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| 61. The Sims Online by Electronic Arts | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B000067FDV Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 2280 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Rarely has a game had so much hype: the cover of a national newsweekly, articles in every newspaper from L.A. to New York, comments that The Sims Online--or TSO for short--will save PC games from console-game encroachment. The Sims earned such attention because the concept was brilliant. The Sims was less a game and more a fun software toy, with no way to win. The Sims Online follows the same formula. Unlike other online games, TSO was specifically designed to not have traditional rewards such as gold, power, or magic items. There are no levels to attain, or princesses to rescue. Instead, players take joy in little victories--maybe your Sim cooperates with others, and all four of you manage to bake a pizza without burning it and then sell it. Or maybe you throw a party, and all the cool kids show up and have a good time. The core reward for playing the game is nothing... nothing more or less than the joy of playing. Unlike the original Sims, where you created a number of Sims and controlled them all as a god, in TSO you create and control only one Sim at a time. This is a significant change, as you can't direct one Sim to perform a time-consuming task and then switch to another Sim until the task is complete. Instead, if you want your Sim to do anything in the game, you have to watch him do it in tedious real time (the fast-forward button, so vital in the original Sims, is gone). For example: when your Sim is sleeping, you have to sit and watch him sleep for the five minutes it takes him to refresh. This real-time aspect is excruciating. The game designers probably thought that a group of ten people, while watching their Sims work out in an exercise room together, would alleviate the boredom of watching Sims pump virtual iron by striking up a conversation (the chat aspect gets a lot of comment from TSO designer Will Wright). The problem is that unlike a chat room, where a topic or passion is already shared by everyone in the room, the only thing a player has in common with other folks in TSO is that everyone is watching their Sims power up. Such basic commonality doesn't spark quality conversation. The best you can hope for is some idiot inevitably commenting "nice grunt" or making some other silly sexual innuendo (often with *%$^@*# fake words generated by the much-needed obscenity filter). If you're willing to put in the time, there's still the issue of paying month-by-month to access your Sim. For this reason, word of mouth, which caused The Sims to rocket from obscurity to the Best-Selling PC Game of All Time, is working against TSO. Casual game players loudly criticize the idea of paying for both a game and a game service, despite the fact that many of these same players are comfortable shelling out hundreds of dollars for cable, magazines, TiVo, and other monthly subscription-based entertainment services. The overall trend toward pay-per-month-of-play service is generally accepted by the hardcore gamers who play dynamic online adventure games like EverQuest, where gamers can see their monthly tribute at work in the form of fancy new spells and labyrinths. But TSO is a quietly suburban diversion for mostly casual gamers, filled with objects that are mundane by design. In TSO, you putter, you work out, you chat with others in the real world via your avatars. To put it another way: you live a slightly zanier version of everyday life, and frankly, that costs a lot already. TSO still has the core elements that made the first game a classic: obsession with the minutiae of daily life, amusing content from the game designers, and the mind-bending thing that happens when you've been playing too long--that the real world starts to look exactly like The Sims. (Couch shopping caused that surreal "Is it Sims, or is it real?" experience for a friend.) TSO may still prove to be the Goliath the media predicted it would be thanks to the nature of ever-changing online games. Ironically, the monthly fees that bother so many new TSO players will pay for the improvements those same players crave. For example, EA plans to release new functionality that will allow players to design clothes and objects (a big hit with players of the original Sims). TSO is fluid, and the game reviewed as it is at launch may be very different from TSO in a year, when the designers are able to respond to player requests. Even until that time, there are good things about this game. When your character is "greened up," dressed in disco finery and looking to hit it lucky with the dice, TSO can be a blast. But the tidal wave of hype may have done more harm than good for a game that has a simple, Seinfeldish heart. --Jennifer Buckendorff Pros: Cons: Reviews (212)
Why can't Electronic Arts spend more time on making a really good game or two, rather than making a below average to horrible animatedchatroomthat has little to offer? ... Read more | |
