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| 1. Sonic Adventure 2 | |
![]() | (price subject to change: see help) Asin: B000059Z7G Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 2595 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (176)
You may be either the Dark or Light with each differnt levels and story line. The characters you get are Shadow, Rouge, Dr. Robotink, Sonic, Tails, and Knuckles. You also unlock SoundTracks you can listen to in the Options menu. I never really pay much attention to this though. My favorite thing in this game has to be the Kart Racing Feature You unlock in the Tails and Rouge chase level. This is also for two players too. You can also get new objectives inthe level you beaten in the extras menu. Overall this is a cool game you must buy it when you get the chance.
I don't have a Nintendo Gamecube, so I don't know how well the "port" of this translated to the GC.I do have a PS2 and Xbox and anxiously await for Sonic Heroes.I also have a GBPAsp and play Sonic Advance (1 and 2) often. Sonic Adventure 2 (and Sonic Adventure 1) are worth locating a Dreamcast for alone.With Dreamcasts selling now for only $25 at local game stores, you don't have much to invest to get this game playing. (If you don't already have a DC.) Its not perfect, it does have some quirks such as the camera positioning sometimes during the game.While you do have limited control of the camera in real time, there are times in the game where you may have to make a "blind jump" because of the view angle.A "blind jump" is a jump over an obstable that can't be seen.You simply jump and hope for the best. Regardless of this quirk, this game is the game I would want to be with if I could only have one game.With vibrant graphics, fast aracady game play, a 3D nostalgia of the excellent 2D scrollers of years past, this game could very well be labeled as "the best game ever for any console".
The graphics on this game are totally and completely awsome. Whenever I play it I always come back to thinking about the grapics and how much they seem so real. The music is great too, especially the lyrics. They are so capturing that I almost always find myself singing along. Even though I have only gotten passed the 11th level/Death Chamber, what I have played was great. (I hope eggman doesn't take over the world.) In the levels there has been lots of fun and exictement, with 6 characters to choose from you never actually know what's coming next. There's racing with Shadow and Sonic, Treasure hunting with Knuckles and Rouge, and button mashing shooting stages between Dr. Eggman and Tails Anyways, pretty much every aspect of the game is wonderful, except for a few things: for one, the lipsyncing is notoriously poor, some lyrics in the music are pretty rude, and it's sorta hard the chao combinations work for you(such as animals and chaos drives), and if you don't do it right they can turn out looking kinda drunk. But hey , no game is perfect so that's just my opinion. If you ever play the game and you want to get , go for it , but I suggest getting the GameCube version since the Dreamcast one is pretty hard to find. I loooooooooove this game!!! Go Sega!!! ... Read more | |
| 2. Buzz Lightyear of Star Command | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00004TEXE Catlog: Video Games Publisher: Activision Sales Rank: 8484 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (2)
this game would be good for someone over six who loves the tv series.
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| 3. Ecco The Dolphin: Defender of the Future | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00004T4XI Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 2130 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The Dreamcast's power is exploited to beautiful new extremes in this game. Theunderwater environments are filled with shimmering rocks, colorful plants, andoutcroppings of coral. Families of turtles slip through the water in a statelyline, while schools of fish dance in circles and translucent jellyfish sitsuspended in the depths. The most amazing creatures by far are thedolphins--including Ecco--as they are rendered in perfect detail and benefit fromincredibly fluid animation. This is one beautiful game, and the serenesoundtrack adds to the overall atmosphere. Unfortunately, the gameplay is about as shallow as the ocean is deep. There aremany missions to complete, from dolphin races to killing teams of sharks, butthere are so few controls that nearly all assignments are completed in the sameway. Tasks become much harder as the game progresses, and the lack of directiongiven to players players needlessly adds to the difficulty. We wasted countlesshours of trial and error trying to figure out what we were supposed to do--timethat would have been saved had the mission objectives been clearer. Still,Ecco the Dolphin is an engaging way to waste time, thanks to its openenvironments and hypnotic beauty. --T. Byrl Baker Pros: Cons: Reviews (36)
However...this game is tough... really really tough. Although this difficulty sometimes results from the puzzles or enemies, it is more often caused by gameplay issues. First, Ecco gets stuck easily in ocean rocks and vegetation, and you will scream at your TV in frustration as frequently come to a dead stop at the worst moments. Second, some of the stages are very dark, and you'll often find yourself straining to see even the most obvious details. One wonders why they couldn't raise the contrast just a bit more when they made the game. Finally, you can't save your game until you complete a level. Some of these levels take a long time to complete; it frequently gets to a point where you must choose between quitting and starting from scratch later, or continuing to play even though you have a headache from staring at the screen for 4 hours. But the pros outweigh the cons in my opinion :)
I feel the same way about Space Channel 5, another Dreamcast game that is MUCH easier but has a groovy, danceable rhythm that makes it just as much fun to watch and experience as it is to finally beat it.Anyhow, buy/rent Ecco if you can!Dreamcast may be no more, but this masterpiece title alone shows just how beautiful a Dreamcast game could be!
