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| 1. Sid Meier's Civil War Collection by Electronic Arts | |
![]() | (price subject to change: see help) Asin: B00004UE0E Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 2123 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (39)
With real-time strategy, you are attacking and defending while the computer is doing the same thing.In my humble opinion, this is more entertaining and realistic than the turn-based games. Both Gettysburg and Antietam offer several scenarios of two categories:historical (your chance to replay and perhaps change the outcome of what actually happened in the battles) and speculative (a chance to play and win "what if" scenarios that did not happen in the battles, i.e.- one Gettysburg scenario has Stonewall Jackson present - an interesting scenario indeed!). The graphics for both battles are excellent.Since I have visited both battles several times, I was readily able to identify terrain features for both battles. The player is also allowed to choose either North and South and the level of difficulty - in my opinion, these are excellent features. Buy and enjoy the set!Highly recommended!
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| 2. Dominions 2: The Ascension Wars | |
![]() | our price: $42.74 (price subject to change: see help) Asin: B0001LV6WE Catlog: Video Games Sales Rank: 2256 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (8)
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| 3. Medieval: Total War by Activision | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B000063SAU Catlog: Video Games Manufacturer: Activision Sales Rank: 1956 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review There are three time periods to choose from, the earliest of which features more fragmented factions and primitive weaponry, the last represents a more unified period where most power struggles have been decided and gunpowder has entered the scene. With three time periods and 12 factions representing three different religions, there's a lot of replay value in the strategic game alone. Like Shogun, the game is divided into two parts: strategic and tactical. The strategic part features a map of Europe, some of Asia, and some of Africa. It's divided into territories à la Risk or Axis & Allies, and each territory represents a kingdom. Each faction begins with its own holdings and must quickly begin to out produce and conquer its neighbors. Each kingdom has its own population, loyalty rating, economy, and religious affiliations. Installing a feared or loved general as governor can enhance the kingdom, but giving an unscrupulous general the job could lead to revolt. Building structures can enhance the kingdom as well; a dock or a salt or silver mine can lead to riches while a castle protects. A bowyer or spear maker can outfit new troops. As time progresses, your king will grow old, have children, and die. If he dies without a male heir a revolution can occur. Daughters are used primarily to reward your governors and generals or offered to allies as wives. The tactical portion of the game is the 3-D battlefield, complete with deserts, rivers, rolling hills, forests, mountains, and the vast rainy plains of England. It is here that you will decide the fate of your empire. You have to use terrain effectively to win, managing your varied troops with efficiency and skill: pikemen against mounted troops, mounted troops against archers, archers against pikemen. The specialized troop types of the Turkish, Byzantine, French, and other cultures offer unique abilities and open up combat options to wily generals. Guiding the actions of thousands of meticulously researched troops and watching them execute historical military maneuvers on a giant battlefield is a joy, but if deep tactical combat is not to your liking, you can skip individual battles or have the computer control them for you. Creative Assembly added sieges to the game as well, and those can be spectacular undertakings--complete with castle walls, sorties, and machines of war. A multiplayer option is offered, but only using the tactical battle engine. There are also a few warfare only historical battles and scenarios. The two halves of the game make a rich whole. The AI is sharp, and a sense of history permeates the game. From the eerie medieval chanting that underscores playing as a Western power to the lively Islamic music that you'll hear if you play as a Middle Eastern power. The game recreates history well, but more importantly it's also fantastic to play. --Bob Andrews Pros: Features Reviews (195)