| 62. Spy Hunter | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005YVTZ Catlog: Video Games Publisher: Midway Entertainment Sales Rank: 4043 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Should you choose to accept these daring reconnaissance missions, you'll travel to Panama, England, the Middle East, Venice, and other exotic locations around the world. Each location is rendered with a high degree of realism and provides recognizable landmarks and scenery. Throughout, you're the hunter as well as the hunted, pursued by enemies over land, on water, and in the air. Your mission is to take on NOSTRA, an out-of-control multinational corporation headed by an evil madman who's threatening the world. As SpyHunter, you must always be ready for heavily armed enemy vehicles that lurk around every corner and strike at the first site of the Interceptor. But you have a steady supply of weapons trucks that load you up with machine guns, missiles, lasers, and counterattack weapons such as oil slicks, smoke screens, and cluster mines. Each successful attack gets you one step closer to revealing who SpyHunter is and what he's ultimately after. Reviews (26)
In 1983, the classic known as Spy Hunter was released. Though it is considered simplistic by our modern day standards, back in the day it was top notch. Like so many games in recent years, the company who created the game decided to give the game a major update. And now the result has arrived! Read on to see how this new Spy Hunter measures up. THE GOOD: THE BAD: OVERALL:
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| 63. Chessmaster 8000 by UBI Soft | |
![]() | list price: $39.95
(price subject to change: see help) Asin: B00004Y7SW Catlog: Video Games Manufacturer: UBI Soft Sales Rank: 1396 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Reviews (52)
It is a fine program with some annoying bugs, suitable for a wide range of players from beginners to master-level players.It is not, however, the choice of professionals.They prefer the elegant German-made Fritz since some of CM's features for the average player are of no interest to them.Unless you are a Senior Master level player however, in my opinion, Chessmaster is a better choice because of its many features. Nonetheless Chessmaster 8000 is not much of an improvement on Chessmaster 7000.(You might want to read my review of CM7000 because some of the same comments apply here).In some ways CM8000 is a regression.For example, you can't run the program at all without the disk in your CD drive.Ouch!In CM7000 you could at least run the program for 14 days or 28 sessions before being required to insert the CD.Another problem is that the sight and music show after CM8000 loads always plays and you have to hit a key to get to the program.This is also a regression from CM7000 which allowed you to turn off this it-gets-old-fast "feature."A new bug occurs when you play a game at a fast time limit.The verbal announcement of moves is truncated so that CM's move is not announced.This is a bug that CM is aware of but hasn't fixed yet.Another regressive change is you can no longer pick the exact color of the chessboard.That feature has been eliminated, why I don't know. The Think Lines window, though, has been improved.Now you can play over a game and see how Chessmaster evaluates the game without toggling between the Chessmaster mode and the player mode as in CM7000 and previous editions.Just click Chessmaster in the window and CM's thinking is always there. The "mate in one" opening puzzle has been "improved" to offer avoid mate and find the pin and find the fork.This is still not anywhere near what it should be.At least a mate in two would improve, or even better, critical positions from master games could be featured so that the user could compare his or her choice with what was actually played. The personality ratings are still a little high.One personality rated around 2200 on my machine often sac's a piece for two united pawns in the opening.Other personalities routinely give up a pawn and then some, but are also rated at around master-level."Natalie," rated 2296 on my machine, gives up at least a pawn in the opening and in general plays the opening like a "D" player, yet plays afterwards like a master.Not realistic!But as someone at CM pointed out, one of the interesting things about the personalities is that they have weaknesses that a human can discover and take advantage of.I think a little more creativity in creating the personalities would improve the program.I like eccentrics like "Vlad" who always answers almost instantly because he just doesn't search any further than about three ply. The only player stats kept are those in rated games.Stats reflecting performance in EVERY game should be kept.It would required just the slightest effort on the part of the programmers to offer such a feature.And such a feature would be very revealing (and perhaps sobering) for the player.Every game should be counted as (1) Incomplete with CM's score given at the time of abandonment; (2) Won, lost or drawn. An annoyance is that CM doesn't remember your place in the scroll windows.In other words, if you are playing through a long list of games it would be nice when you click "Load" for the window to open where you left off so you can just click the next game on the list.However what CM does is make you start all over again because it always opens the window to the first game on the list. Another silly annoyance is when you're going from one mode to the other, the program ought to recall and use the chessboard and set that you have chosen.Instead CM uses its