros: Reviews (89)
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| 127. Battlezone by Activision | |
![]() | (price subject to change: see help) Asin: B00004T9BP Catlog: Video Games Manufacturer: Activision Sales Rank: 4452 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (13)
While there is a nice tie-in to the original -- you still drive a tank (a hover tank to be exact) -- this is not the Battlezone you remember from the arcades. Set during the space-race of the late sixties, Battlezone kicks off with a good old fashioned "Us versus Them" conspiracy tale that pits the USA against the Soviet Union in the dark reaches of space. It seems that during the early days of the space program an alien alloy (referred to as bio-metal) was discovered on the moon that allowed researchers to make amazing advances in technology. Unfortunately, competition for this mysterious metal became fierce as both superpowers (U.S. and USSR) began amassing forces on the surface of the moon. The Soviets launched covert operations under the guise of its space program; while NASA�s highly-publicized lunar mission became the cover story for the USA�s secret military build-up on the moon. While the story is a bit far-fetched, it�s extremely well done and very entertaining. More importantly, the story translates into a solid premise for both the action and strategy portions of the game. The single-player mode can be played from either the U.S. or Soviet sides, but the game is designed to be played from the U.S. side first. During the first few missions on the U.S. side, players are gradually eased into Battlezone�s seamless mix of real-time strategy and action, and from there, chances are you�ll be hooked. Starting with a bio-metal recycler (the most basic construction unit), you�ll construct vehicles to scavenge scraps of bio-metal, build base defenses, and construct new base vehicles capable of building more advanced structures and vehicles. You command all the action from the cockpit of your hover tank, one of several specially-designed attack craft capable of negotiating the harsh environments of alien worlds. Controlling the action should be second nature to most action fans, with a combination of mouse and keyboard controls (joysticks are also supported) similar to those in Quake. But unlike the easy key re-mapping of Quake and its ilk, customizing the controls to your liking in Battlezone can tricky, and occasionally impossible. My preferred mouse/keyboard configuration -- A for forward, Z for back, Left shift for left strafe, and X for right strafe -- can�t be duplicated in Battlezone simply because the Left shift key can�t be remapped. Additionally, getting a customized setup in place is a pain if you want to re-map a key that�s already in use, since you�ll have to change that key first, then re-map the desired key. The rest of the interface however, is a textbook example in efficiency. By using just a few number keys on the keyboard, you can easily manage all aspects of command; whether it�s building tanks, defenses, or ordering an attack, you�ll hardly ever need to take your eyes off the action. About the only time you need to divide your attention between action and management is when you have to designate construction areas for your constructor, or specify locations for turrets and howitzers. Other than these few instances, you�re free to be a mobile and active part of the fight while still commanding the bigger picture. Under your command is a range of offensive vehicles made up of fast scout craft, well-armored tanks, deadly bombers, and mobile artillery; the opposition has the same. Using the same simple control interface used to build your base, you�ll order your forces to defend a building, attack a target, hunt for enemies, or follow you. But unlike most games, where you send wave after wave of expendable units at an enemy�s defenses, the catch is that you�ll only be able to have ten offensive and defensive vehicles at any one time -- and every vehicle needs a pilot. When a tank or vehicle is destroyed, these pilots are ejected and must make their way back to the base on foot. Unfortunately they also make tempting targets for passing vehicles. Even if you�ve got enough resources on hand, you won�t be able to build a new tank until there is a pilot to take the wheel. This last bit plays a large part in how you�ll fight in Battlezone. You�ve got to pick your fights with care, hitting vulnerable targets in swift aggressive strikes to avoid taking losses, and you�ve also got to know when to retreat behind your defenses. This continuing process of fast attack and constant defense gives the battles in Battlezone a constantly evolving and dynamic feel and throughout each of the single-player missions, chances are you�ll learn something new. And when the single-player game is exhausted, Battlezone�s support for up to eight players is certain to extend its life for some time to come. Standard deathmatching is available, as is the full strategic game. While the deathmatch option is a fun no-brainer, most players will gravitate to the chaos and conflict of the multi-player strategy games. This is some of the most intense multi-player action you�ll find as fierce battles erupt for control of sparse scrap fields, friendly pilots get squashed, and defenses are laid to waste. It�s fast, furious, and incredible amounts of fun. With its raucous multi-player action, flawless presentation, and effortless interface, it�s hard to find much to complain about in Battlezone. If you ever thought that action and strategy was an unholy alliance, sit back and let Battlezone re-write the rule book for you.
