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| 121. Donkey Kong 64 Bundle | |
![]() | list price: $129.99
(price subject to change: see help) Asin: B00002SVG7 Catlog: Video Games Publisher: Nintendo Sales Rank: 9683 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (15)
Now for the game. Donkey Kong 64 is phenomenal, and has pretty much revolutionized the platform concept. The game is HUGE with 201 Golden Bananas(I only have 189, it's that big), five Kongs, and several other items to collect. Each Kong also gets their own set of special moves and instruments. The graphics don't exactly live up to the hype because of the occasional slowdown and choppiness in my opinion. The levels don't start off very big either, Jungle Japes is ridiculously small(One of Chunky's bananas is simply found by throwing a rock) but they get bigger. Frantic factory shows the first major challenge with an extremely hard boss, Mad Jack. Gloomy Galleon shows great vastness with its large underwater areas. Fungi Forest is pretty much a very goofy level with mushrooms you can bounce on, a gaint clock tower, a skyscraper mushroom, a giant tree, and many old mills. Crystal Caves is a cold area and annoying at first because of the giant Kosha that knocks down slaclatites in a blatant attempt to kill your Kong. Creepy Castle is a confusing level with many twists and turns. The Kongs weapons are great, I am especially fond of DK's Coconut Shooter, which is one heavy packer. My favorite instrument is Diddy's Guitar which he plays better than some of these people with record deals! The game also has many special options which are unlocked by getting certain amounts of Banana Fairies with you camera. With 6 fairies, you can get the Enguarde and Rambi arenas...you get to become the animals and play special events that are much fun and a good break from the game. The 2-player mode isn't so hot but who plays the two player modes in a platformer? A great buy. Well worth your money.
- The jungle green Nintendo64 - The jungle green controller - The expansion pack - All of thestuff needed to hook it up to your tv - And the awesome Donkey Kong 64game ... Read more | |
| 122. Microsoft Flight Simulator 2002 Professional by Microsoft | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005N9AD Catlog: Video Games Manufacturer: Microsoft Sales Rank: 995 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Flight Simulator 2002, Professional Edition includes a wide variety of aircraft for you to fly--from a new Cessna 172S single-engine trainer and a Caravan floatplane to the Boeing 747-400 jumbo jet. You can splash down in a lake, hover in the Bell 206B JetRanger III helicopter, or practice aerobatics in the Extra 300S. FS 2002 Pro includes 16 aircraft, four more than in the standard edition. Features exclusive to the professional edition include tools for creating your own planes and buildings, and a multiplayer "instructor's seat" capability. The most dramatic new features common to both editions are the interactive air traffic control system, crowded skies, and auto-generated scenery. The interactive air traffic control feature adds a new dimension to Flight Simulator. Now you can ask for takeoff clearance, get vectors for an instrument approach, and hear other traffic as you fly. In fact, the "other traffic" is itself a new feature: a new artificial intelligence system generates air traffic around and between airports. It'll be hard to pay attention to the air traffic, however, as the scenery in FS 2002 Pro is so attractive. As you fly above cities, towns, farmland, and dramatic landscapes, Flight Simulator adds buildings and vegetation appropriate to the terrain below. Office buildings, factories, homes, farmhouses, and trees smoothly blend in on the horizon and fill the entire area with detail that adds unprecedented depth and reality to the game. Other features include more than 21,000 airports, multiplayer capability, improved weather effects, a moving map and GPS system, in-depth flight analysis, and more. Reviews (145)
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| 123. Monster Rancher Advance 2 | |
![]() | (price subject to change: see help) Asin: B00006IKB4 Catlog: Video Games Publisher: Tecmo Sales Rank: 3861 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (9)
On the other hand, on Monster Rancher 3 1. food is cheaper, 2. You can battle your rivals more often,and 3. you can train in different places. They're both good games, but you don't need to use other games to regenerate monsters on MRA 2, and you can take it anywhere.That's good enough for me.
