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| 161. American McGee's Alice by Electronic Arts | |
![]() | (price subject to change: see help) Asin: B00004UE0V Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 1797 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The Queen of Hearts cruelly rules the land, the White Rabbit is tattered, theCheshire Cat sports a pirate earring and a mangy, emaciated look, and the MadHatter is even madder than before. Alice, armed with her characteristicpoliteness, athletic ability, and a large knife, must venture through thisdarkWonderland righting wrongs while thwarting the Queen and her army ofplaying-card guards. The game itself uses an over-the-shoulder perspective and has Alice running,jumping, and swinging from ropes like a younger and primmer Lara Croft.Controlsare easy to use and aside from difficult jumping puzzles and an odd problemwhere Alice slides on surfaces, the game is easy to play. Wonderland here isdark, like a Tim Burton film, but still easily recognizable to fans of theclassic novel. If anything the game is woefully linear--there's only one pathand therefore no need to replay the game after you've finished it. The resultisa game that feels more constrained and conservative than its source materialshould have allowed, but the atmosphere makes for an exciting action-adventurenonetheless. Mature subject matter is strewn throughout, so always rememberthatthis isn't an E-ticket Disney ride. --Bob Andrews Pros: Reviews (156)
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| 162. Tetris Plus | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B00001ZWVR Catlog: Video Games Publisher: Jaleco Sales Rank: 3383 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review In puzzle mode, playerscontrol blocks as they descend from the top to the bottom of the screen.As they fall, you can spin blocks so that they land next tocorresponding colors at the bottom of the screen. Gameplay is just likethe original only with a few major twists. The bin that holds the piecesat the bottom of the screen starts out partially filled, while a littleprofessor character climbs on top of the stack. Your job is to clearlines of blocks so that the professor can reach the exit at the bottomof the bin before a spiked ceiling smacks him in the head. Two playerscan also duke it out in puzzle mode, sending cleared lines to theiropponent's bin. This isn't the best version of Tetris we've everplayed, but it does still manage to offer a lot of entertainment for itslow price. --T. Byrl Baker Pros: Reviews (16)
PROS: CONS: OVERALL:
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| 163. The Lord of the Rings The Two Towers | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00006JLQ0 Catlog: Video Games Publisher: Electronic Arts Sales Rank: 3352 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Features Reviews (90)
TT is a solid game that runs pretty much along the story line (no Merry or Pippin!?). It is entertaining for those long car rides and if neither too difficult nor too easy. There are five different characters to choose from that employ a variety of strategies and tactics. You can be Legolas for the sniping attack, Aragorn for the hand-to-hand melee, Eowyn or Frodo for hit-and-run, and Gandalf, who can do just about everything. I really enjoy this game and think it was worth every penny. It will keep the gamer occupied for quite a while and isn't too frustrating when you have to start over. ... Read more | |
| 164. The Sims Online by Electronic Arts | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B000067FDV Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 2280 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Rarely has a game had so much hype: the cover of a national newsweekly, articles in every newspaper from L.A. to New York, comments that The Sims Online--or TSO for short--will save PC games from console-game encroachment. The Sims earned such attention because the concept was brilliant. The Sims was less a game and more a fun software toy, with no way to win. The Sims Online follows the same formula. Unlike other online games, TSO was specifically designed to not have traditional rewards such as gold, power, or magic items. There are no levels to attain, or princesses to rescue. Instead, players take joy in little victories--maybe your Sim cooperates with others, and all four of you manage to bake a pizza without burning it and then sell it. Or maybe you throw a party, and all the cool kids show up and have a good time. The core reward for playing the game is nothing... nothing more or less than the joy of playing. Unlike the original Sims, where you created a number of Sims and controlled them all as a god, in TSO you create and control only one Sim at a time. This is a significant change, as you can't direct one Sim to perform a time-consuming task and then switch to another Sim until the task is complete. Instead, if you want your Sim to do anything in the game, you have to watch him do it in tedious real time (the fast-forward button, so vital in the original Sims, is gone). For example: when your Sim is sleeping, you have to sit and watch him sleep for the five minutes it takes him to refresh. This real-time aspect is excruciating. The game designers probably thought that a group of ten people, while watching their Sims work out in an exercise room together, would alleviate the boredom of watching Sims pump virtual iron by striking up a conversation (the chat aspect gets a lot of comment from TSO designer Will Wright). The problem is that unlike a chat room, where a topic or passion is already shared by everyone in the room, the only thing a player has in common with