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| 4. Battleground: Collection 1 by Gathering of Developers | |
![]() | Asin: B00002SFL7 Catlog: Video Games Manufacturer: Gathering of Developers Sales Rank: 9615 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review You can begin at the end (for Napoleon, anyway) with Battleground 3:Waterloo, then progress to later games in the series: Battleground 6:Napoleon in Russia--The Battle of Borodino, and Battleground 8: Preludeto Waterloo--The Battles of Ligny and Quatre Bras. Rounding out the packageis Age of Sail, a real-time naval warfare simulation that lets playerscaptain vessels in many conflicts, but mainly those that took place during theNapoleonic wars. This was the weakest game of the bunch, but it still delivereda great deal of fun. We were more drawn in by the land combat games, which model Napoleonic battleswith a great deal of realism despite their turn-based structure. The battleslisted in the titles are included (some are broken into pieces for easier play),along with numerous hypothetical engagements that provide some interestingpossible answers to the questions that students of these battles ask most often. These titles have some of the best terrain and unit graphics ever to grace thewar-game genre--it's almost like playing with miniatures. Cavalry charges andhistorical unit formations are modeled very well, making this a must-havecompilation for fans of the period and war-game fanatics of all stripes. --T.Byrl Baker Pros: Reviews (1)
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| 5. Close Combat: Invasion Normandy by UBI Soft | |
![]() | (price subject to change: see help) Asin: B00004Y7SY Catlog: Video Games Manufacturer: UBI Soft Sales Rank: 490 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (33)
Gameplay: terrible. For a series which prides itself heavily on AI, this game has little, if none. Units will often hold their fire, even if an inferior enemy unit is cleary charging right at them. Line-of-sight problems plague the entire game, with areas of identical elevation and free of obstacles sometimes being impossible to fire at - it's sometimes even impossible to fire at an elevated position, which is otherwise visible. Another thing - unit worth and accuracy. Units such as snipers, mortar teams, etc. are basically useless. You would think a sniper could easily pick off a stationary target, not hidden behind cover, at a distance of 50 metres - not so. Mortars seem to land in random locations, and, even if it graphically appears as though it would have taken out a whole squad, they're left miraculously unharmed. There are many instances where I will have an enemy scout unit surrounded by an entire platoon, and, although the maximum distance will be 30 metres, the enemy will be on an area of no cover (i.e. middle of the road), the nearly one hundred bullets per second raining down on them will fail to hit - and this pathetic little squad will STILL manage to take out enemies while under massive suppression. Not only that, but AT squads are nearly useless as well, since they have a tendency to miss 99% of the time, and the 1% where the round would hit, it will instead land on the other side of the tank - which is physically impossible, since in reality, rockets go in straight lines, and this isn't duplicated properly. The tedious 20-metre engagements between whole platoons for 10 minutes is so ridiculous, I feel like I'm fighting on a battlefield full of Gomer Pyles. Still, passing the game is incredibly simple, ... and, somehow, inferior German forces. I found it hilarious in the invasion scenarios that there wasn't even any gunfire raining down on the beach, and that the Atlantic Wall could easily be climbed by the average person - STRAIGHT OUT CLIMBED. I'm getting pissed off at this game just thinking about it. The last thing I need is to play a game where everyone's aim is about as good as an extra in a Schwartzenegger movie...
