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| 65. Game & Watch Gallery 4 | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00006IJJJ Catlog: Video Games Publisher: Nintendo Sales Rank: 1856 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (21)
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| 66. Fuchsia Game Boy Advance | |
![]() | (price subject to change: see help) Asin: B00005J8EH Catlog: Video Games Publisher: Nintendo Sales Rank: 3717 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Now the Game Boy Advance (or GBA as people are already calling it) comes to us with power that would have been unthinkable back in the day. The portable's 32-bit RISC CPU runs circles around the former's 8-bit workhorse, allowing it to process program instructions much faster. What that means to everyday gamers is more intricate visuals, more simultaneous movement on the screen, and better sound. In fact, the often-annoying beeps and boops of old-school Game Boy titles are being replaced with digitized stereo sound. The extra processing muscle also means you can even network up to four Game Boy Advance units together, via the communication cable, for multiplayer fun off of one shared cartridge. Only two Game Boy Color units could link together, and each unit had to have its own copy of the game. What's not being replaced, however, is the wide selection of Game Boy games. Because the Game Boy Advance system is backward-compatible, it will play its own line of colorful games--including such launch titles as Super Mario Advance, F-Zero: Maximum Velocity, Army Men Advance, High Heat Major League Baseball 2002, Tony Hawk's Pro Skater, and Ready 2 Rumble Boxing: Round 2--as well as all of the monochrome and color games that have already been released for the previous Game Boy systems (nearly 500 in total). Players can view the older games in their smaller, originally square dimensions, or, with the touch of the shoulder button, expand the game to fit the GBA's larger screen. We tried enlarging the screen on a Game Boy Color edition of Tony Hawk's Pro Skater 2 and found that Mr. Hawk was much easier to see. When you first pick up the system, you'll be amazed at how lightweight it is. At fewer than 5 ounces and a little larger than a deck of playing cards, the system easily fits into a shirt pocket without any sag. The GBA's wider shape fits better into a wider range of hands. The former design too often pushed the left and right thumb knuckles together during gameplay. The new layout should be comfortable for all ages, and the center screen orientation makes it easy to see. Game Boy Color owners will find the GBA's larger screen somewhat darker than they're used to, but that's because the screen is outfitted with antiglare technology. Like the old Game Boy Color, the color LCD is not backlit, so you need pretty good light to play by. Unlike that system, though, you won't be craning your neck and tilting the unit to see around the hot-spot reflection of the light bulb in your screen. But you'll also notice the graphics. Sporting what's basically a redesigned SNES technology, you'll see things on the GBA that the big consoles do, such as scaling (making objects larger or smaller) and rotation effects--technological advances that will affect the look of everything from crossing a finish line to throwing a touchdown pass to crawling through a dungeon. Some might argue that Nintendo could have tried to put even more power into this Game Boy Advance. After all, the 32-bit video game had its heyday more than five years ago. Perhaps, but after handling this new handheld, we're inclined to think that Nintendo wisely struck a balance between size, price, and power consumption. And considering how well the old 8-bit system weathered the decade's technological storms, we think the Game Boy Advance is here to stay, and we're glad. --Porter B. Hall Unit Specifications Reviews (367)
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| 67. Pac Man World 2 | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005V6BP Catlog: Video Games Publisher: Namco Sales Rank: 1995 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Reviews (24)
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| 68. Gauntlet: Dark Legacy | |
![]() | (price subject to change: see help) Asin: B00005YVTY Catlog: Video Games Publisher: Midway Entertainment Sales Rank: 3320 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (65)
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| 69. Star Wars: Jedi Starfighter | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00006409Y Catlog: Video Games Publisher: Lucasarts Entertainment Sales Rank: 2729 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The time prior to the events of Star Wars: Episode II is a chaotic one.Pressure between the Republic and Count Dooku is building, and the Count has aplan that will give him the upper hand. He's made a deal with Captain Toth ofthe Trade Federation, who intends to take over the resource-abundant Karthakksystem. He has met almost no resistance, except for the alien smuggler Nym. Aware that the Karthakk system must not fall into Dooku's hands, Mace Windudispatches his former student Adi Gallia (now a Jedi Master) to the system in anexperimental force-powered starfighter. She joins forces with Nym, and togetherthey just might have a