Race and battle through 45 intricately designed areas
Reviews (14)
super mario 64 ds is better
i just got this game today, and havent played it much yet. but from what i have played of it, i can tell that super mario 64 ds is much better, which i have owned since launch. first of all, the cut scenes in this are boring and not skipable. they also treat you like a little baby in this. "ok rayman, now press the b button to jump! now press up on the control pad to go forward!" i dont need that. i've played a game or two before. also the menus are somewhat confusing and the way you select levels is very annoying. also, on the screenshots i have seen the graphics look amazing and smooth, but once i started playing it they're kinda rough and choppy. they aren't bad graphics by any means, especially for a handheld, but super mario 64 ds also beats it in that category. it also doesnt have any the extras sm64ds has, like mini games and wireless multiplayer. overall, if you want a great platforming game, get this. if you want a great platforming game with better graphics, 32 mini games, and wireless multiplayer, get super mario 64 ds.
super mario 64 ds is better
i just got this game today, and havent played it much yet. but from what i have played of it, i can tell that super mario 64 ds is much better, which i have owned since launch. first of all, the cut scenes in this are boring and not skipable. they also treat you like a little baby in this. "ok rayman, now press the b button to jump! now press up on the control pad to go forward!" i dont need that. i've played a game or two before. also the menus are somewhat confusing and the way you select levels is very annoying. also, on the screenshots i have seen the graphics look amazing and smooth, but once i started playing it they're kinda rough and choppy. they aren't bad graphics by any means, especially for a handheld, but super mario 64 ds also beats it in that category. it also doesnt have any the extras sm64ds has, like mini games and wireless multiplayer. overall, if you want a great platforming game, get this. if you want a great platforming game with better graphics, 32 mini games, and wireless multiplayer, get super mario 64 ds.
Awsome Game!
Pay no attention to the bad reviews that came before. This game is cool. As for the sound blankage rumor, I suspect it is a myth, because I did not find it. In this game you control Rayman, who is a strange guy whose head, feet, and hands float unsuported by limbs, and has, literally, helocopter game. This game is the best! I would completly recomend it!
Blacker than a black cat in a black room at night
I've never played any other Rayman game so I'll review this as what it is, not by comparison with other games I have no intention of buying.
This is a great little platform game. Rayman is a bizarre bodyless character who runs around in typical platform style jumping from falling bridges to wobbly platforms, from precarious tree trunks to wobbly boats all the while dodging baddies, electric fences and exploding powder kegs. The character controls are interesting and entertaining. With a minimal number of buttons we have Rayman jumping, shooting, flying round like a helicopter, trampolining, gliding in thermals and taking part in a whole variety of different actions. The gameplay is great.
BUT...this game has a major flaw. You can't actually see any of the above unless you take your DS into a dark room, or maybe hide under a dark blanket. Although the variety of locations and characters in the game seem to be begging for bright colours, apart from Rayman himself this game basically uses two colours - black and dark black.In daylight or a normally lit indoor room you can't actually see to play! Even in a dark room it's hard to tell whether that line coming up is just a crack in the path or a gaping hole that needs jumping over. It's hard to know how Ubisoft could have made this error. It means that when testing they either forced their testers to work in a dark room, or maybe they never actually used a real DS but just tested on an emulated machine. Either way it's pretty shoddy. The great thing about Rayman DS is the fun of having a 3D platformer in a portable format. Unfortunately portability isn't much use when there are few places you can play it. Just a tiny tweak to the texture maps is all you need to turn this game into a masterpiece.
I have some other minor quibbles too. Nintendo proved quite definitively, with Mario 64, that the touch screen can't be used effectively as a substitute for an analog joystick. So why have Ubisoft made exactly the same error? On the other hand, the game is fairly tolerant of errors. Walking off the edge of a cliff is rarely fatal as Rayman usually catches on the edge in his hands, and shooting seems to be accurate even if Rayman is 10-20 degrees off. So this problem is merely an annoyance, not a show stopper.