other folks in TSO is that everyone is watching their Sims power up. Such basic commonality doesn't spark quality conversation. The best you can hope for is some idiot inevitably commenting "nice grunt" or making some other silly sexual innuendo (often with *%$^@*# fake words generated by the much-needed obscenity filter). If you're willing to put in the time, there's still the issue of paying month-by-month to access your Sim. For this reason, word of mouth, which caused The Sims to rocket from obscurity to the Best-Selling PC Game of All Time, is working against TSO. Casual game players loudly criticize the idea of paying for both a game and a game service, despite the fact that many of these same players are comfortable shelling out hundreds of dollars for cable, magazines, TiVo, and other monthly subscription-based entertainment services. The overall trend toward pay-per-month-of-play service is generally accepted by the hardcore gamers who play dynamic online adventure games like EverQuest, where gamers can see their monthly tribute at work in the form of fancy new spells and labyrinths. But TSO is a quietly suburban diversion for mostly casual gamers, filled with objects that are mundane by design. In TSO, you putter, you work out, you chat with others in the real world via your avatars. To put it another way: you live a slightly zanier version of everyday life, and frankly, that costs a lot already. TSO still has the core elements that made the first game a classic: obsession with the minutiae of daily life, amusing content from the game designers, and the mind-bending thing that happens when you've been playing too long--that the real world starts to look exactly like The Sims. (Couch shopping caused that surreal "Is it Sims, or is it real?" experience for a friend.) TSO may still prove to be the Goliath the media predicted it would be thanks to the nature of ever-changing online games. Ironically, the monthly fees that bother so many new TSO players will pay for the improvements those same players crave. For example, EA plans to release new functionality that will allow players to design clothes and objects (a big hit with players of the original Sims). TSO is fluid, and the game reviewed as it is at launch may be very different from TSO in a year, when the designers are able to respond to player requests. Even until that time, there are good things about this game. When your character is "greened up," dressed in disco finery and looking to hit it lucky with the dice, TSO can be a blast. But the tidal wave of hype may have done more harm than good for a game that has a simple, Seinfeldish heart. --Jennifer Buckendorff Pros: Cons: Reviews (212)
Why can't Electronic Arts spend more time on making a really good game or two, rather than making a below average to horrible animatedchatroomthat has little to offer? ... Read more | |
| 165. GRANDIA EXTREME | |
![]() | (price subject to change: see help) Asin: B00006FDLM Catlog: Video Games Publisher: ENIX VIDEO GAMES Sales Rank: 6253 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (20)
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| 166. Spy Hunter | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005YVTZ Catlog: Video Games Publisher: Midway Entertainment Sales Rank: 4043 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Should you choose to accept these daring reconnaissance missions, you'll travel to Panama, England, the Middle East, Venice, and other exotic locations around the world. Each location is rendered with a high degree of realism and provides recognizable landmarks and scenery. Throughout, you're the hunter as well as the hunted, pursued by enemies over land, on water, and in the air. Your mission is to take on NOSTRA, an out-of-control multinational corporation headed by an evil madman who's threatening the world. As SpyHunter, you must always be ready for heavily armed enemy vehicles that lurk around every corner and strike at the first site of the Interceptor. But you have a steady supply of weapons trucks that load you up with machine guns, missiles, lasers, and counterattack weapons such as oil slicks, smoke screens, and cluster mines. Each successful attack gets you one step closer to revealing who SpyHunter is and what he's ultimately after. Reviews (26)
In 1983, the classic known as Spy Hunter was released. Though it is considered simplistic by our modern day standards, back in the day it was top notch. Like so many games in recent years, the company who created the game decided to give the game a major update. And now the result has arrived! Read on to see how this new Spy Hunter measures up. THE GOOD: THE BAD: OVERALL:
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| 167. Backyard Baseball and Football by Atari | |
![]() | list price: $19.99
our price: $18.99 (price subject to change: see help) Asin: B00083CZBG Catlog: Software Manufacturer: Atari Sales Rank: 2119 US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features | |
| 168. Dragon Ball Z: Legendary Super Warrior | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00006IJDC Catlog: Video Games Publisher: Atari Sales Rank: 1811 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description There are three different modes of play: story mode, multiplayer mode, and battle mode. The game faithfully follows the Dragon Ball Z story line from the Saiyan Saga through the Cell and Buu Sagas. You can build custom decks from Damage Attack, Beam Attack, Defense Support, and Command cards--and interact with your favorite Dragon Ball Z characters. Reviews (26)
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| 169. FIFA Soccer 2004 by EA Sports | |
![]() | list price: $9.99