Game play is still pretty much same as compared to previous CC titles.During campaigns, you can now control your different battalions movements on the overall strategic map.This lets you move your battalions forward to take a new section of the Cotentin Peninsula and assign your mortar barrages, naval bombardments, and air strikes to battalions that you think will need them the most.It adds another dimension to the game and makes you think a little more. And sit back and enjoy the show when your naval bombardment comes from the 13in guns on a battle ship!!! The graphics have been improved slightly since The Russian Front.I haven't played Battle of the Bulge, so I don't know how the graphics compare there.The AI is still...well the usual CC AI.The infantry AI has never been that all that bad.The armor AI has improved some in this game, but you still end up wondering, as you watch tank after tank get destroyed by some stupid blunder, if maybe the tank commanders aren't really Nazis at heart! There are a few minor bugs in the program, but nothing catastrophic that I have seen. All in all this is a well rounded, real time strategy game, that is historically accurate and a whole lot of fun to play.This game ranks right up there with Age of Empires II as one of my favorite strategy games.It is definitely one of if not the best WWII strategy game out there right now.SSI made a smart move in aquiring the rights to the series as it fits right into the genre of games they produce. ... Read more | |
| 6. Europa 1400 Gold by JoWood Productions | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B0001DLLYK Catlog: Video Games Manufacturer: JoWood Productions Sales Rank: 1786 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (1)
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| 7. Silent Hunter 2 by UBI Soft | |
![]() | list price: $54.95
(price subject to change: see help) Asin: B00001WRT2 Catlog: Video Games Manufacturer: UBI Soft Sales Rank: 2268 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (46)
There are also a multitude of add on single player missions, and multiplayer missions out there, and they keep the action level up. I also have modded the rain and storm problem with another add on all long with improved scenery. I am having a blast with the game. I bought it at the same time I got Destroyer Command, and I enjoy them both. Marvin
Well there's none of that here. If Ultimation and Ubi Soft were aiming to create a highly realistic and enjoyable simulation of WWII submarine warfare, they missed. If they intended to create a poorly-coded, antiquated and historically inaccurate pile of unstable hacks, then congratulations. Without a doubt, this was one of the most disappointing games I have ever played, with glaring faults and bugs that should have easily caught by QA. The graphics are mediocre at best, a fact made worse by SH2's maximum resolution of 800x600. Remember the famous storm scene in Das Boot? Well, in SH2, there are two types of weather: sunny and cloudy. There is no rain, no sleet, no spray in your face, nothing. To SH2's credit, the ship and aircraft models are nicely done, but the pyrotechnical effects are severely underwhelming. While the ship's control stations look decent, there is no control view room. Admitedly this is a quibbling point, but a control room would have made you feel as if you were inside a real U-boat, not just gazing at static displays. Which wouldn't be so bad if those stations were actually USEFUL. Everything, navigation, rangefinding, attacking, it can all be done from the map view. This is rarely, if ever, any reason to visit the other stations. Particularly useless is the sound station, in which the game automatically marks down contacts, their bearing, and the type of vessel, so all you get to down is simply turn the dial and listen to the sounds of their engines. Speaking of sound, the game's audio is severely lacking. When I hit an oil tanker with a torpedo, I want it to sound as if I am bringing about the end of humanity itself, not a tinny, stock "boom" that I have heard in countless games before. I have never captained a naval vessel in my life, but I am sure such a vocation includes concepts like "do not run into other ships" and "do not run into ground." Unfortunately, the AI of Silent Hunter 2 seems to have not taken notice of these basic martime rules. In one mission, I was tasked with sinking two British battlecruisers, so I quietly slid into their midst and unleased all my torpedoes against the lead battlecruiser. Shortly afterwards, the trailing battlecruisers gleefully rammed into the flaming hulk of the first battlecruiser, allowing me to pick it off with ease. The nearby destroyers would have been a threat to me had they NOT ALSO RAMMED EACH OTHER AND SUNK coming to attack me! Another time I avoided the H.M.S Ark Royal's destroyer escorts when they ran themselves aground on nearby islands. To add insult to injury, the beached vessels were sticking out of the ground at a 90 degree angle like giant lawn darts. While the AI can be monumentally stupid, it can also pinpoint your exact location 100 meters under the water WITHOUT THE AID OF SONAR and drop depth charges upon your hapless submarine with unerring accuracy. With the possible exception of Microsoft Flight Simulator 2000, this has to be one of the most poorly coded simulations I have experienced. While I was successful in running the game under Windows XP, I could rarely complete a mission without a crash to desktop. Other bugs are numerous; sometimes I would lay one waypoint on the map, and the game would lay down 100 waypoints right on top of each other. The pitch of the engines would often remain unchanged, even when I increased speed to flank from a near crawl. It is impossible to play through SH2 without wondering if the developers flunked all their computer science classes. For example, for reasons beyond my explanation, Silent Hunter 2 and vehicle viewer are two seperate programs, so to keep the user from (heaven forbid!) seeing his desktop when switching between the programs, the game actually has a "SH2 Screen Blanker" to blank your screen! Such inexplicable programming practices points to a lack of experience on the developer's part. Even if the game were eventually patched up, I still could not recommend this game. Don't let the current dearth of submarine simulations part you from your hard-earned money. Go play a real WWII submarine sim, like the original Silent Hunter or Aces of the Deep.
