Unique Streaming Technology - ArenaNet's unique streaming technology forever eliminates the concept of patching a game. You don't have to wait a month for the next big patch to experience new content. Instead, the game constantly and intelligently streams new content to your computer in the background while you play. The world can change continually. This allows us to build a much more dynamic game world than any thathas existed before.
Reviews (53)
Guild wars got it RIGHT
My experience with mmorpg's include DAOC, SWG, PS, EQ II and WOW...yes I am a geek. Guild wars got it right
MISSIONS & TRAVELING:
There are missions to do if you choose to, missions basically lead a player from one town to another. The missions use waypoints to make it easy. You can choose to group with henchmen (AI) or other players. It does not take long to form groups, longest I have waited is 3 minutes (no kidding). Traveling from city to city that you have been to is as easy as opening up the map and clicking (no more time sinks).
LOOT:
Loot drops are automatically assigned to each player of a group. There are 3 different types of quality loot: white (least rarest), blue, purple, yellow (most rarest). I am level 15/20 and I have only seen yellow loot drop twice, super sweet stuff. I love searching for loot drops fun :)
PVP:
2 types of pvp arena and capture the flag. Capture the flag is played in groups of 8, 6 teams and is for the level 20s. If you don't want to level a character, just make a level 20, the game allows you to do this to play capture the flag only. U.S, Europe and Korea compete in capture the flag and the winners are announced in system messages. Arena is AWESOME. No need to find a group, just click join and you are randomly grouped with others for a 4-on-4 battle, fun because it is so balanced. Skill is the only thing that matters, did I say super balanced :) I often find myself in 2 hour sessions saying just one more battle and you get experience.
EXTRA:
There is NO monthly fee. The load times of this game are fastest I have ever seen, 1 sec for me. No more time sinks. I should have bought this a long time ago. If your going to buy 1 game for rest of 2005, it should be guild wars.
Game is not for All MMO players
this game is a good game but its not for all MMO playersits mainly for those that get board easily hehe who are low income and also for those that whine about kill steals
I like this game as it is set to where you can do most things solo at a early lvl and later on when you are established in a guild you can play for the higher lvls or just look around for a group granted there is some that rush through and some that dont know what they are doing there are always people like this in games but it is rewarding when you find a group that knows what to do and dont leave anyone behind if possible
i have a lvl 10 elementalist ranger at the moment and i have solowed for the most part with myself or 1 person in game or npc groupof 3 others with myselfthe group max is 4 now i believe i havent done any pvp yet but from the reviews ive read i doubpt i want to there are some invisable walls but you arnt lead down a path all the time you can cut crossed country in alot of areas
Economy is like all other games can be high in areas as people are greedy most of the stuff is found and sold on a auction channel of sorts but most basic thigns are bough from npc's
the avatars in my opinion as a female very beautiful atleast the elementalist but yes as in all games you have scruffy looking fellows too
The bottom line here is what one man's or woman's opinion of a game is not always the opinion you would give a game my advice is try it if ya dont like it sell it used or something like that or see if there is a trial or spend all your time reserching it and let somone else dictate rather you will or wont like a game you will never know till you play it for yourself.
Julie
Beware: MMO-Lite..All that glitter is not Gold
I frankly just burned my $50 bucks with this game. This game is Bad with a Capital 'B'. There is something seriously missing from this game(if you are a Star Wars fan..'the force is unusally weak with this one'). I find it hard to fanthom how so many people are claiming this game to be the next best thing since sliced bread. Trust me its not.
This game doesn't feel like an mmo its mostly a persistent single player online game. One of the main attraction of an mmo is to be able to see other people running around in a persistent world. You can wave them, help them out, have a chit-chat or maybe even duke it out if they are hostile to you. There is no such aspect to this game. Every mission is 'instanced'; its just you or your guild or AI henchman(AI lacks and they feel like 'npc's too). You dont get to see anyone else.