our price: $9.49 (price subject to change: see help) Asin: B00009V3KK Catlog: Video Games Manufacturer: EA Sports Sales Rank: 4202 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (39)
Thank God I found a hack on the Internet (nocd patch) that allowed me to run the game at all. Next bad surprise: FIFA 2004 had beend advertised to have a controller configuration in patch 1.1. This is ridiculous: You can only configure the KEYBOARD! The default button layout for my joystick is very inconvenient, no fun at all to play like this. I bought another joystick (Saitek P2500) just for this game, but it was not properly supported either. Before you run out to buy the (only?) supported joypad for this game, a Logitech Dual Action Game Pad, read the reviews at Amazon about it: Unfortunately this joypad seems to have serious problems with the analog sticks at the time of this writing. I hope Logitech will fix this. Bottom line: No way out for me. Invested about 50 hours to get this game to work properly for me without success. What a waste of time and money! I hope they will add proper joystick support in patch 1.2. Until then this game is useless if you do not like to control a football/soccer game with the keyboard. It is obvious that this game was rushed out the door instead of giving the development team the time to do their job properly. Shame on the management and marketing of EA! ... Read more | |
| 170. Chessmaster 8000 by UBI Soft | |
![]() | list price: $39.95
(price subject to change: see help) Asin: B00004Y7SW Catlog: Video Games Manufacturer: UBI Soft Sales Rank: 1396 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Reviews (52)
It is a fine program with some annoying bugs, suitable for a wide range of players from beginners to master-level players.It is not, however, the choice of professionals.They prefer the elegant German-made Fritz since some of CM's features for the average player are of no interest to them.Unless you are a Senior Master level player however, in my opinion, Chessmaster is a better choice because of its many features. Nonetheless Chessmaster 8000 is not much of an improvement on Chessmaster 7000.(You might want to read my review of CM7000 because some of the same comments apply here).In some ways CM8000 is a regression.For example, you can't run the program at all without the disk in your CD drive.Ouch!In CM7000 you could at least run the program for 14 days or 28 sessions before being required to insert the CD.Another problem is that the sight and music show after CM8000 loads always plays and you have to hit a key to get to the program.This is also a regression from CM7000 which allowed you to turn off this it-gets-old-fast "feature."A new bug occurs when you play a game at a fast time limit.The verbal announcement of moves is truncated so that CM's move is not announced.This is a bug that CM is aware of but hasn't fixed yet.Another regressive change is you can no longer pick the exact color of the chessboard.That feature has been eliminated, why I don't know. The Think Lines window, though, has been improved.Now you can play over a game and see how Chessmaster evaluates the game without toggling between the Chessmaster mode and the player mode as in CM7000 and previous editions.Just click Chessmaster in the window and CM's thinking is always there. The "mate in one" opening puzzle has been "improved" to offer avoid mate and find the pin and find the fork.This is still not anywhere near what it should be.At least a mate in two would improve, or even better, critical positions from master games could be featured so that the user could compare his or her choice with what was actually played. The personality ratings are still a little high.One personality rated around 2200 on my machine often sac's a piece for two united pawns in the opening.Other personalities routinely give up a pawn and then some, but are also rated at around master-level."Natalie," rated 2296 on my machine, gives up at least a pawn in the opening and in general plays the opening like a "D" player, yet plays afterwards like a master.Not realistic!But as someone at CM pointed out, one of the interesting things about the personalities is that they have weaknesses that a human can discover and take advantage of.I think a little more creativity in creating the personalities would improve the program.I like eccentrics like "Vlad" who always answers almost instantly because he just doesn't search any further than about three ply. The only player stats kept are those in rated games.Stats reflecting performance in EVERY game should be kept.It would required just the slightest effort on the part of the programmers to offer such a feature.And such a feature would be very revealing (and perhaps sobering) for the player.Every game should be counted as (1) Incomplete with CM's score given at the time of abandonment; (2) Won, lost or drawn. An annoyance is that CM doesn't remember your place in the scroll windows.In other words, if you are playing through a long list of games it would be nice when you click "Load" for the window to open where you left off so you can just click the next game on the list.However what CM does is make you start all over again because it always opens the window to the first game on the list. Another silly annoyance is when you're going from one mode to the other, the program ought to recall and use the chessboard and set that you have chosen.Instead CM uses its default and you have to choose all over again. Here's what I think would be a significant improvement: Add some code that would assess a player's strength based on an analysis of every move played, so that a rating could be established with just a couple of games.To illustrate what