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| 4. Rayman 2 | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00002971H Catlog: Video Games Publisher: UBI Soft Sales Rank: 8461 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The back of the case describes Rayman 2's graphics as "lush," butthat may be an understatement. The game's environments and effects areimpressive. We were awed by the amount of detail that has been designedinto many of the game's environments. Perhaps more amazing is that thegame suffers no slowdown despite the high-resolution visuals. Pretty graphics aside, Rayman 2 delivers solid gameplay that willsuck in both casual and hardcore gamers. The controls are intuitive andspecial moves are easy to pull off. Rayman has a limited set ofmoves--basically he can run, jump, and shoot energy balls. Analog speed controlis fully implemented, letting users pounce through a field ofbutterflies or tiptoe around a sleeping guard. Several puzzles arescattered throughout the game, but they are so ingeniously designed thatyou'll never feel overwhelmed by their complication. We were hard-pressed to come up with many drawbacks to this game. Oneslight flaw is the camera angle, which can sometimes interfere with yourability to accurately control the on-screen action. Fortunately, thiscan usually be amended with a few quick presses of the camera controlbuttons. Other than that, Rayman 2 is as good as it gets in thisgenre. Better still, Dreamcast owners get a special bonus: this versioncontains some extra levels you won't find anywhere else. If you havemultiple systems, this is the version to get. --T. Byrl Baker Pros: Reviews (28)
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| 5. San Francisco Rush 2049 | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00004TTTQ Catlog: Video Games Publisher: Midway Entertainment Sales Rank: 3190 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review If you're a fan of the Rush series, you'll be happy to see that the basicgameplay hasn't changed much. All of the races take place on tracks that featurewild colors and many twists and turns. This time, however, the setting is afuturistic San Francisco that resembles our present-day one only vaguely. Asusual, the secret to winning Rush's races isn't so much driving abilityas it is finding all of the shortcuts on a given track. This time around, youactually can make your car glide (by activating hidden wings) whenever itcatches some air--a cool feature that feels somewhat underutilized. In additionto standard racing, Rush also offers five other play modes, includingghost (in which you race against an image of your previous best lap time),circuit, battle, and stunt modes. In battle, you and up to three other friends drive around huge arenas furiouslywhile trying to blast each other to kingdom come. Your cars can carry a host ofodd weapons including chain guns, mines, and mortar. All in all, fans ofTwisted Metal or Vigilante 8 should have fun with battle mode, asthe arenas are cleverly designed, and the action is fast and furious. It'salmost worth price of admission alone. As in previous Rush editions, the stunt mode offers arenas that'll testyour control of the cars' already ludicrously exaggerated physics. You'llperform impossible maneuvers in arenas that defy even fundamental laws ofarchitecture. The more flips, spins, and death-defying landings that you pulloff, the higher your score. I was a little surprised at the lack of aggression that was shown bycomputer-controlled racers, which seemed a bit lax in their efforts to stop youfrom passing them, and instead almost behaved as if they were on rails, andoblivious to you stealing the lead. Also, while the graphics show amazing amounts of detail and color, at timesthey'll show a definite slowdown. No, it's not quite bad enough to ruin a race,but it's noticeable and does show some sloppiness on Midway's part. After the race has been won, you'll find, for near-mindless arcaderacing/gliding/blasting/stunts, that San Francisco Rush 2049 is a highlyplayable arcade racer that'll make fans of the series, both old and new, happythat they own a Dreamcast. If you've never played a Rush game, this is anexcellent intro to the series. --Mark Brooks Pros: Reviews (27)