They are invisible walls in this game everywhere. Unlike many other mmo's you just can't walk over to where you please like in a real persistent world. Instead you are forced to follow and play along a path chosen for you. For e.g...you are going on the road and there is a nice water-fall you see some distance away. So you decide to walk down the hill and check it out. Surprise...there is a invisible wall blocking your way. You have to stay on the road..it was all just a illusion or some cosmetic matte painting. This cuts down the real virtual world factor right there and than. Your only chance of seeing a group of people is in the cities and the way the game is setup you wont be spending much time in cities anyway.The city further lack the community feeling with no inns, housing or gathering places everyone just stands in the middle of the town.
As far as rpg element is concerned, the classes and their powers are poorly setup. Only 8 of your skills can be used at any time. I want to be able to use more than 8 skills sometimes. Combining two clases is a good idea but the 8 skills limitation further cuts down the charm of this aspect.
There is no player run economy as to speak...you sell stuff to npc's ho hum. Player run economy is an absolute must in my view for an mmo to get some sense of realism.
PVP is where this game really falls apart. This mmo strong point was its 'pvp aspect'; however this is where it fails the most. Instead of providing a real war like feeling that is so well done in 'World of warcraft' this game throws you in team based instanced arenas. Just imagine playing a online fps like 'Unreal tournament' or 'Counter-strike' with fantasty characters as well as weapons and you will get the complete picture. Dont expect to be the ubber champ if you haven't first played the pve aspect of the game lvl 20 + and unlocked specials skills. Because you get the standard Lvl 20 template for those classes if you decide to just go pvp but not the special skills that you can unlock if you had tried the pve aspect first. Some of those pve learned special skills are clearly superior to the standard pvp template and players already know this aspect and have learned to exploit it. So it means that whether you want to do pve or not you will have to if you want to be really good in pvp and reaching to lvl 20 is still a time-intensive pve grind. Now i come to my biggest complaint when it comes to pvp. So many people are touting strategy and true skill-based pvp in this game. Well the truth is far from it. Unless you have established guild with people you know you will be thrown into random 4 man teams with each player specilizing in certain skills like 1 is ranger, 1 is tank etc.. You are forced to group to pvp whether you like it or not, forget about any sniper or solo support role. Not to my surprise this random team of unknown people falls apart rather quickly. Most of the teams i have played in like to just rush in or charge without any ryhme or reason and resulting mayhem causes utter confusion with the victor being a warior or someone who can mash buttons the fastest. Or everyone just go into different directions once they get into arena and you are pretty much on your own and good luck here if you a pure ranger. There is no strategy atall that i have seen any team discuss or even apply so far. Another huge pitfall is those invisible walls blocking you from striking at the opposing player. If say you are on a hill and you see the opposing players down below. Well you think that you have a strategic advantage here dont you escpecially if you are a full fledge Ranger/elementalist. Surprise...you just cant attack them in most cases because of those invisible cost-cutting walls and have to run down the long winding preset path to get them and in the meantime giving your position away. So forget about launching a surprise attack on anyone in most cases which is one of the major forte of true pvp. You will see many more pitfalls especially the feeling that there is no real war going on in this game. There is really no gain or charm from pvp except just for the thrill of doing pvp. You character dont gain anything. PVP should be a integral part of the game rpg aspect not some side wrestling match.
Last but not least, the character creation is worst of any recent mmo's I have played so far. Some of characters look like misfits out of a bad Gothic heavy metal group...just have a look at the game 'Necromancer'. Others look like drag queens(sorry not to offend anyone its just a quip). Ontop of it you just have few templates and cosmetic choices to apply. As a result most people end up looking much the same with a real bad wadrobe case. And dont get me started at the Warior template. Supposedly the warrior is the start all and end all class. What we get is an over-weight and bald extra reject from the Gladiator movie.