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| 8. Close Combat Trilogy by Microsoft | |
![]() | list price: $44.95
(price subject to change: see help) Asin: B00002SSU3 Catlog: Video Games Manufacturer: Microsoft Sales Rank: 3575 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Close Combat let us relive D-Day battles, but unfortunately itsshoddy graphics and limited play mechanics aren't aging too gracefully.The original just isn't in the same league as its superb successors,Close Combat 2: A Bridge Too Far and Close Combat 3: TheRussian Front. Both upped the graphical ante for war games, servingup beautiful terrain that becomes scarred with pockmarks from mortarshells and tank fire as the battle progresses. The computer opponent istough, and your own troops act in an eerily believable way. In a scenethat could have been taken straight out of Saving Private Ryan,we had a few squads occupying a building, shooting it out with someGermans across the road, when one of the enemy soldiers scored a luckyhit on the soldier carrying the flamethrower. The fuel tank on his backexploded, taking out half the squad surrounding him, and that was itfor the rest of the GIs in the building. No amount of cajoling couldget them to stop running away from the scene of the disaster, despitethe German machine guns chewing up the dirt around their feet. Momentslike this, both panicked and heroic, happen all the time in thesegames. Some gamers are put off by this series because it doesn't let themmicromanage individual soldiers, and the morale model means squadssometimes do not follow orders. Those folks should stick to the sci-fireal-time strategy games. Anyone who wants a better appreciation forwhat combat was like in World War II (according to the accounts we'veread) will find that the Close Combat Trilogy is one of the bestbargains in gaming. --T. Byrl Baker Pros: Reviews (20)
I am a career infantryman in the Army and have served as a paratrooper in two different regiments that fought during Operation Market Garden.For me the single best aspect of all three games is their tactical realism.If you don't cover the movement of squads with smoke or suppressive fire, the enemy blows you away.The games allow for mechanized and light infantry combat, combined with indirect mortar fires.The developers did as good a job as could be done replicating the "fog of war" and I thoroughly enjoyed these games. Highly recommended for history buffs and gamers alike.Several books and movies would enhance the novice's understanding of the games if unfamiliar with the history."A Bridge Too Far" (the book or the movie) explains Operation Market Garden, the most ambitious paratroop assault ever.Stephen Ambrose has written several good books about the Normandy assault, and "D-Day" is a solid pick.Read anything about "Operation Barbarosa," the German code word for the Russian campaign. Great games.Realistic and Fun!
Simply put, the best game in this whole series is CC II: A Bridge Too Far.It combines and produces to an extent all the things the first game missed and the third one forgot.I spend a lot of time reading about the European theatre of WWII, and this game is the most accurate I have ever seen. A good book to read with this game would be "Road to Arnhem" by Donald R. Burgett.It displays an eyewitness account of what it was like to fight this battle the game simulates. Like all good games, it will soon make its way to the bargain bin and then obscurity.Don't let this one get away.
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| 9. Fleet Command by Electronic Arts | |
![]() | Asin: B00004S3AH Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 7213 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Normally a game like this would play out from a standard overhead map,but Fleet Command immerses players in the battle by depictingeverything in a 3-D environment. Hear that distress call from a lonelyreconnaissance plane? Zoom in to watch the enemy chase it down and(hopefully) see your own aircraft scream to the rescue. It's possibleto follow the movements of any object in the game, rotating the camerauntil you find the perfect angle. It's almost like being the directorof your own war movie. The game itself is a great deal of fun, and it requires a lot ofpractice to get the most out of the rock/paper/scissors relationshipbetween your aerial units, surface units, and submarines. At first ourunits were spread helter-skelter across the entire combat environment,and we were losing more units to full landing patterns and fuelstarvation than enemy action. After a few hours, with improved timingand unit coordination, our fleet was running with the precision of aRolex. If modern naval combat interests you in the least, FleetCommand should be on your short list. --T. Byrl Baker Pros: Reviews (21)
2) The game AND the 'read me' files do not define/explain any of the weapons systems that are used in the game. So without that information it is impossible to play the game with any chance of winning. You either have to be a Naval warfare expert to know what each sytem and weapon is designed for, or you must buy a reference book that describes each weapon system and its mission explained.Without this information the game is not playable. Such a waste. This game could have been AWESOME. If the game designers would have put a little more effort into it, this game might have won awards. My advice, play but don't expect to not get extremely frustrated.