default and you have to choose all over again. Here's what I think would be a significant improvement: Add some code that would assess a player's strength based on an analysis of every move played, so that a rating could be established with just a couple of games.To illustrate what I mean, consider that in any given position there are "x" number of moves.Of those moves, a certain number lose outright (let's say lose the equivalent of two pawns or more, all the way to possibly allowing checkmate).Some others give away somewhere between the equivalent of half a pawn to a pawn and a half.Still others keep the chances about the same, while others might result in an advantage.Since the program keeps a running "score" of the game, it could simply compare each of the human player's moves with a change in the running score and easily construct a hierarchy of achievement or lack thereof which could be converted into ratings.This could be turned into a feature that would assess a player's strength for just the current session.After all, we all have days when we are "on" and other days when we don't play so well. I love the Chessmaster program perhaps because I am used to it and perhaps because when I was a young chess player there were no programs at all.It is a fine program, but it is still a work in progress. ... Read more | |
| 64. SSX Tricky | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005NUJ3 Catlog: Video Games Publisher: Electronic Arts Sales Rank: 3577 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Tricky removes two characters from the previous game and adds five newones. It adds two new race locations to the already beefed-up World Circuit(Garibaldi and Alaska). The developers also added features to the older tracks,effectively making them new again. Tricky improves the graphics a bit andrefines the controls. The game even tweaks the basic gameplay by letting youupgrade your boarder's stats in races, but also forcing you to attempt andmaster the showoff mode. And EA improved the challenge by evening out thelearning curve. SSX tended to be a cakewalk until the later races in eachset, but this time your rivals get more intense and aggressive depending uponthe lap you're taking. As in the first game, personality is everything. This is true not only in termsof voice acting, but also in how you treat opponents. The game has a few basicattitudes. If you block and attack characters too much, they'll remember andactively seek you out. If you help one or two of them, they'll become yourallies, warning you of danger or fending off attackers. In many ways, SSX Tricky is only an upgrade of the previous game.Admittedly, the additions don't look like enough to justify buying the game allover again. But the changes are deep enough to change quite a bit, and they'lldelight even fans who are tired of, or who mastered, the first game. Maybethat's the most impressive über-trick of them all. --Bob Andrews Pros: Reviews (145)
Although easy to learn, it is tough to master and incredibly addictive. The advanced courses are very challenging, and no matter how good you get, you always want to take 'just one more run' to pull off better tricks or beat your best race time. The game world is very realistic. You can ski off the course in search of a shortcut to the bottom, jump off cliffs looking for big air, grind on any surface (rails, fences, billboards...) and elbow your opponents in a race. There are traditional courses that look like a ski resort, but also courses through city streets (jump too high and you might hit a traffic light!), through untracked powder in Alaska, and an enormous terrain park. There are multiple characters to choose from (male and female), each with a different personality. My daughter actually enjoys spending time putting different outfits on her favorite characters before each race. I have also played SSX3, and there have been several reviews comparing the two. Here is my take: 1) Tricky is mode based- you navigate menus to select a course, choose racing or tricks, etc. SSX3 feels more like a day at the mountain, where you free ski over to a race, then to a halfpipe and so on. Which is better? It's really a matter of taste. 2) Tricky tries to build up rivalries between the characters. If you knock over an opponent, they develop animosity and gun for you in future races. Also, there is PG rated trash talk at the end of each race. I think the trash talking gets old (and repetitive) pretty quickly, but I enjoy the elbowing during the race, especially in two player mode :) 3) The music in SSX3 is more diverse, and you can customize your music as if you were carrying an MP3 player. As others have noted, SSX3 even seems to adjust the music to match your riding, with big crescendos when you land a jump. 4) I like the commentator in Tricky- he pumps things up. The commentator in SSX3 seems dull in comparison. 5) Tricky seems easier, especially for the novice. The first few courses are confidence builders, which is good for younger kids and adults who are only casual gamers, like myself. Also, tricky has a practice area where you can interactivley learn new tricks. 6) Tricky is about half the price You can't go wrong with either version. However, I'd say Tricky is better for the budget minded, younger kids or casual gamers, while SSX3 is probably better for teens, serious gamers or hardcore snowboarders.