This is the end of my rant. If you look at my other reviews I give credit where its due and discredit where it is also due. This game is far from what some people are making it to be. There is a reason this game is not charging you a monthly fee and it shows. Read all the reviews and make a educated guess its just that there are far better 'real mmo's' out there too. Dont let fanboy's or overly exicited people mislead you. This game tries to do a lot of things all at the same time while cutting costs but in the end ends up doing nothing well. No-monthly fee here is a double-edged sword here. I for one will throw this game into my garbage can and they can forget me ever getting buying their other expansions. I got suckered once because of all hoop laa that surrounds this game...but no more.
Some aspects are very good, others need some work.
The first thing that should be stated forthright about this game is that it shouldn't be classified as a massive multiplayer online (MMO) game.Much of the game takes place in private zones that approximately 8 people can access at a single time.There are towns and outposts that can harbor many more players, but these are merely gathering areas to form groups for your private instanced area; the vast majority of this game takes place in very small groups that do not interact with anybody else.In nearly all other MMO games, you're interacting with a large number of people all the time.I suppose there are perks to having your own private area to share with a few other people, but I found much of the playable areas depressingly lonely since there is little, if any player-player interaction.
The game is divided up into two spheres: Player-Versus-Environment, and Player-Versus-Player, with specialized characters devoted to each.Player-versus-environment characters can explore the world AND engage in player-versus-player combat, but player-versus-player characters are restricted to just that: player-versus-player combat.As you progress through the main storyline and other side-quests with your player-versus-environment characters, the skills and items that you discover will be unlocked for any future player-versus-player character you create.If you haven't unlocked any items and skills and would still like to enjoy player-versus-player combat right off the bat, the game comes with several pre-made characters you can use solely for player-versus-player combat.There are six classes of players: warriors, rangers, monks, mesmers, necromancers, and elementalists.Each character has a primary profession and a secondary profession, allowing for interesting combinations of characters such as a player that is primarily a necromancer, but can swing a sword almost as good as a warrior.Some skill combinations don't really work too well, but the fact that there are a potential of 30 different classes combinations is pretty refreshing.In addition, even if you're the same primary and secondary profession as another character, you most likely have a different set of skills, of which you're only allowed to have 8 equipped at one time).This also aids in helping your character feel truly unique.
The main storyline is very good, and I enjoyed progressing through each quest as more of the main story was revealed.When you play through the main storyline, your character and whoever you're partnering up with, be it other human players or computer controlled "bots", are the focus of the quest, and your actions in the storyline make it seem like you're actually doing super-human deeds instead of some trivial task like delivering a package.It is your character that saves entire cities from certain doom, it is your character that holds off armies of undead as they march towards your location; nothing you do is trivial.
But once the main storyline is over, all you're left with is player-versus-player combat, which I personally did not enjoy.There are many strong strategies that people have already figured out for player-versus-player combat, so some battles are more luck than skill.Whenever I played in the player-versus-player arenas, I got the feeling that I was just playing some glorified first person shooter like Unreal Tournament, but with swords and spells.You can go back and try to unlock more items and spells, but this gets very boring and tedious quickly.I tried to play through the main storyline with a different type of character, but didn't find it as enjoyable or engaging as the first run through.
However the main thing makes this game unbearable isn't so much the game mechanics as it is the people who play Guild Wars.There is no community, and you will never see the same person more than one time.Also, in a game that requires a lot of team play and coordination, there is an overabundance of people who simply don't care for tactics and are bound to get your character killed with their carelessness.
The best part of Guild Wars is the fact that there is no monthly fee, and the steaming content that updates as you play.I'm sure ArenaNet will be able to do some interesting things with their streaming content system, but there really wasn't enough substance in the game to keep me hooked for long after I finished the main quest.The player-versus-player combat did not appeal to me, however if you believe that you'll like it, you'll most likely enjoy Guild Wars.If you're going to try this game, I strongly recommend you do so with a group of people that you already know, as there is no player community to speak of.
Better than any MMO EVER!
I've played almost every mmo out there and this game is definately a step above. I thought since there was no monthly fee that there would be a huge lack of content but boy was I wrong!!! I have played it since release and there is so much to do and so many styles of play that I feel I will never grow tired of it. I've cancelled all my monthly fee games to play this one and I haven't regreted it since!
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