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| 124. Aerial Strike: Low Altitude -High Stakes by Dreamcatcher Interactive | |
![]() | list price: $29.99
our price: $28.49 (price subject to change: see help) Asin: B0007IQGDA Catlog: Video Games Manufacturer: Dreamcatcher Interactive Sales Rank: 2243 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (1)
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| 125. Scooby-Doo: Night of 100 Frights | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B0000640A2 Catlog: Video Games Publisher: THQ Sales Rank: 2619 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (55)
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| 126. Mega Man Zero | |
![]() | (price subject to change: see help) Asin: B000066TS4 Catlog: Video Games Publisher: Capcom Sales Rank: 5554 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Mega Man Zero has basic Mega Man gameplay, though there are some notable differences. Zero can run, jump, dash, shoot, and swing a sword like Mega Man, but now he can also slide down the sides of walls and jump from wall to wall like Jackie Chan. Despite the fancy new moves, be warned: This is probably the most difficult Mega Man game ever made. Zero can't duck, nor can he shoot above or below himself. This makes fighting the many, many enemies difficult--especially when they approach from various angles. While a side-scrolling action game, Mega Man Zero has definite role-playing game elements. For starters, Zero's skills improve over time. As Zero uses the sword, he will eventually be able to make double--and subsequently triple--attacks. Between missions, Zero can explore the resistance base, talk to people, and "download" various skills via the new Cyber Elf system. There are 70 Cyber Elves scattered throughout the game, and they're broadly lumped into three groups: Nurse Elves that heal, Hacker Elves that alter surroundings, and Animal Elves that boost Zero's abilities. Zero can even feed his Cyber Elves, and increase their power. In some ways, the graphics of this game surpass the Mega Man games for the PlayStation. There are some outstanding anime cutscenes, the levels are well designed, and the sprites are tight and amazingly detailed. For looks alone, you should buy this game. The sound isnt as stellar, but adds good ambience. --Bryan Karsh Pros: Cons: Reviews (42)
For those who don't know (and I certainly hope you do know this!), Zero was first introduced in the very first Mega Man X way back in 1993.He has since become one of the most beloved characters in video games and now he gets a game all to himself. Mega Man Zero takes place in the same world as Mega Man X only years into the future where X and Zero are reveered as legends.But years have passed and Zero seems out of comission.He's later found by Ciel, who makes him operational again.Now questions arise such as where X might be.Not only that but X is presumed to be evil and up to no good. Now Zero is going to find out. Mega Man Zero doesn't present any different gameplay for the Mega Man veteran.Its the same 2-D sidescrolling that Mega Man fans have grown up with.But this is NOT an easy game.Mega Man Zero is perhaps one of the hardest GBA games I've ever played... and I'm a Mega Man veteran.You select a level to go to just like past MM games.You battle through each level mauling through enemies until you get to the boss. The game is a little different than other Mega Man games, however. For example, Zero ONLY gets a Z-Sabre and his arm cannon.He doesn't get abilities from bosses like Mega Man did.But his weapons do level up.For example his arm cannon (called a Z-Buster) begins with only firing one shot at a time.As his weapon levels up he'll be able to fire four shots and even charge up.He also gets different kinds of weapons such as the triple rod or a shield boomerang. Mega Man Zero also throws in a few other twist.The game now has "Cyber Elfs" which are given to you by defeating certain enemies or you have to find them.There are over 70 Cyber Elves in the game and they give Zero remarkable abilities.Some restore his health... others slow down enemies.The creators also made it so that once you use the Elf, it's gone.This teaches you to use strategy. That's not all the gameplay offers.The game also throws in some twist with the levels. Not everyone is "go for the goal".Some levels require you to beat it in a certain time, or reach certain objectives.You may also find a wounded ally and have to help him by taking him back to the beginning of a level once you beat the boss.So the game certainly isn't boring. Mega Man Zero also looks and sounds BRILLIANT!A GRAND looking game, no doubt.For the GBA these graphics are top notch and the music definitely reminds some of Mega Man X.The games looks smooth and just wait 'til you see the detail on the bosses.The game just looks incredible! The game does have its drawbacks however.The biggest problem is of course that its too hard for younger gamers.This game is NO cakewalk as it will take you the better half of the day to master it.The other problem is that its too short.The game can be completed in a day if you really work at it. My last gripe is the control scheme.It takes time to get used to the controls for this game considering a HUGE emphasis is put on the shoulder buttons.It takes a moment to get used to (especially if you're playing on your SP since those shoulder buttons are small). Mega Man Zero is an incredible game to behold.Any fan of the Mega Man X series should pick this up and give it a try, this is a GBA game to own! The Good The Bad
This game can be more difficult if you don't use the elfs, it is possible to win but to many, its hard. Play this game well, because part 2 adds slight frustrations, you'll see. And once again, don't play a game that frustrates you and makes you want to bash your system. Play a game that is challenging, but simple, clear, and fun. Thats what games are for. Enjoy your day and I hope this helps.
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| 127. Atari Anniversary Advanced | |
![]() | (price subject to change: see help) Asin: B00005V9NZ Catlog: Video Games Publisher: Atari Sales Rank: 3679 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Game Descriptions: Features Reviews (16)
Most people have noticed the controls are an issue, and I agree they do hinder you sometimes.Missle Command and Centipede were designed for a track ball, and Super Breakout really needs a paddle.Using the directional pad takes some getting used to.I ended up playing this more on my GameBoy Player for the GameCube which made them a little easier. But fans of these now primitive games/then innovative will be glad to see them again in any form.The games are simple and immediately playable and addictive.I am a fan of the retro games, and this package has some great ones.I love being able to play ASTEROIDS just as it was in the arcades - a bunch of white lines on a black screen with just a bass line going the whole time!Even the Atari 2600 improved on it with color! You have to see this for what it is - the dawn of video games.Its nostalgia, a living museum where you can go back to a time when video games were mainly in arcades.You won't see dazzling graphics or complicated missions to complete.Mainly geometric shapes firing dots at each other.:-)But for some reason I love the games for being simple.Just shoot and stay alive as long as you can.And no tokens!