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| 6. Toy Commander | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00002EQAP Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 4979 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The progressively more difficult missions, consisting of action sorties like rescuing toy steamboats from malicious submarines, or strategic ones like transporting eggs into a pot of boiling water, are anything but a tea party. All missions fit comfortably within the game's storyline and can be seriously challenging. The sense of scale, as you commandeer the game's 35 vehicles, is true to the look of an ordinary room to a tiny toy. Fun and offering a surprising amount of depth, Toy Commander is a nostalgic, innovative, and entertaining romp. --Sajed Ahmed Pros: Reviews (50)
The multi player mode is also disappointing as the small vehicles get lost among the colourful stages. The game is just not fun! The graphics and the sounds are great but the game is just lacking in the fun department. I'm sorry people but the bottom line is that you can pass on this game and be quite contented because you saved a couple of bucks.
The Good: The premise and gameplay is very original. You are the Toy Commander (Andy, a young boy), who has lost control over many of his childhood toys. In a series of 50+ missions, you must fight for the alliance of your toys and regain your title as Toy Commander. The Bad: Some wonky controls and camera angles can lead to some cheap deaths Toy Commander is one of the rare games that is both original and fun. The gameplay is so varied and clever that Toy Commander never gets stale. There is even a multiplayer mode- which is also gobs of fun. If the game's controls were a bit tighter, TC would be perfect. Still, Toy Commander is one of the finest games on the Dreamcast. And to Sega: Please make a sequel sometime soon!
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| 7. Air Force Delta | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00001P4QN Catlog: Video Games Publisher: Konami Sales Rank: 7182 US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Konami's Air Force Delta features simplistic controls with an emphasis on supersonic fighter plane action rather than the mechanics of flight. Those who worry about flap positions and realistic spin modeling won't find either here, but armchair top guns will enjoy the game's shoot-'em-up feel and ultrarealistic graphics. You assume the role of a mercenary pilot flying missions with very specific goals, such as destroying a convoy of ships or knocking reconnaissance planes out of the sky. Taken one by one, these missions are enjoyable and engaging, but they are all pretty similar and quickly become bland. Succeeding in a mission earns credits to buy new planes--more than 30 beautifully modeled real-world aircraft are available. Unfortunately, the differences between the fighters are mostly cosmetic. While you may find a plane that performs better in a certain mission than others, they all pretty much fly the same way. The graphics are impressive--but things tend to move too fast to afford much sightseeing. In particular, the fighters are extremely detailed and authentic. The first time you see vapor trails form on your wingtips as you pull a high-g maneuver, your jaw will drop and you'll begin to insist that your friends call you "Maverick." Air Force Delta is a good "show-off-your-Dreamcast" game that could probably have benefited from a little more time in development. However, it's the perfect game for a quick flying fix. --Aaron Karp Pros: | |
| 8. Donald Duck Goin' Quackers | |
![]() | list price: $44.99
(price subject to change: see help) Asin: B00004SVLP Catlog: Video Games Publisher: UBI Soft Sales Rank: 9776 US | Canada | United Kingdom | Germany | France | Japan |
| 9. Super Magnetic Neo | |
![]() | list price: $44.99
(price subject to change: see help) Asin: B00004TEQF Catlog: Video Games Publisher: Crave Entertainment Sales Rank: 5762 US | Canada | United Kingdom | Germany | France | Japan |
| 10. Deep Fighter | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00002971L Catlog: Video Games Publisher: UBI Soft Sales Rank: 9497 US | Canada | United Kingdom | Germany | France | Japan |
| 11. Elemental Gimmick Gear (E.G.G.) | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00003O9KF Catlog: Video Games Publisher: Vatical Entertainment Sales Rank: 5664 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (12)