So, in summary: if you don't mind playing in a dark room this is an excellent platformer that will entertain you for many hours. I think it's a little tricky to play, maybe because my reflexes aren't what they used to be. Highly recommended. But if you're looking for an electronic game to take with you on summer trip, forget it unless you can play under a hood.
A full Multi-Category Review by a Rayman fan
For those of you who have played Rayman 2: The Great Escape for the Nintendo 64, you may be a little disappointed by this re-release of the legendary 64-bit era game. Instead of coming back in its full glory and brilliance, the game is released as a slightly downgraded version that has the only advantage of being portable. After seeing how Super Mario 64 came to the DS as Super Mario 64 DS and managed to be better than its predecessor, I still think Ubisoft could've done a lot more with Rayman DS.
Now, here's a Multi-Category review based on a 10-point rating system, in which Rayman DS will be judged in these 7 categories: Graphics, Sound, Control, Plotline, Glitches, Entertainment, and Replay Value, which are all averaged into an Overall Rating. This review was made while I was up to the level called "The Precipice".
Enjoy.
GRAPHICS: The Rayman games are famous for their exceptional visuals, and almost every game is a masterpiece graphically. This was true of Rayman 2, which boasted beautiful textures, lush backgrounds, and a unique art style.
How disappointing that Rayman DS doesn't live up to the N64 version. While it still acheives quite a lot, though are numerous things that reduce this title's shine. First off, this game has lost some detail in its textures, which most of the game's beauty comes from. However, to all but the most careful observer, these changes may not be noticeable. Second, the game's colorful environments appear dark on the screen in most lighting situations. And strangely enough, I found that the best way to make the graphics appear brighter and clearer is to play with the backlight on in a completely dark room. Don't ask me why it works, it just does. Overall, the game still looks good, but most of the polish from the original seems to be gone. RATING: 8
SOUND: Alright, the biggest problem here is that the game is strangely quiet, even at full volume. Of course, the solution here is to play someplace where there's little to no noise (like that dark room I mentioned earlier). There are some minor changes in some musical scores, but for the most part, everything sounds just like the original. And although the characters speak, they just babble gibberish like in the original (good thing there was the invention of text boxes), and the only English word Rayman says is "Stop!" near the start of the game. The game's quietness makes this hardly noticeable, so don't even try to listen to them. RATING: 7.5
CONTROL: The game nearly fails here. There are two control modes, including the D-Pad and a virtual control stick on the Touch Screen. The D-Pad is worthless, don't even try it, and Super Mario 64 DS did a much better job at controlling the character with the Touch Screen than this game does. Levels with Walking Shells, powder keg flights, and ridable plums are more of lessons in anger management than the thrilling rides they were in the original, and learning to precisely control Rayman to do stuff like tip toe past sleeping RoboPirates takes some practice. Also, the A and B buttons have been switched (I still mix them up at times). The camera controls are also poorly done. This game seems to be a demo demonstrating that the DS needs a real control stick peripheral soon. RATING: 5
PLOTLINE: Same as the original: help Rayman defeat the RoboPirates and reunite the 1000 yellow Lum fragments of the Heart of the World.
It can be good at times. RATING: 8
GLITCHES: This game is crawling with them. From white lines that appear briefly on the landscape to silent areas in the game, you can find one programming fault every 5 minutes. Thankfully, they are minor enough to not ruin the gameplay (or what's left of it after the control issues). RATING: 7
ENTERTAINMENT: With some areas frustrating and other areas like a chore to play, most gamers will have no problem putting the game down, but some Rayman fans may still get some fun out of it. RATING: 6.5
REPLAY VALUE: One time through will be enough for most gamers who don't feel like finding all the cages and yellow Lums. RATING: 6
OVERALL RATING: 6.9
A FINAL WORD: Although still a good game, Rayman DS just doesn't measure up to Rayman 2. Good if you want Rayman on the go, but when you get home after your car trip or whatever, you'll start up Rayman 2 and let this version sit forgotten.
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