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| 65. 4X4 Evolution 2 | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005NZ1V Catlog: Video Games Publisher: Jack Of All Games Sales Rank: 6019 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (33)
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| 66. Cabela's Dangerous Hunts (Jewel Case) by Activision | |
![]() | list price: $9.99
our price: $9.49 (price subject to change: see help) Asin: B0006OC0XU Catlog: Video Games Manufacturer: Activision Sales Rank: 2023 US | Canada | United Kingdom | Germany | France | Japan |
| 67. Dukes of Hazzard: Racing for Home | |
![]() | (price subject to change: see help) Asin: B000038A77 Catlog: Video Games Publisher: South Peak Interactive Sales Rank: 3868 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The opening sequence and cutscenes between each level are 3-D-rendered dead ringers for the televisionshow, making it worthy of consideration for collectors. Driving missions are simple and fun, with high-flying ravine jumps and dirt-road power-slides. Get behind the wheel of the General Lee (yes, it has thecustomized horn), Daisy's Jeep, Cooter's tow truck, and Uncle Jesse's infamous moonshine-runner, BlackTillie. Control is not as exacting as it should be, but the CB radio banter and the silliness of it all carry the gamefar beyond its gameplay. --Jeff Young Pros: Features Reviews (27)
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| 68. Crazy Taxi 2 | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B000059Z7H Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 1654 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review First off, Sega moved the scenery from hilly San Francisco to thenarrow urban canyons of New York City--which is a bad thing if thehills in the first game were an attraction. But this one has CentralPark, and that's a thrill unto itself. Also, Crazy Taxi 2 letsyou pick up multiple passengers (on occasion), which is the best way tokeep that timer up and score bigger points. Once again you've got aggravating and conspicuous advertising in thegame--from Burger King and KFC to clothing stores and other real-worlddestinations. Masters of Mayhem andOffspring supplythe music. The Offspring song is a new one--at least we're pretty sureit is--but like all Offspring songs it sounds like the one from thelast game. Additionally, there are new Crazy Stunts you can perform. Crazy Golfentails a run at a massive ball, with a goal of smacking it a good 100yards. Crazy Balloon 2 challenges you to pop all the balloons in ashort span of time. Plus there are three more minigames you can play.You can play arcade style with a set time limit, or on a big or smallNYC map. The controls are tight and easily as good as last time, but someplayers may still have trouble performing some of the more difficulttricks. Also, this game is extremely similar to the first one. Anyonebored with Crazy Taxi isn't going to find Crazy Taxi 2 abreath of fresh air. But the game is still really fun for players ofall ages. It's crazy, wild, and a completely realistic simulation of areal NYC cab ride. --Andrew S. Bub Pros: Reviews (60)
It has great graphics and tight control but the music is a letdown and my aren't those cab drivers crude. The game is a welcome addition to any Dreamcast library even if it will eventually get old.
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| 69. Lord of the Rings: Return of the King for PC by Electronic Arts | |
![]() | list price: $9.99
(price subject to change: see help) Asin: B0000C0Z0O Catlog: Video Games Manufacturer: Electronic Arts Sales Rank: 1179 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (83)
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| 70. Doom | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00005Q8IO Catlog: Video Games Publisher: Activision Sales Rank: 5956 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (55)
Much comperable to the old DOS version, DOOM has hit the GBA. Yes, the game still looks like the old C++ version, but that is now the lastest in handheld FPS's. With all the game still here, minus a few bosses, you have an excellent game to purchase. Lest do some comparrisons Then- This makes for music that is the exact same as that of the original DOS version Then- This meand the controls are very used to if you used to play any old DOS FPSs. I love this old game and I love the way it plays on the GBA, so go pick a copy of it up! ... Read more | |
| 71. Batman Vengeance | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005NH6B Catlog: Video Games Publisher: UBI Soft Sales Rank: 5110 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Batman: Vengeance introduces the most versatile 3-D Batman game yet, with more than 500 animated movements, special fighting moves, and a multifunctional cape with its own AI. For the first time, players can journey through a fully rendered 3-D Gotham City with Batman's sleek weapons and devices at their fingertips, including the BatGrapple, BatScope, Batarang, BatLauncher, flash bombs, and more. There is a huge array of gameplay modes: exploring, fighting, first-person shooter, driving, flying, freefall, and puzzles. The Gotham City environment, reconstructed in full 3-D, contains 19 playable maps, including the rooftops, Gotham Industrial Research, and the Batcave. There are also more than 40 minutes of cinematics featuring the original voice cast of TV's The New Batman Adventures. The game's original story line was written in collaboration between Warner Brothers and DC Comics from the files of The New Batman Adventures. The Dolby Surround 5.1 Sound soundtrack features original music inspired by the television series. Reviews (81)