The story is based on the (fictional) discovery of an alien "bio-metal" that has landed on Earth in a meteor showing in the Berring Straight. This bio-metal can be shaped and trasformed into powerful fighting machines. The Americans feel this is the key to controlling space. But they have miscalculated one possibility: the Red Soviets have found the metal too, and the countries are then pitted against each other in a war to end all wars... As far as gameplay goes, Battlezone brings a new perspective to gaming; the action/strategy combo. While you still control vehicles and resources, you are also a formidable combat unit, capable handling things like enemy attacks and mission objectives all by yourself. The AI for units in this game sadly falls short of spectacular. They have trouble navigating tough terrain and do not take full advantage of their fighting abilities during combat. However, they do make powerful wingmen to have on attacks or for defending targets such as your base. Battlezone provides endless hours of intense excitement for experienced or novice gamers. It is most assuredly a must-have!
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| 128. Toca Race Driver 2/ColinMcCrae 4 Bundle | |
![]() | (price subject to change: see help) Asin: B0002VYPK8 Catlog: Video Games Publisher: Codemasters Sales Rank: 2472 US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features | |
| 129. 30 Day SOE PC GameCard by Sony Online Entertainment | |
![]() | list price: $14.99
our price: $14.24 (price subject to change: see help) Asin: B0002WRR2A Catlog: Video Games Manufacturer: Sony Online Entertainment Sales Rank: 2641 US | Canada | United Kingdom | Germany | France | Japan |
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Features | |
| 130. Magic the Gathering: Duels of the Planewalkers by Atari | |
![]() | list price: $29.95
(price subject to change: see help) Asin: B00000K4D2 Catlog: Video Games Manufacturer: Atari Sales Rank: 2033 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Reviews (12)
I never played much of the 'shandalar' campaign style game, but I must say that the actual card game within the engine is a top notch representation of the physical card game, and I really prefer it to the more modern and free options such as Magic Workshop, which to me was more of an interactive Magic-themed shared whiteboard, where anyone can do anything, wether it be an actual legal action or not.
In closing, the game is awesome and if you have Windows 95/98 and plan to stick with that OS for a while then definitely add this to your gaming collection. Windows 2000 & XP users, on the other hand, are just out of luck!
Around the solid mechanics of the card game, Microprose built a spare but interesting gaming premise. Your avataar wanders around the mythical land of Shandalar running errands and fighting monsters. (Said fighting occurs, of course, as MtG duels.) What makes it interesting is the tweaks of the MtG rules that occur in Shandalar. In a "straight" duel, which this game allows you to play outside of Shandalar, you and your opponent have exactly 20 life points and the deck of your choice. In Shandalar, you start with a weak deck, fewer life points, and (by doing specific errands) you can build up to 20 points (and somewhat beyond). Other errands allow you to collect cards. Special "dungeons" themed around the game's five magic types allow you to fight certain creatures "in their element" for a chance to collect rare cards. (Not required, but fun.) Some of the creatures of Shandalar have "meta-powers", and can go into a game with certain advantages, like a card already in play. One kind can actually swap your deck for another (decent) deck. You can obtain similar bonuses by defeating these monsters, or through various "world magics" as they're called. You're in a race against the five wizards of Shandalar, whose job it is to take over X number of cities, at which point they'll have the power to cast the Ultimate Magic Spell. In other words, game over. As they capture more cities, they get stronger. As you defeat their minions, they get weaker. In the final analysis, this game is rife with good ideas and a still too buggy implementation. To make matters worse, retro-PC-gaming is a difficult and often unrewarding thing. Microsoft has never been much for backward compatibility and you'll have trouble running this on Windows 2000, though it can run on XP with some tweaking, I'm told. It'll run on your Windows 95/98/ME machine, but for a near fatal flaw: It'll run WAY too fast even on a 400mhz machine. (Note the 100mhz Pentium "minimum".) Shandalar, grievously, was made into a "real time" game, and your quests have time-limits. You can use a utility (MoSlo, Throttle, CPUKiller) to slow your entire computer down and make Shandalar go faster--but the kicker is during the duels, your computer opponents will take proportionally longer to decide their moves. The "real time" aspects of the program were an unfortunate design decision ironically and irritatingly out of pace with the rest of the game. Shandalar could've just as well been set up like a board game. With all its warts, though, this is a fine game. The real tragedy is that it wasn't maintained and updated. I'm not big on on-line games, and I don't like the MtG Online pricing scheme even if I did, but I'd shell out three Hamiltons yearly for a new version of this game, with new cards, new world "tweaks" and increasingly improved AI. It's a shame we'll never see it. Finally, the timeline for these games, courtesy GameSpot: The original was released in February of 1997, followed in September of '97 with "Spells of the Ancients", followed at last by this version, "Duels of the Planeswalkers", which has all the new cards, bug fixes, and multiplayer. This is the last version, the version you want if you're going to play it at all. The new Online, pay-per-pack version is not related to this game, nor is the older 1997 "BattleMage". (The latter only takes place in the MtG world, with no resemblance to the card game, so beware!)