chance at stopping Captain Toth. Jedi Starfighter has 15 story-driven levels and an in-depth tutorial. Inall, the game provides over 20 missions, mostly protecting or escorting targetsand blowing up droids and other minions of the future Empire. The action takesplace in space, as well as in the sky over various planets. You can play aseither Adi or Nym, and you can also play the entire game in two-player split-screen cooperative mode. The Xbox version has an exclusive head-to-head scenariocalled Coruscant Territory Capture--think Star Wars meets Capture theFlag. The two main ships you fly are Adi's Jedi starfighter (the same ship piloted byObi Wan in Star Wars: Episode II, Attack of the Clones) and Nym's strikebomber. Adi's ship is fast and light with four force powers (force field, forcelightening, force reflex, and force shock wave). Nym's ship has heavier armor inaddition to energy bombs, cruise missiles, proximity mines, and clustermissiles. The cockpit is set up similarly in both ships, so it's easy to switchbetween them. This game is good, but there are a few weak points. The voice dialogue, whilewell-scripted, never shuts up and may drive you batty. The AI is downright dumbearly in the game: for example, you can blast away at an enemy troop carrier,and it keeps going on its merry way until it's destroyed (the drones aresomewhat trickier, but soon become predictable). The AI does improve later on,but some may not feel challenged even then. Lastly, the button placement on thealready cumbersome Xbox controller is difficult--the zoom button is right nextto the shoot button, making it pretty much impossible to do both at the sametime. Bottom line: Star Wars Jedi Starfighter is a fun spaceshooter--especially for two-player gaming--that shows off your Xbox. --BryanKarsh Pros: Reviews (18)
P.S. When you play two player the person playing with you will side with you and also have a different craft. On some levels you can even get crafts that you couldn't get even as a bonus craft. So here's my suggestoin to you. Get your little sister or cousin to play with you and take the cool car.
The basic premise of this one is quite simple; you alternate playing the roles of Adi Gallia, a young Jedi Master and Nym, a typical gung-ho, brightly colored alien pirate, as they battle to save the republic from the looming threat of the Trade Federation. Both fly easily recognizable ships, and each come fully equipped with their own set of unique special weapons and secondary firepower. While Adi can use the force to aid her in the battle by slowing down time, reinforcing shields or striking enemy ships with force lightning, Nym's vehicle carries a heavy load of blunt firepower. Adi's ship is faster and more maneuverable, but Nym's packs a much stronger punch. The entirety of the controls themselves are very easy to learn and deceptively simple to master. It's nowhere near as complex and customizable as the keyboard-based system introduced by X-Wing and Tie Fighter, but it still accomplishes many of the same tasks without the necessity of another sixty buttons. The left analog stick controls the direction of your ship, and the right analog handles the roll, which is more of a luxury feature than anything else. In space you won't need to put this to use at all, except perhaps to dodge enemy fire, but when you're battling near the surface of a planet it's easy to get disoriented by your surroundings if everything isn't level. The left and right triggers handle the speed of your craft, with the left your brake and the right your speed boost. I miss the ability to set my thrust to 40% or 60%, or to match the speed of my target and ride his tail until he's dead, but the lack of so many confusing buttons here is a trade-off I can live with. The story, unfortunately, isn't nearly as inventive nor as easy to follow as the weapons or control systems. What story there is shoots by at such a blazing pace, it's nearly impossible to comprehend what's just happened before you're right in the thick of another fight. At one point, I didn't understand that I was dogfighting with Jango Fett himself until the second or third time he killed me. Efforts were made to tie this title in with the events going on during Episode II, but you could blink and miss the connections. Samuel L. Jackson's character, Mace Windu, is directly involved with everything you do, but it's hard to tell when that's his voice you're hearing over the comm-link, because the voice actor they cast for his role sounds NOTHING like his movie counterpart. Another thing that bothered me about the way this game played was its straightforward series of goals. While one of the coolest things about Tie Fighter was its variety, Jedi Starfighter puts you in a new location, shakes up your odds a little bit, and tells you to do one of two things; protect something or kill something. Gone are the reconnaissance missions that made the pace of the PC flight sims so strong. You'll never be asked to retreat from a battle after holding off enemy fighters long enough for backup to arrive. It's kill or be killed, every single time. While the gameplay itself is quite realistic in appearance, with tightly-rendered ships, daunting scale and believable obstacles such as asteroids and hidden enemy bases on small moons, the characters in the important scenes are flamboyantly cartoony