GRAPHICS:Considering the quality of 3D ship models, I'm surprised this game requires as much processing power as it does.Where is it needed?Possibly in the game mechanics...but the effects in this game are pathetic...if one were inclined to believe this game, a VLS Aegis cruiser is lucky to engage two targets.Furthermore, many of the 3D ship models are recycled for very different ships classes. GAME PLAY:This game has some of the worst symptons of RTS games:units which fail to follow orders, or follow orders for a minute, then start wondering aimlessly.The ergonomics of the interface are horrible.Orders are issued on a 2D map using NTDS symbology.But to issue orders to multiple units in close proximity requires zooming in, but zooming in does not zoom on the currently selected unit, requiring you to scroll around to find the unit you wish to issue orders too.This is extremely time consuming, and can be quite deadly if you have to engage one or more missiles coming towards your ships.This is my favorite part:ships will not fire weapons in defense.So, while you are zooming and scrolling to find inbound missiles toward one ship to order it to fire (which, you're lucky if it does so 1 out of every 3 times), missiles can be launched towards another ship, approached unchallanged, and sink her.Clumsy to say the least. There are patches available on the internet which are supposed to address some of the command problems for units, but given how glaringly obvious many of the problems are, why were they not fixed before it shipped? The graphics are mediocre, and the interface is clumsy to the point of effecting game play.This will be the last Jane's PC title I own.I suggest you wait for Harpoon 4 if you want fleet action.
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| 10. Battleground 9: Chickamauga by TalonSoft | |
![]() | list price: $44.95
(price subject to change: see help) Asin: B000034D7C Catlog: Video Games Manufacturer: TalonSoft Sales Rank: 10496 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (3)
I would also like to see some middle ground between these two types of game, I wonder if someone will ever publish an effective campaign-style civil war title. ... Read more | |
| 11. Waterloo: Napoleon's Last Battle by Strategy First | |
![]() | (price subject to change: see help) Asin: B00005A9VX Catlog: Video Games Manufacturer: Strategy First Sales Rank: 4797 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description The multiplayer mode allows up to eight players over LAN, the Internet, or on GameSpy Arcade. There are over 60 historical uniforms, including French Light Infantry, the Old Guard, the King's German Legion, Polish Lancers, and the Scots Greys. The dozens of historical landmarks include the all-important Chateau Hougoumont, La Haye Sainte, and Plancenoit Church. The game also features an exhaustively researched historical account ofNapoleon's return to the throne in 1815, and his ultimate defeat at thebattle of Waterloo. Reviews (23)
As a big fan of Gettysburg, my opinion is that this is a worthy descendant.Get the 2nd patch and some of the problems notes in earlier reviews will go away.Before widespread rifle use, cavalry played a huge role in battles and are accurately represented in the game.If you're used to Gettysburg, you fast learn that you can't leave your soldiers in line formation for the duration once the battle starts.Once you learn to use cavalry, though, you quickly can torment the other side the same as they do to you. One small problem: the background is set a little bit too dark, probably accurate for Belgium after a heavy rainfall, but I liked the terrain colors better in Gettysburg. So: if you liked Gettysburg and want what I think is a better game (perhaps a pro-Napoleonic era bias coming through) get this.If you're new to this kind of game entirely, download the demo and see whether you like it.But note that the real game runs better, has infinitely more variety, and comes with a tutorial to allow practicing movement, formations, and use of artillery and cavalry.