The trackball-based games, Centipede and Missile Command, are the biggest letdowns.Using the Gameboy's directional control to emulate a trackball just doesn't work.Centipede works adequately at first, but the inability to make swift moves quickly becomes a handicap.Missile Command is just unplayable.In the arcade version I would typically get a five-figure score; on the Gameboy I'm lucky to make it past the first level. Battlezone is okay, but the small screen makes targeting much too difficult.I never played Super Breakout in the arcades, but as with Missile Command, the awkward controls make it nearly impossible.Asteroids and Tempest are probably the most successful of the bunch, but that isn't saying much. The Atari trivia game is just bizarre.Do people really know the names of Atari's designers?
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| 128. Castlevania Harmony of Dissonance | |
![]() | (price subject to change: see help) Asin: B00006F2ZR Catlog: Video Games Publisher: Konami Sales Rank: 3403 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (39)
As for the actual review, there are a variety of things right and wrong with this game. To boot, we have superb graphics, boasting some of the most vivid, easy-on-the-eyes background scenery on the Game Boy Advance, but the blue aura surrounding Juste makes him seem somewhat out ofplace. Not to mention when he walks and jumps, he seems like he'smagnetically attracted to the ground-but that's a completely seperate problem! The castle is huge. There's so much to explore, and I'm glad they brought back the teleporter system, which predecessor Circle of the Moon sloppily butchered.There are two castles, one being a harder version of the other (a Symphony of the Night element.) with greater puzzlesandchallenges. Everything's easy to adjust to, andit never seems like you have to guess where you'regoing, which is another thing Circle of theMoon didwrong. Alsobrought back is the currency system with the Merchant's Shop though the items are a little cheap...which can add or take away challenge depending on what the player wants...even though the game is challenging without being strenuous as it is. The music is well orchestrated, but the sound quality is a throwback to the days of NES. A select few compositions are simply superb, while the rest are mediocre. Listen closely for the one in the Sky Walkway, which is haunting. Moving on... The bosses are redundant and oftenpointless (Gettinga jewel that inreases MP restoration rate for getting rid of one of the game's harder bosses for example...and MP is not important) but some areuniqueand well-thought of (the Devil, for example.)Death (Grim Reaper) also makes a lovely appearance (or four) One thing they stole from Symphony, however, that they shouldn't have is the cheesy dialouge. Yes, it's back. Misplaced curse words and utterly stupid scriptwriting at some points add a flavor of kiddy gameplay to the game- not that the game is, however, a kiddy game. My biggest qualm, however, is that thegame is simply a pain (...) few points, if that tells you anything. Some enemies have no pattern to them, hence, they're so unpredictable that it makes the game frustrating.But you'll adjust over time, and thegood faroutweighs the bad. The best of the three Castlevania GBA games, by far, if simply for the replay value (very, very high...) and the overall quality. It would have made asuccessful Playstation game. The 2nd best in the series, in my opinion, even with the negative points. BOTTOM LINE: Harmony of Fun | |
| 129. Baldur's Gate 2: Shadows of Amn by Vivendi Universal | |
![]() | (price subject to change: see help) Asin: B00004KHB7 Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 620 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Shadows of Amn is not really a sequel to Baldur's Gate. Instead,Baldur's Gate was merely a prelude to Shadows of Amn. Shadows ofAmn develops the plot lines, characters, and events introduced in the firstgame into a mature, genuinely interesting fantasy tale. Players who thought theoriginal game shallow will be pleasantly surprised by Shadows of Amn'sbold story arcs. Major events are afoot, and the characters' choices have a realimpact on the Forgotten Realms. In the same way, Baldur's Gate served as a proving ground for the refinedgame mechanics evident in Shadows of Amn. The game's artificialintelligence has been vastly improved, and players have many more choices forNPC AI scripts and party communication. Keeping with Shadows of Amn's moremature theme, the party interaction even includes possible love interests foryour character. Those who played through the original Baldur's Gate can import theircharacter into Shadows of Amn, or can choose to create a new character.Character kits such as the Mageslayer and Swashbuckler add variety, and the gameeven includes the Monk, Sorcerer, Barbarian, and Half-Orc options from the newDungeons & Dragons 3rdEdition rules. Whether you import an old character or create a new one,you'll begin the game as a fairly advanced character--unlike most RPGs, youwon't have to spend hours slaying puny critters and instead are plunged into ahigh-stakes plot against powerful foes. A strong plot backed by strong technology makes Shadows of Amn stand outas one of the best RPGs we've ever played. Fans of AD&D will love the classicAD&D feel, and fans of the popular Forgotten Realms setting will delight in thepeople, places, and politics found in Shadows of Amn. --MichaelFehlauer Pros: Reviews (231)
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| 130. Law & Order: Dead on the Money by Vivendi Universal | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B0000663U5 Catlog: Video Games Manufacturer: Vivendi Universal Sales Rank: 2867 Average Customer Review: US | Canada | United Kingdom | Germany | |