There are a total of three cinematic cut scenes in Elemental Gimmick Gear. One is played at the onset of a new game, and serves to introduce the storyline (or, perhaps, lack thereof). The second is a montage of scenes from that cinema, and plays when you power the game up and fail to press the start button within a couple seconds. The third is your generic "reward" video, and is played every time you defeat a boss and receive a new power. Eight hours into this game, I'd watched that same cinema half a dozen times. No minor nuances were altered, to differentiate between my reception of the ice beam as opposed to, say, the fire beam. It's all the same, horribly compressed, video scene. I'm sure there would have been an equally uninspiring CGI at the game's conclusion, had I been granted the willpower to make it that far. Perhaps the only factor in which EGG doesn't completely lag is the impressive originality within the overworld's graphics. There's a beautiful, stylistic, thick-lined detail in the backdrops of the game's overhead battle scenes that, with a little finesse, could have been really well done. In today's world of 3-D rendered surroundings and polygons, polygons, polygons, it's nice to see some legitimate linework making its way into a game. Unfortunately, programmers managed to turn even that slim positive element into a non-factor, as despite their beauty it's incredibly difficult to navigate your way around the detailed sketches. When you enter a boss battle, the game abruptly shifts from the traditional overhead adventure format (a'la Zelda: A Link to the Past) to a strange, polygonal 3-D battle. In addition to the jerky shift between vantagepoints, the visual style shifts just as abruptly, giving way to a poorly textured 3-D battle zone. Bosses are poorly designed and far from intimidating, to the point where they're almost comical. Your surroundings look vaguely similar to the overhead screen they're meant to be molded after, but lack the fine detail and linework that made those scenes even remotely memorable. The characters are simplistic to a fault, and would've been just as much at home with the first wave of Playstation titles as they are here, late in the Dreamcast's life. Add to that an unforgivable load time prior to each boss battle, and you've got an unhappy camper 97% of the time. Gameplay in EGG is a chore, full of inconsistencies, quirks and bugs. I honestly don't think this game was playtested before its release. Moving around the screen varies from difficult to impossible, and collision detection is way off. Enemies are either too powerful or too weak, with nothing landing in between. I've watched, several times, as my ten foot robot fell to the almighty power of a trout. Yeah, I'm thinking the same thing� you put a fish and a robot in the same room and tell them to fight to the death, my money's most certainly not on the fish. Your robot also has a love for sailing off ledges and cliffs, an action which actively returns you to the last doorway you walked through and takes 20% of your life as a toll. It's beyond easy to accidentally sail into the abyss, as the machine assumes you've stepped over a ledge every time you're within a couple feet of doing so. Pair that with the horrendous controls, which, instead of following your instructions and heading north, often lead you alternately northwest and northeast in a bizarre drunken swagger, this is a big drawback. Even the soundtrack is horribly lacking In EGG. Though obviously influenced heavily by the score to Final Fantasy VIII (complete with the soft plucking of violin strings), the game relies all too often on looping and then looping once again. Each individual song is comprised of MAYBE a minute and a half of original music, which then loops back upon itself infinitely. Considering you'll spend about an hour in an average dungeon, this means you'll hear the same obnoxious tune looped upwards of fifty times before you finally complete your work and return to the overworld. Thinking about Elemental Gimmick Gear makes me wonder what happened. Hudson Soft was chasing the Holy Grail with EGG, the thought of introducing a new type of game to the masses, something which would forever serve as the mold from which entire franchises were crafted. Instead, they released a product which can only be described as overly flawed, incomplete, uninspiring and often painful. I wouldn't wish Elemental Gimmick Gear on my worst enemy.