and unrealistic. The regal, pompous air exuded by the tall, green members of the Trade Federation in Episode I is rendered null and void when they flail their arms around, swivel their hips or throw their heads around in strange ways during casual dialog. It seems like the animators grew bored with what they were being asked to render and overcompensated on the body language. The audio, to its credit, is very well done from start to finish. Though the voice acting is pretty much universally terrible, the sound effects and music more than make up for it and then some. Laser fire is easy to trace, each different ship sounds crisp and distinct, and the original John Williams score works every bit as well here as it does on screen. This is a title that had all the elements of a great game, in the same vein as its vaunted predecessors. It was overflowing with ingenuity, featuring unique new elements that made even the harshest battles exciting and entertaining, an enormous stage upon which to play, a steadily rising level of difficulty and several well-developed unlockable features. The gameplay is most certainly spot-on but the story, mood and motivations have got it all wrong. It's hard to get into a game like this, no matter how original the weaponry, if the story feels like an afterthought and each stage is just a new skin wrapped around the same old set of goals. Extra features help add a little spice to it, but on the large it's a perfect example of what could have been. I wish they'd taken another couple months on this, finished it properly and concentrated more on adding some peaks and valleys to the missions themselves.
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| 70. Thomas & Friends Railway Adventures Playset by Atari | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00005JG3U Catlog: Software Manufacturer: Atari Sales Rank: 1077 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The four main games are wonderful,involved exercises. They all involve Thomas being helpful: finding "ImportantSupplies"; locating the "Missing Mail Truck," then helping to sort its mail;rescuing stranded passengers in "All Aboard," then making sure they are properlyticketed and delivering them safely to their destinations; and rebuilding anavalanche-damaged track in "It's a Landslide!" These games are somewhatcomplex: in the landslide game, kids must switch tracks, couple Thomas with theTroublesome Trucks, haul rocks up mountains, signal Harold the Helicopter tounload the rocks, then deliver the empty trucks to James for hauling away.Thomas's water supply must be watched and replenished during this strenuouswork. And after the rocks are in place, there's still work to do! Only afterkids go to another screen to collect flatbeds and track pieces from Cranky theCrane, then deliver those parts to the mountaintop, is the job done.Phew! Also, if players abandon a game without completing it, they can't accessany of the four mini games (which are mazes and races), and Sir Topham Hatt willchide in his chipper manner: "There's still a lot of work to be done!" This isnot a CD-ROM for the lazy, and fortunately, the folks who made it didn't use anyshortcuts either. Older systems without a lot of storage space may have troubledigesting this graphics-heavy program, but for us the program chugged along likeThomas himself, and the action on the screen corresponded smoothly with whatevercontrol was being used on the playset. "Builds a work ethic" isn't one of thefeatures mentioned on the box, but this diligent program and playset could putyoungsters on the right track. (Ages 3 and older) --Anne Erickson Reviews (35)
I felt as though we'd hit the lottery or gotten over on the bookstore.This toy/pc game is so awesome. Your child will actually get to engineer Thomas all around the island of Sodor. Even my husband and I have found each other dring Thomas.The picture/vdo quality is absolutely stunning, and having a real console to drive makes this game absolutely incredible.You also get to interact with many of the other Thomas characters. This is a must by for Thomas fans or simply train lovers. Latorial Faison, Poet & Author
There is nothing I can say negative about this toy.It introduces computer skills while allowing him to play with his favorate pal.I have been able to seg-way into other computer pre-school games with a more learning emphasis, by use of this fun toy.I like to play it myself. The graphics are great. The instructions simple but the tasks are not.Your child will need help if he has no computer skills or isn't a good listner.But once he has done the task once, he be able to do it by himself again soon and with the log on screen, his adventure will be just a bit different each time. Every time a child masters a tasks he is able to print out a certificate with his name on it. Just great. Love it.The only problem I've had with my son is getting him off the game at bed time. There are tears and he says, "I miss Thomas." ... Read more | |
| 71. Shenmue II for Xbox | |
![]() | list price: $17.99
(price subject to change: see help) Asin: B00006IJIS Catlog: Video Games Publisher: Microsoft Software Sales Rank: 1553 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (68)