Batman: Vengeance, starts out right. You are immediately thrust into play as Batman slides down a slippery slope with an explosion behind him. The player doesn't have a whole lot to do -- for the most part, Batman's going to make it regarless if Batsy slides to the left or right -- but it got me excited about the game. Batman's got a compelling plot, including Harley Quinn, Poison Ivy and Mr. Freeze, led by the Joker (voiced by "I used to be Luke Skywalker" Mark Hamil). The Joker maneuvers Batman into release the right combination of chemicals in an effort to stop other villains. By manipulating Batman into these situations, he inadvertently mixes a dangerous concoction that threatens Gotham. Things look a bit different because the characters are rendered in three dimensions, which is different from Superman: Shadow of Apocalips. So the characters look similar, but they're not quite right. Batman has a multitude of tools at his disposal, including the Batmobile and the Batjet. Batman vaults around the city with his batgrapple, throws batarangs, and uses his cloak as a defense as well as a means of gliding from place to place. Which is important, because Batman fights on a lot of rooftops and ledges -- death from falling happened a lot. The game takes itself seriously. Joker, Harley, and their cronies play for keeps. They shoot machineguns, try to push you off ledges, and otherwise kill you. True to the cartoon, the bad guys fight dirty and it's up to Batman to use his formidable abilities to overcome his disadvantage -- ya know, not having a gun. Batman is well-rendered, but there were some graphic flaws. There is a "snap to" function that allows you to recenter the camera, facing the way Batman's facing. This is less of a good use of the camera as it is a lazy fix to a problem that is problematic for too many games. Unfortunately, it snaps so quickly that sometimes I became disoriented by the new angle. Additionally, the camera is an object and will bounce off walls, forcing itself literally inside Bat's head. Which looks weird and doesn't help the perspective if Batman is against a wall. Batman also has some clipping bugs. In at least two different cases, Batman froze in space after getting trapped on the corner of a three-dimensional object. Then he couldn't leave it and I had to start over. Batman: Vengeance only saves when you IT wants you to. You have to finish the board to get to that point, which makes for an either frustrating or easy experience, depending on your level of skill. By far the best part of the game is fighting my favorite villain, Mr. Freeze. Sure enough, Freeze cannot be fought in hand-to-hand combat (if you've ever seen Batman try, you'll understand) and it requires some crafty maneuvering. There are a multitude of mini-games that test your skill and your brains. Although none are particularly hard, they help break up the gameplay. There are puzzle games, the aforementioned Batmobile and Batjet games, and some other puzzles. This is good, because barring the unique villains (including Mr. Freeze's Eskimo chickies, Poison Ivy's root-men, and the Joker's mimes), there isn't too many bad guy types. The villains do, in typical movie fashion, stop shooting once Batman engages one of their comrades in melee, politely waiting until he goes down to resume firing. They also react to their surroundings, listening to noises, reacting to their allies socking one to Bats (they cheer), and falling off ledges. Yes, you can actually knock someone off a building and watch them plunge to their death. Now THAT'S Batman! Overall, Batman: Vengeance is an excellent balance of puzzles, action, and style. It was a great opportunity to return to the cartoon I enjoyed so much.
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| 72. SpyHunter | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005NCA7 Catlog: Video Games Publisher: Midway Entertainment Sales Rank: 1123 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description
Reviews (92)
Pros: Cons: This game really doesn't deserve to be a Playstation Greatest Hit. Sorry if I offended any SpyHunter fans.
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| 73. Home Run King | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005Y403 Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 5883 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (20)
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| 74. Seaman with Microphone | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B0000488VT Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 4489 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review According to legend, this strange creature is the discovery of scientistJean Paul Gasse. The weird-looking beast was documented to have analmost grotesque look about it, as it had the body of a reptile and theface of a man. Yet it was able to talk and reason with the doctor aswell as your average human. And while the good doctor was laughed intoobscurity after trying to explain his discovery, you have theopportunity to raise a Seaman from egg to its fishlike state and beyond. Not only must you keep Seaman well fed and warm, you'll find thatconversation (via the included microphone) with Seaman is a must. Thescaly inquisitor will probe into your personal life by asking about yourage, marital status, and favorite music, among other things. Also, iftreated well this creature will spew its (usually sarcastic) rantings onpop culture, the Internet, and even reality itself. There's even a touchof sexual innuendo that may raise a few eyebrows. I doubt your goldfishever did that. The speech recognition is far from perfect, but there's no doubt thatthe gimmick almost always causes a smile when you realize how longyou've been conversing with a fish and just how many words it doesrespond to. The simplistic graphics often make Seaman look like he'sswimming in space rather than in a huge tank, but this game makes noclaim to break new ground in graphics--it's the speech recognition thatis most noteworthy. Star Trek veteran Leonard Nimoy acts asnarrator, bringing all of the emotion of Spock (read: none) to hisperformance--yet somehow it works. Since the Seaman can starve or freeze if not tended to regularly(raising this thing will take weeks), it might be a good idea to investin another Visual Memory Unit to store the status of Seaman's habitatand your performance. It's hard to say just how much "game" is actually in this title. Rather,Seaman offers an interesting life journey through birth, growth,death, rebirth, and change. Seaman offers a unique Dreamcastexperience that is both disturbing and fascinating. --Mark Brooks Pros: Reviews (34)