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| 12. Armada | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00000K119 Catlog: Video Games Publisher: Metro 3D, Inc. Sales Rank: 8380 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review As a member of Allied Command, you must annihilate the destructive Armada whosereign threatens all humankind. But behind this simplistic premise lies a deep gameplaysystem, where you travel within an enormous galaxy filled with space stations,supernovas, planets, and a battery of Armada ships. Although you are assigned primarymissions, there are plenty of secondary objectives, spaceship tweaking, and statusbuilding during the nonlinear gameplay. In this way Armada cleverly interjectsrapid shooting action with involved strategy elements to create a unique experience.Throw in four-player simultaneous play--with up to four people onscreen at once--andArmada has plenty of multiplayer fun as well. --Sajed Ahmed Pros: Reviews (39)
And here's the most ridiculous thing: this game has no end. That's right: after you beat all missions, you just keep flying on space, fighting the aliens as if nothing had happened. What's the point of beating the game, then? This may be 'Asteroids' on steroids, but that is not nearly enough to make it actually fun.
And here's the most ridiculous thing: this game has no end. That's right: after you beat all missions, you just keep flying on space, fighting the aliens as if nothing had happened. What's the point of beating the game, then? This may be 'Asteroids' on steroids, but that is not nearly enough to make it actually fun.
While everything looks very crisp and clean, nothing ever really looks quite good enough to impress the fact upon you that you're playing a Dreamcast game. There's nothing here that couldn't be done on the Playstation, albeit with a bit of texture warping. That said, the lighting and translucency effects are easy on the eyes, and the textures are clean. Add to that the fact that there are quite a few enemies on-screen at any given time, and you have a game that looks good, even if it doesn't exactly tax the Dreamcast hardware. Armada has an adequate sound package. The music is quite good, consisting of the usual orchestral science-fiction scores, that stack up quite well. Whether you complete a mission, get your ship upgraded or get defeated in space (at which time you're transported back to Earth) you are awarded with appropriate music, fitting each particular mood, as the soundtrack tries its best to give the game an epic feel. Voice acting is also quite competent, and in most cases sounds better than 90% of the B-Movie dialogue most companies seem to be going for (probably by accident). As far as the usual bells and whistles, there all there too. Explosions, weapons, alien screams, etc. all sound very good, not to mention quite loud. Another invaluable aspect is that allies can and will make themselves known, at which point you can choose whether or not to assist them in their mission (you will be awarded appropriately with a sum of credits). Whenever you manage to get the audio aspects of a game to assist in the actual gameplay, rather than just supply a mood, you know you've done something right. Armada delivers on both counts. Armada's controls are simple and straightforward. You use the Analog stick to rotate your ship, and the analog triggers for acceleration (energy-draining warp engines, or standard sub-light engines). The D-Pad also is used, but not for out and out control. By pressing down on the D-Pad over an appropriate site (planet, space station, etc.), you will enter other areas for combat, or in the case of Earth, refuel and rearm your Power Pods (smart bombs). Pressing up on the D-Pad while in these sites will of course cause you to blast back out into space. While the system quickly becomes second nature, and is never too cumbersome to drain from the game, the amount of actions is probably a bit too limited (scan/converse, shoot, smart bomb, accelerate) for a game trying to be a "Shooter RPG." While not a bad game by any means, the promise of a "Shooter RPG" seems to get hopes up a little too high, because when all is said and done, Armada is basically just an overhead, mission-based shooter with a few elements of role- playing, such as conversing with NPC's and levelling-up thrown in for good measure. The multiplayer aspects of the game add some much-needed life into a game that can get extremely repetitive rather quickly, but oftentimes it also can become frustrating when you have players who choose not to cooperate. Another downer is the open-ended gameplay, because as soon as every mission is completed, you basically have nothing more to do, and it seems more like a way to cheat the player out of a proper ending, than a "feature." As a shooter alone, Armada would have been a passable title, but throw the letters "RPG" in there, and you have a game that cannot possibly live up to the hype. Armada, if a bit of a let down, was and is a good idea in concept, if falls a bit short in execution. Don't get me wrong, Armada is an enjoyable game, especially if you like shooters, but it simply doesn't deliver the role-playing experience Metro3D seemed to promise. Multiplayer is a nice touch, when used properly, but the open-ended game cheats the avid gamer who completes the game, from a more fulfilling experience. Unless Metro3D plans to have additional missions for download into a VMU or the upcoming ZIP Drive, this is a mistake. Rumor has it that Metro3D is already planning to correct the mistakes and provide a more thorough role-playing experience in the sequel. If this is true, perhaps then gamers will get the overall experience they deserved with this game. As it is, Armada is a welcome, if somewhat disappointing addition to the US Dreamcast library.