I mean, consider that in any given position there are "x" number of moves.Of those moves, a certain number lose outright (let's say lose the equivalent of two pawns or more, all the way to possibly allowing checkmate).Some others give away somewhere between the equivalent of half a pawn to a pawn and a half.Still others keep the chances about the same, while others might result in an advantage.Since the program keeps a running "score" of the game, it could simply compare each of the human player's moves with a change in the running score and easily construct a hierarchy of achievement or lack thereof which could be converted into ratings.This could be turned into a feature that would assess a player's strength for just the current session.After all, we all have days when we are "on" and other days when we don't play so well. I love the Chessmaster program perhaps because I am used to it and perhaps because when I was a young chess player there were no programs at all.It is a fine program, but it is still a work in progress. ... Read more | |
| 171. Tomb Raider: Chronicles | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00004U1R6 Catlog: Video Games Publisher: Eidos Interactive Sales Rank: 5716 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (26)
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| 172. Harry Potter: Quidditch World Cup for PC by Electronic Arts | |
![]() | list price: $9.99
our price: $9.49 (price subject to change: see help) Asin: B00009V3KL Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 2077 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (23)
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| 173. Barbarian | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005YEJD Catlog: Video Games Publisher: Titus Software Corp Sales Rank: 5474 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description In multiplayer mode, one to four players can compete simultaneously, with up to eight different fighters on the screen at once (requires PS2 Multitap). There are 12 huge arenas--with subarenas accessible during gameplay--10 customizable characters in a full 3-D environment, interactive objects you can use as weapons, a rich and detailed training area, and hidden assets for constant rewards. Reviews (21)
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| 174. Hoyle Puzzle Games 2004 by Sierra | |
![]() | list price: $19.99
our price: $19.99 (price subject to change: see help) Asin: B000083JY1 Catlog: Video Games Manufacturer: Sierra Sales Rank: 2701 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (37)
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| 175. Cruis'n Exotica | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00004U4QP Catlog: Video Games Publisher: Midway Entertainment Sales Rank: 4447 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Cruis'n Exotica is an arcade racing game in which players choose avehicle (be it a car, truck, or "other") and compete against various opponentsin a no-holds-barred trek across many varied tracks. If this doesn't soundterribly original, you're starting to get the picture: it's not. Midway's Cruis'n Exotica features courses from across America, not tomention previous titles in the series(Cruis'n USA andCruis'n World).Thankfully, Midway went the extra step and crafted levels that literally gobeyond the familiar landscape, and genuinely qualify as exotic. Planet Mars,anyone? Gamers have 30 different vehicles from which to choose (12 default, 18 to unlockby winning races), and include a police car, a 4 x 4, and a hippie van, to namebut a few. There's also a selection of drivers from which to choose (a baby,clown, alien, etc.). With substandard graphics that seem to ignore the achievements that developershave squeezed out of the Nintendo 64 hardware over the past few years, this gamedelivers only mediocre gameplay and uninspired play mechanics. The N64 is nostranger to great racing games--the amazingRidge Racer 64 andBeetle Adventure Racing!have shown that the console is quite capable of delivering a good time behindthe wheel. While it's not a terrible game, by any means, Cruis'n Exoticasimply is superfluous. --Todd Mowatt Pros: Reviews (16)
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| 176. SSX Tricky | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005NUJ3 Catlog: Video Games Publisher: Electronic Arts Sales Rank: 3577 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Tricky removes two characters from the previous game and adds five newones. It adds two new race locations to the already beefed-up World Circuit(Garibaldi and Alaska). The developers also added features to the older tracks,effectively making them new again. Tricky improves the graphics a bit andrefines the controls. The game even tweaks the basic gameplay by letting youupgrade your boarder's stats in races, but also forcing you to attempt andmaster the showoff mode. And EA improved the challenge by evening out thelearning curve. SSX tended to be a cakewalk until the later races in eachset, but this time your rivals get more intense and aggressive depending uponthe lap you're taking. As in the first game, personality is everything. This is true not only in termsof voice acting, but also in how you treat opponents. The game has a few basicattitudes. If you block and attack characters too much, they'll remember andactively seek you out. If you help one or two of them, they'll become yourallies, warning you of danger or fending off attackers. In many ways, SSX Tricky is only an upgrade of the previous game.Admittedly, the additions don't look like enough to justify buying the game allover again. But the changes are deep enough to change quite a bit, and they'lldelight even fans who are tired of, or who mastered, the first game. Maybethat's the most impressive über-trick of them all. --Bob Andrews Pros: Reviews (145)