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| 12. AGE OF SAIL II - PRIVATEER'S BOUNTY by Global Star Software | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00004U8K0 Catlog: Video Games Manufacturer: Global Star Software Sales Rank: 5610 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (30)
Graphics a reasonable, the interface is a little hard to figure out at first. They definitly need a few more patches to be released quickly. I understand that it plays well as a multi player game, but have been unable to find locate anyone else that is playing. There are several groups on the web, but they have not been responding to my messages. If you have not sailed before, this game may be a little difficult at first. I also read a lot of books on the subject so that I am familiar with most of the strategies that were actually used in this period. The scenarios are long. Thank goodness there is a game speed adjustment. It looks like you can go all the way up to 16X speed. Naval warfare of this period was usually long and drawn out. A very long period in which someone is being chased, followed by a quick clash of arms, then another chase as the defeated ships flee the scen and the victorious ships captures the damaged enemy... The AI is not too bright. But, if you give him the advantage in ships, wind and weather, you have a pretty decent player upon which to practice your ship handling skills as well as fleet meneuvers. By the way, different ships move at different speeds depending on size and weight. You have to constantly watch spacing between ships so that you don't ram while doing meneuvers. If they ever get this game fixed (probably in AoS 4) it will be a great game. I wish that Microsoft would host it on the Zone. That would be a big push to get it played by more people.
Arno
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| 13. Close Combat 4: The Battle of the Bulge by UBI Soft | |
![]() | (price subject to change: see help) Asin: B00003IF3G Catlog: Video Games Manufacturer: UBI Soft Sales Rank: 1552 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review For its latest installment, Atomic Games focuses the battles (across several dozen campaign and individual missions) and geography around the historical Battle of the Bulge. Players can command American or German troops and control a variety of military forces, including infantry, snipers, machine gunners, and flame throwers, as well as order air strikes and artillery deployment. Overall, the graphical detail of the terrain and pyrotechnics are quite good, but some players may struggle to locate the tiny military units on the murky mud terrain or bright white snow. Computer-controlled artificial intelligence provides a formidable challenge during the single-player game. Along with the solo campaign, Close Combat: Battle of the Bulge offers both an Internet multiplayer option and a complex scenario editor for hours of additional playability. If you're a fan of the first three Close Combat games or searching for an in-depth military simulation, check out Atomic Games's Close Combat: Battle of the Bulge. --Doug Radcliffe Reviews (36)
I found CC3 to be more forgiving to sunday gamers, with the russian T34's and tank destroyers being an even match for panzers.I would love to see an AT rifle score at least one hit on a tank though...some day maybe.
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| 14. Cossacks: European Wars by Strategy First | |
![]() | list price: $44.99
(price subject to change: see help) Asin: B00005A9W0 Catlog: Video Games Manufacturer: Strategy First Sales Rank: 5430 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Battles of up to 8,000 units may be conducted on single or network game maps. One can carry out lingering city sieges, wage guerilla wars, capture commanding heights and arrange ambushes, deploy landing forces on enemy shores, and conduct sea battles. The game system is arranged to reduce per-unit control and resource micromanagement, and to turn to global goals of powerful economy formation, science development, the capturing of new lands, and defending borders. Reviews (71)
Sounds: 9 Overall: 10
My impression-A decent game that could have been a great game ... Read more | |
| 15. Strategic Command by Softek International | |
![]() | list price: $19.99
our price: $18.99 (price subject to change: see help) Asin: B000191ZVI Catlog: Video Games Manufacturer: Softek International Sales Rank: 3814 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (1)
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| 16. Hidden & Dangerous 2 by Jack of All Games | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00004U8K3 Catlog: Video Games Manufacturer: Jack of All Games Sales Rank: 6199 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (23)