This game is more representative of the old standup arcade games from the 80's than the virtual absorbing games of today. An extravagantly long game, Armada has ZERO graphical depth and gets boring very quickly. ... Read more | |
| 13. Bomberman Online | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00005ME7U Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 8918 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The single-player game is surprisingly strong, with many levels and newgameplay modes packed with always-challenging objectives. The classicsurvival mode is supplemented with fun variations such as the PanelPaint Rule, in which players use explosions to "paint" the floor of thearena, and victory goes to the player who paints the largest area. Thegame only gets better when one to three other players join in. There'salso an online mode for players with SegaNet accounts. Unfortunately,Sega now charges a monthly fee for its online service, andBomberman simply isn't worth the subscription fee if it's theonly Dreamcast game you plan to play online. If you can round up a fewfriends, however, this is one of the most explosive party gamesavailable for the system. --T. Byrl Baker Pros: Reviews (10)
If you are a Bomberman fanatic then by all means get it you won't be disappointed.
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| 14. Floigan Bros. | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00005B8GF Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 5557 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (8)
This game will give you HOURS of fun and it's a great replay game. Good for all ages too!!!
The game plot itself is relatively simple. You play as Hoigle Floigan, and your dopey brother Moigle tags along. Moigle is amusing in a very mentally-retarded or idiot-savant kind of way, if you find that sort of thing funny. If you don't, it's probably borderline offensive. Moigle's stupid, Hoigle's too short and weak to be useful. Moigle needs seven parts to create his little seekrit project, and to get them, he's going to need Hoigle's help. The Brothers own a junkyard, and to screw things up even further, there's an evil guy who wants control of the junkyard, so he throws his cat henchmen down from his blimp to take over. There's no visible motivation for *why* this Baron Malodorous fellow wants the junkyard, he just does. Why are his minions cats? They just are. "It just *is*," might as well be a slogan for this game. Things are arbitrary in a way that's really... bizarre. First of all, you'd think, when you're first shown the seven parts that you need (things like a chimney stack, an engine, a fan, etc.) that these are common things to find in a junkyard. So context-relevant puzzles would seem to make sense. No such luck. You find a fan by blowing up a cat, and you find the chimney stack by having a huge plant barf it up for you. Completely incoherent, illogical solutions to puzzles do not a fun game make. Why is the chimney stack there? It just *is*. The whole game so far is like this. The design of the gameplay is simply no fun, the AI for the characters is entertaining for about five minutes, the voice samples get old quick, and the game itself, while pretty, is like talking to the Mona Lisa. It may look good, but it's not saying much. For $5, I'd say "pick it up." If you're a completist, you'll have to have it. If you're curious about what they've done with it, it might be worth the [current price] to sate your curiosity. But I was *really* curious, and I feel pretty ripped off. People were harshing on EGM for giving this game low, low, low scores, but in all honesty, I find a 1.5/10 almost entirely justified. How this scored 8.5 on IGN is totally beyond me, and even after reading their review, it seems difficult to tell what about the game it was that the reviewer even liked.