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| 72. Pokemon Gold | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00004TEYR Catlog: Video Games Publisher: Nintendo Sales Rank: 726 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Like Pokémon Silver--which essentially is the same story, withminor gameplay variations--Pokémon Gold casts players in thefamiliar role of a young Pokémon Trainer who's out to collect as manydifferent kinds of Pokémon as possible. As in previous games, gameplayconsists mostly of exploration (completing various quests in the process) andPokémon battles, which employ a unique battle system that's like acomplex twist on rock-paper-scissors. But, despite the similarities, it's quite apparent that PokémonGold is a whole new ball game from the start. The game is played out in realtime, with the current time and day of the week (recorded by an internal clock)having a direct impact on gameplay elements, such as what Pokémon you'llfind in the wild, and when certain events occur and characters appear. While there are too many new and improved features in Pokémon Goldto list here, among the highlights are 100 new Pokémon (including two newtypes), new evolution processes (including breeding), and a more streamlinedgame interface that has better-organized menus and button shortcuts. Although it's easier to progress in Pokémon Gold than in theprevious games, the sheer amount of fun and game time that's involved isdaunting. You'd be hard-pressed to find a better value than this one. --JoeHon Pros: Reviews (142)
Nintendo's Pokemon franchise became a massive success in its native Japan relatively quickly. Although it took the franchise a little longer to catch on in America, it finally did catch on, and when it did, it took the nation by storm. Pokemon games and products sold like crazy, despite the fact that the franchise was virtually unrecognized in America at its time of release. Finally in the late summer/early fall of 2000, the second games in the series got an American release. How does Pokemon 2 measure up? Read on for my review. PROS: CONS: OVERALL:
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| 73. Star Wars Racer Revenge: Racer II | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005V3FC Catlog: Video Games Publisher: Lucasarts Entertainment Sales Rank: 2728 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Game modes include practice, single play, tournament, time trials, and versus.Tournament mode is the bulk of the game. Players can beat it in fewer than threehours and it isn't particularly difficult. Replay value is added by requiringyou to beat the tournament mode several times so you can unlock all the game'ssecrets. Oddly enough, the game's sound--usually LucasArts's forte--is hamperedby an unusual effect: at times you'll hear the full Star Wars treatment,as John Williams's score and cool sound effects totally capture the feel of themovies, but other times you'll hear only the sound of your engine. Theenvironmental audio is an interesting choice that wasn't executed very well.Audio and brevity issues aside, this game is one of the strongest StarWars titles released for a console. --Raymond M. Padilla Pros: Reviews (34)
I get this all from this game.I've really enjoyed playing this game and building up my character while trying to unlock other characters to play with.Each course is imaginative and has its own sets of challenges. My only problem is that it can get easy really quickly.I wish there were a way to download courses off the Internet or an ability to create your own. But in the end, if you like racing games I would highly recommend this one!! ... Read more | |
| 74. Shenmue | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00004S99R Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 1820 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review The game itself is awash in small details, crammed into a confined space. Thecity of Yokusuka circa 1986 is rendered beautifully in a short series ofneighborhoods that are long on detail even if short on variety. The story itselfis ripped straight from a chopsocky flick: you portray the young hero RyoHazuki, whose father (a kung fu sensei, naturally) is killed before hisvery eyes by a mysterious and frightening villain. Ryo must uncover the identityof the killer and fight his way through the city in an effort to avenge thiswrongful death. Shenmue's Yokusuka might be short on space--in total, it represents maybea square mile--but the detail is overwhelming. You can interact with nearlyevery person or object that you see; 300 citizens go about their daily routines,and whom you encounter is as much determined by where you are as when you arethere. Much of this interaction involves combat that ranges fromDragon's Lair-style reaction tests (such as timing a button press tododge an oncoming car) to freeform kung fu fighting. Further, each second ofreal time equals about a minute of game time, and Ryo has to be home by 11 p.m.each evening. The game moves at a brisk pace, and each challenge or battle feelslike a race against time. Some might say that gaming doesn't get shallower thanthis (you are essentially performing tasks and exploring, instead of gaming),but the game feels like no other and is ultimately satisfying by the time thatit all ends. In this way, Shenmue is more than a game--it's an eventthat's worth experiencing. --Andrew S. Bub Pros: Reviews (300)
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