So heres a quick list of the game: PROS:
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| 17. Ultimate Wargame Collection 2: World War 2 by Broderbund | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B000044U55 Catlog: Video Games Manufacturer: Broderbund Sales Rank: 5593 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Luftwaffe Commander is the biggest stinker in the bunch, and we can'tcome up with a single reason it was even released in the first place. Thegraphics are bad, the flight models are abysmal, and that about sums things up.Worst of all, it was released after several vastly superior WWII flightsimulations came out, and you'd be better off spending money on any of thosegames than this tragically flawed coaster. Fighting Steel simulates the naval battles of the period and isn't nearlyas bad. Here you become admiral of a virtual fleet of WWII battleships,destroyers, and other surface vessels, all rendered in full 3-D (although thegame runs at a low resolution). Battling with the big guns is fun for a while,but we soon were longing for aircraft carriers, submarines, or anything elsethat could add some variety and complexity to the gameplay. Panzer Commander puts you in charge of a squad of tanks. Gameplay is alittle too simplistic, and the other members of your squad are complete idiots(they get stuck on walls and buildings all the time), but it's still a greatdeal of fun. The game models lots of different tanks, and their varying weaponssystems require vastly different tactics for effective use. Half the fun is inwatching your tanks bounce around from an outside view, as their suspensions aremodeled in terrific detail. Finally there is Silent Hunter, which is probably the best WWII submarine simulator of all time. The game is aging well, since its crispgraphics were good to begin with, and the tense gameplay never loses any of itscharm. There are enough difficulty settings to satisfy both novices and die-hards,and the historical information included on the disc gave us a fascinatinglook at the troubles real-world submarine crews faced in the Pacific theater ofWWII. Don't miss this one if submarine simulations interest you. --T. ByrlBaker Pros: Reviews (3)
Panzer Commander- OK, but it gets boring. The graphics leave something to be desired. Fighting Steel- Lack luster graphics, and slow. Over all, this game pack is well worth the money, a must for those who like historical military sims.
There are 4-games "Luftwaffe Commander" which is a simulator where you go back to the days where the Me-109 ruled the sky. "Fighting Steel" where you go back to the days of the big guns. "Panzer commander" where you cancontrol 24 WW2 tanks from 4 countries (Germany, Russia, UK, USA) in 8campaigns and single player missions. AND MY FAVORITE "SilentHunter, Commanders edition" It is a WW2 Pacific submarine Simulatorwith the 3 extra patrol disks, you get to dive the sub patrol around andsink those japanese supply ships and Waeships, a little old but stillgreat. ... an excellentdeal. Buy this. ... Read more | |
| 18. Destroyer Command by UBI Soft | |
![]() | list price: $39.95
(price subject to change: see help) Asin: B00004YZRS Catlog: Video Games Manufacturer: UBI Soft Sales Rank: 2701 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (13)
In short, D.C. isn't too bad. After downloading the patch, the AI improved and it's relatively easy to micromanage your units. The graphics are fair. In this day and age you should be able to wander over your whole ship in FPS style, with NPC crewman who will say appropriate things. Additionally, the linear campaign is really stupid. They also should have consulted with someone who actually has been to sea. (No red lights at night on the bridge, No red lights in the engine room)
On a side note, reporting bugs to the publisher is not an easy task......
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| 19. Korea: The Forgotten Conflict by Cenega | |
![]() | list price: $24.99
(price subject to change: see help) Asin: B0000AK9QT Catlog: Video Games Manufacturer: Cenega Sales Rank: 8431 US | Canada | United Kingdom | Germany | France | Japan |
| 20. Axis & Allies by Microprose | |
![]() | (price subject to change: see help) Asin: B00000K4CS Catlog: Video Games Manufacturer: Microprose Sales Rank: 299 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Reviews (29)
Why is it worse? On the whole, if you enjoy the board game, this is worth a few dollars.You can get an A&A fix anytime you like, and the hotseat function allows 2-5 players play the game in about 1/3 the time of the board version.
Do NOT waste your money!! So buggy, so ugly, and so easy to beat, it would be a ripoff even if it sold for 1 penny!! ... Read more | |
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