My 2 complaints about this game are as follows: 2) This game hasn't been updated/added on to since 1998... great game... an expansion would be exquisite! I have yet to take advantage of the online/lan playability... and I wonder if anyone is STILL playing this online... I'm not sure. It's 2003 and I still find myself going back to this game... fun to play, easy to walk away from when necessary, no long term monatary investment. If you are a casual player or fan of Magic the Gathering, this game is an excellent purchase.Serious players might find the game slightly old and outdated... but may yet enjoy it.
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| 131. VIETCONG by Jack of All Games | |
![]() | list price: $29.99
our price: $28.49 (price subject to change: see help) Asin: B000078COP Catlog: Video Games Manufacturer: Jack of All Games Sales Rank: 2255 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (51)
This game is best when played online, with lots of cover, several different kinds of weapons, and many different types of games (DM, TDM, CTF, etc.) and maps. Single play, is challenging, especially on vietnam difficulty (no HUD). Do a search and try out the demo. The demo and retail multiplayer servers are compatible with each other but demo has more restrictions on class and maps.
This game is best when played online, with lots of cover, several different kinds of weapons, and many different types of games (DM, TDM, CTF, etc.) and maps. Single play, for both, are challenging, especially on vietnam difficulty (no HUD). Do a search and try out the demo. The demo and retail multiplayer servers are compatible with each other but demo has more restrictions on class and maps. ... Read more | |
| 132. Tom Clancy's Rainbow Six 3 | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B0001DHQP8 Catlog: Video Games Publisher: UBI Soft Sales Rank: 3624 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (25)
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| 133. Vietcong: Purple Haze | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B0002GTFIU Catlog: Video Games Publisher: Take2 Interactive Software Sales Rank: 3672 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (4)
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| 134. Ultima Online 7th Anniversary Edition by Electronic Arts | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B0002A5PC6 Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 3073 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (12)
Having said all of this, the package does have a saving grace - for the new Ultima Online user, it's an orgasm in a box. Gifting the new player with a wonderous item to bless their bank box, the sale value for these artefacts will soon be through the roof and will happily aid the "Newbies" in-game financial situation. That and the useful addition of the add-ons and the extra character slot make it well worth it's subscription. Ultima Online may be a dying game, but it's dying slowly and gracefully - still imenseley huge, it's mighty client-base has shattered the expectations of new MMORPG produces who seem to realise that their intended audience just aren't shifting from the strong back of this mighty dinosaur. Out-dated? Hell no! With the best working system in the current market, Ultima Online is still the strongest MORG out and offers wonderful gameplay for all. It's a roleplayer's paradise, and for those with an imagination Europa's Crossroads of Yew and CoRE are just two examples of good communities that vastly compliament the game. Moreover, it's cutely charming 2D graphics may be old, but they're still fairly pretty in their own way, putting to shame the 3D servers of more modern games. Though I wouldn't touch UO's 3D client with a nine-foot-pole. So the conclusion? Two stars. A pittiful money-spinner from the marxist's nightmarish Bogey-Man, but a great starting point for a new user on one of the internet's best MMORPG's.
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| 135. Steel Battalion: Line of Contact | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00009WAV6 Catlog: Video Games Publisher: Capcom Sales Rank: 4020 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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