In the game, you control Hoigle, who must help his brother Moigle gather the seven parts he needs to complete a secret device he is building in the garage.During the game, you must have Moigle help you access areas that are inaccessible by doing different things, including making him happy, angry, sad, and by playing games with him. The games you play with Moigle get somewhat repetitive after a while and can slow the game play down.I recommend teaching him to play catch as soon as possible since it's one of the quicker games and pays one of the most amount of points, which Hoigle needs to accumulate to teach Moigle different things.The different games you play with Moigle are High Five, Tag, Hide And Seek, Catch, and the Running Game.The Running Game you can't learn until late in the game and I've never been able to beat Moigle at it, although there must be a way to do so.I guess I just can't figure it out. As you interact with different things in the junkyard, you'll be able to teach Moigle more skills, although there is one thing I haven't been able to teach him.That's what keeps drawing me back into the game, trying to accomplish the tasks that I haven't been able to solve yet, although I've already beaten the game.Try it for yourself, if you like cartoons, I think you'll like this too.Just don't pay too much for this game, its replay value is fairly low and it shouldn't take much more than six hours or so to beat it.Still though, you should enjoy those six hours. ... Read more | |
| 15. 102 Dalmatians: Puppies Rescue | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00004U1PJ Catlog: Video Games Publisher: Eidos Interactive Sales Rank: 4823 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (4)
Now that I'm mentioning ages, my wife (age 38) also loves the game, and she's downstairs playing the game now that the kids are asleep.So there is some substance here for older players as well. The game's theme is to rescue dalmation puppies from Crella DeVille.You move the puppy with either the joystick or rocker-switch over about a dozen scenes rescuing trapped puppies.You can switch between 2 puppies, but there is no real difference between the puppies.The puppy can also dig, jump, bark, and sniff, which help it complete it's task. As you finish levels, additional "mini-games" become available -- mini-golf, etc -- and stickers become available for printing. The levels come in groups of 4 it seems.On one of the levels in each group the puppy has an opponent that must be avoided.And every 4 levels there is a special "Cruella" game. So the game is simple and appealing enough for kids from 4 to 40....thus the 5 stars.
Probably a good buy if your kids are into Disney.
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| 16. Spider-Man | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00005CFH5 Catlog: Video Games Publisher: Activision Sales Rank: 8413 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (15)
Spidey deserved better on Dreamcast...what a disappointment1!!
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| 17. Toy Story 2 | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00002SSXW Catlog: Video Games Publisher: Activision Sales Rank: 8725 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (9)
The 3-D perspective was poorly handled by the game engine.It is virtually impossible to walk a straight line regardless of the camera style you pick. Just about every jump has to be this ridiculous double wing jump.Precise moves are crucial to complete the tedious missions that even level 1 presented, and as an adult veteran of Tombraider and Spiderman, the controls for this game just made me mad. You spend all your time trying get the right position and failing to land in the right spot.How they could make a game obviously targeted a younger gamers so bloody hard to navigate is a mystery. Envision your child controlling Buzz on a ceiling beam, trying desparately to make him walk a simple straight line, and slumping in frustration when he falls for the umpteenth time. My son loved Spiderman on the Dreamcast, and I was trying to find something similar but less mature. Toy Story 2 was horrible by comparison.Never bought a more frustrating Dreamcast game )except for maybe Qbert). Very disapointing.DO NOT BUY THIS GAME even for 5 bucks.
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| 18. Bang: Gunship Elite | |
![]() | our price: $39.99 (price subject to change: see help) Asin: B00004WHIJ Catlog: Video Games Publisher: Microware Distributing - non EDI Sales Rank: 13967 US | Canada | United Kingdom | Germany | France | Japan |
| 19. Charge & Blast | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B000056FLJ Catlog: Video Games Publisher: Atari Sales Rank: 10146 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (2)
It's kind of fun to blow up buildings when you miss, which might happen a lot unless you're using weapons that lock onto their targets. The graphics are nice, including having your armor fall off as you take damage. Sound isn't too annoying. The stages are sort of short (3 screens of underlings prior to the boss), and I've found the controls to be more difficult to handle than the enemies. One of the selectable characters does not have lock-on weapons, and I've not yet used him since my accuracy rate is low still. This might be more fun with a second player; I'll find out this weekend. Definitely worth playing once or twice, so rent it first if possible. ... Read more | |
| 20. Dinosaur | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00004SVLV Catlog: Video Games Publisher: UBI Soft Sales Rank: 10042 US | Canada | United Kingdom | Germany | France | Japan |
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