Although easy to learn, it is tough to master and incredibly addictive. The advanced courses are very challenging, and no matter how good you get, you always want to take 'just one more run' to pull off better tricks or beat your best race time. The game world is very realistic. You can ski off the course in search of a shortcut to the bottom, jump off cliffs looking for big air, grind on any surface (rails, fences, billboards...) and elbow your opponents in a race. There are traditional courses that look like a ski resort, but also courses through city streets (jump too high and you might hit a traffic light!), through untracked powder in Alaska, and an enormous terrain park. There are multiple characters to choose from (male and female), each with a different personality. My daughter actually enjoys spending time putting different outfits on her favorite characters before each race. I have also played SSX3, and there have been several reviews comparing the two. Here is my take: 1) Tricky is mode based- you navigate menus to select a course, choose racing or tricks, etc. SSX3 feels more like a day at the mountain, where you free ski over to a race, then to a halfpipe and so on. Which is better? It's really a matter of taste. 2) Tricky tries to build up rivalries between the characters. If you knock over an opponent, they develop animosity and gun for you in future races. Also, there is PG rated trash talk at the end of each race. I think the trash talking gets old (and repetitive) pretty quickly, but I enjoy the elbowing during the race, especially in two player mode :) 3) The music in SSX3 is more diverse, and you can customize your music as if you were carrying an MP3 player. As others have noted, SSX3 even seems to adjust the music to match your riding, with big crescendos when you land a jump. 4) I like the commentator in Tricky- he pumps things up. The commentator in SSX3 seems dull in comparison. 5) Tricky seems easier, especially for the novice. The first few courses are confidence builders, which is good for younger kids and adults who are only casual gamers, like myself. Also, tricky has a practice area where you can interactivley learn new tricks. 6) Tricky is about half the price You can't go wrong with either version. However, I'd say Tricky is better for the budget minded, younger kids or casual gamers, while SSX3 is probably better for teens, serious gamers or hardcore snowboarders.
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| 177. 4X4 Evolution 2 | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005NZ1V Catlog: Video Games Publisher: Jack Of All Games Sales Rank: 6019 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (33)
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| 178. Street Fighter EX3 | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00004U5VE Catlog: Video Games Publisher: Capcom Sales Rank: 2630 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review In Street Fighter EX3, players will be able to take advantage of a newsystem that allows character switching at any time throughout the battle. Notonly will you be able to swap at will, but your dynamic duo also will havedouble-teaming tag combos to enhance an opponent's agony. This means that gamerswill face three other opponents, and have four incredibly detailed fightersbattling it out on screen at any one time in the ultimate handicap match. Takethem out, and one might ask to join as your sidekick. Form a stable of four, andall of you can take your turn kicking Bison's tail, as well as that of any ofthe other famous Street Fighter characters in the game. The control is predictable, but that's what fans want... nay, crave. Supercombos, dizzies, and a number of other staple Street Fighter combos arehere and look incredible. Lighting effects are much more mature: the animatedsparks fly, and the pyrotechnics flame up all over the place. Character modelshave come a long way since the days of the first blocky Street Fighter EXgame. Although they still lack necks, these brawlers are seamless and welldefined. Their victorious poses rival any graphics that previously have beenseen on a console. Not everything is peaches 'n' cream with EX3, however. The endings of theEX series always have been a bit lacking: all you get in EX3 is afrozen frame with text; then, while the credits roll, a little consolationprize: over 10 enemies onscreen at once, all wanting to put the boots to you.This isn't the "true" ending we'd hoped for, but it's a nice gesture (and itshows off the system's power). Capcom is doing everything it can to make Street Fighter EX3 the fightinggame of choice for the PlayStation2; but, with Namco's Tekken TagTournament set to hit the market at the same time, it'll be a tough sell.Still, this is a Street Fighter game, and that alone justifies at least aplay. --Todd Mowatt Pros: Reviews (50)
Hogy tudnám feloldani Evil Ryu-t egyszerûbben, medál nélkül?
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| 179. Gundam- Federation vs Zeon | |
![]() | (price subject to change: see help) Asin: B000066TS1 Catlog: Video Games Publisher: Bandai Sales Rank: 2503 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (47)
i cantbelieve the japanes like this game | |
| 180. Cabela's Dangerous Hunts (Jewel Case) by Activision | |
![]() | list price: $9.99
our price: $9.49 (price subject to change: see help) Asin: B0006OC0XU Catlog: Video Games Manufacturer: Activision Sales Rank: 2023 US | Canada | United Kingdom | Germany | France | Japan |
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