Anyway, I love this "game". When I first got it when it came out, I wasn't really sure what to expect. You actually do take on the role of a scientist, creating life before your very eyes. You start out with an empty tank, and an egg + some food pellets in your inventory. Place the egg in the tank, and set the heat to 19.9 (under 20 at least), and the oxygen all the way up. After a few minutes, the egg hatches, and you get mushroomers. Soon after, the natilus starts moving, and eats your mushroomers. Make sure that it leaves at least one alive. Try tapping on the glass away from the natilus to draw the mushroomer(s) closer to you. After a few minutes, the natilus comes out of its shell and dies. Now, you have Seamen. Yeah, I bet that sounds boring to you. For the first 2-3 days, you teach Seaman small words (like "hello", "afternoon", "seaman", etc.), but the baby Seamen start killing eachother, and you're left with two. As they grow up, their voices become very deep and cool. Seaman is quite the scholar. He'll ask you questions about your life and what you like whenever you talk to him. Of course, you can only put in 15 hours of gameplay a day, and you'll be doing just fine...as your talk sessions don't last that long. They're more of a Q&A. But that's ok, I enjoyed the responses Seaman gave me. When I told him my birthday, he told me that I share it with Elizabeth Hurley and a few other cool celebrities. Thanks Seaman! The voice recognition isn't as bad as people say. As long as you speak clearly and not too fast, Seaman should be able to understand most of the things you say to him. Please give Seaman a chance, he's a good guy. And you'll be sad to let him go in the end.
The graphics:Amazing So the only reason why I'm giving this 3.5 stars instead of 4 is because, let's face it, it can get old very quickly.Plus, you have to have A LOT of free time to keep him alive!!!I used to have that time in high school, but now starting my second semester at college, well.....time isn't as free any more. It's a game that should be checked out, though.Just be warned, you might get bored with it real quick.I thought it was the greatest game at first, but then it seemed like nothing new happens.Once you beat it, that's it.Replay value is the only major flaw with the game.
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| 75. Game Boy Color - Teal | |
![]() | list price: $69.99
(price subject to change: see help) Asin: B0000296ZM Catlog: Video Games Publisher: Nintendo Sales Rank: 2717 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (26)
MUST HAVE GAMES:
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| 76. Memory Card 59 | |
![]() | (price subject to change: see help) Asin: B00005QEFG Catlog: Video Games Publisher: Nintendo Sales Rank: 3884 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (107)
It doesn't save nearly as much data as most memory cards. Just recently, Nintendo released the Gamecube Memory Card 251, which costs a little more, but is a considerably better value due to the fact that it saves over four times as much data. Get one of those instead. Don't get a 59 unless you can find it for a VERY low price.
Reliability Rating: 5 Stars But since the Memory Card 59 only slightly cheaper than Nintendo's now availiable Memory Card 251, I would highly encourage you to pick up the 251 instead. You will not be dissapointed. ... Read more | |
| 77. MLB Slugfest 20-03 for Nintendo GameCube | |
![]() | list price: $19.99
(price subject to change: see help) Asin: B000067863 Catlog: Video Games Publisher: Midway Sales Rank: 2832 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (14)
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| 78. Sim Theme Park | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00003CWH5 Catlog: Video Games Publisher: Electronic Arts Sales Rank: 3074 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (35)
Another great thing about this game is that it is different. You don't go around killing people in a blood bath. My mom is always complaining about those type of games. Anyway, this is a must have for any gamer out there!
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| 79. Space Invaders | |
![]() | (price subject to change: see help) Asin: B00005YVTQ Catlog: Video Games Publisher: Activision Sales Rank: 5939 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (6)
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| 80. G-Force Controller- Orange | |
![]() | list price: $24.99
(price subject to change: see help) Asin: B00005S8C5 Catlog: Video Games Publisher: Intec Sales Rank: 7993 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (6)
Some Gamecube games won't accept this controller as a real controller, 007: Agent Under Fire and Mortal Kombat Deadly Alliance just to name some won't allow a piece of ... like this. Just Buy a regular spice controller.
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